Commit graph

4036 commits

Author SHA1 Message Date
Jupeyy 428c1ca4a8 fix clamp of m_ThreadCount 2022-04-25 17:37:15 +02:00
c0d3d3v 68036e6a19
remove cl_predict_ddrace 2022-04-25 15:57:10 +02:00
def 2c0565b85e Fix creating storage directory recursively 2022-04-25 09:50:46 +02:00
Dennis Felsing 50e9e4c8c4 Use XDG_DATA_HOME 2022-04-25 09:50:46 +02:00
def 790c1cc0aa Switch new players to DDNet config dir, support Teeworlds as fallback
This way new players will get DDNet directory, old ones can switch
directory if they want, or keep using the old one.

If we ever enforce a switch in a future version, this will make it
easier since older DDNet versions will also support the DDNet directory
already.
2022-04-25 09:50:45 +02:00
heinrich5991 103b663662 Rename ActCur, some "actual" → "current"
Seems like it got introduced by means of the false friend "actual" ≠
"aktuell" = "current".
2022-04-23 00:42:37 +02:00
Jupeyy 0b5122d751 Fix wrongly used viewport parameters 2022-04-19 17:26:05 +02:00
bors[bot] fdcb1576bd
Merge #4946 #4993 #4998 #4999
4946: Better forced viewport handling r=def- a=Jupeyy

For #4939

For the performance warnings refering `vkCmdClearAttachments` ignore them, because this function is only called when:
- clear color is changed(open/close editor, switch between entities) to directly flush a clear with the new color
- ~~a viewport is used that is "worse" than 5:4 (I don't really want to switch to non renderpass clear completly, since it *can* improve performance -- https://community.arm.com/arm-community-blogs/b/graphics-gaming-and-vr-blog/posts/vulkan-samples "Therefore, avoid using LOAD_OP_LOAD and vkCmdClearAttachments and use LOAD_OP_CLEAR or LOAD_OP_DONT_CARE whenever possible.")~~
thinking about it, maybe i can also drop this call now, since its dynamic viewport anyway

## Checklist

- [x] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


4993: Unselect text after ctrl-u r=Jupeyy a=def-

<!-- What is the motivation for the changes of this pull request -->

## Checklist

- [x] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


4998: Refactor tooltips and add some more r=def- a=edg-l

Refactored tooltips so they render last, otherwise stuff rendered after the call is overlapped.

Also renamed "Alpha" to "Opacity" which is more clear to non-devs.

## Checklist

- [x] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


4999: Respect GPU type better r=def- a=Jupeyy

fixes #4994

## Checklist

- [ ] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: Jupeyy <jupjopjap@gmail.com>
Co-authored-by: def <dennis@felsin9.de>
Co-authored-by: Edgar Luque <git@edgarluque.com>
2022-04-18 08:06:49 +00:00
Jupeyy d770913c11 Don't force clear anymore for forced viewports 2022-04-18 09:50:26 +02:00
Jupeyy 0312346d1a Use a forced dynamic viewport for unsupported resolutions instead 2022-04-18 09:50:26 +02:00
Jupeyy 50f9aa88d3 Prepare graphics for dynamic viewport changes 2022-04-18 09:50:19 +02:00
Jupeyy 2a71e381ea Respect GPU type better 2022-04-18 09:44:11 +02:00
ChillerDrgon 9ee3534ec6 Add null backend
Thanks to @Jupeyy for the idea.

Replacing graphics_threaded_null.h with a null backend
makes code maintenance and memory cleanup easier.
2022-04-16 12:31:28 +02:00
bors[bot] e81ebfb0bb
Merge #4964 #4984 #4985
4964: allow freecam to center on world border r=def- a=C0D3D3V

fixes #4953

I think the 200 units or 6.25 blocks more should not bother anyone. 
![fix 2022-04-09_15-14](https://user-images.githubusercontent.com/14315968/162576159-7d73eb8c-b9c9-471b-bed0-7477568376d6.png)
under some circumstances, it will only move to x=1 (or in blocks 0.03) but this should be negligible.  

## Checklist

- [x] Tested the change ingame
- [x] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [x] Changed no physics that affect existing maps
- [x] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


4984: Don't read from backend if Init failed r=def- a=Jupeyy

fixes #4981 

This `bug` should not create any uninitended behavior, since these values get reinitialized after the backend creation worked

## Checklist

- [ ] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


4985: Close sockets r=def- a=ChillerDragon

https://github.com/ddnet/ddnet/pull/4970

Fixes

```
 Direct leak of 205848 byte(s) in 1 object(s) allocated from:
    #0 0x4a200d in malloc (/home/runner/work/ddnet/ddnet/san/DDNet-Server+0x4a200d)
    #1 0xc7fe3f in net_udp_create /home/runner/work/ddnet/ddnet/src/base/system.cpp:1640:41
    #2 0xbf2d0b in CNetServer::Open(NETADDR, CNetBan*, int, int) /home/runner/work/ddnet/ddnet/src/engine/shared/network_server.cpp:55:13
    #3 0x568cdc in CServer::Run() /home/runner/work/ddnet/ddnet/src/engine/server/server.cpp:2448:60
    #4 0x5a922b in main /home/runner/work/ddnet/ddnet/src/engine/server/server.cpp:3718:21
    #5 0x7ff75f52c0b2 in __libc_start_main (/lib/x86_64-linux-gnu/libc.so.6+0x240b2)
```

## Checklist

- [ ] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [x] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: c0d3d3v <c0d3d3v@mag-keinen-spam.de>
Co-authored-by: Jupeyy <jupjopjap@gmail.com>
Co-authored-by: ChillerDrgon <ChillerDragon@gmail.com>
2022-04-15 20:37:18 +00:00
c0d3d3v a9c8b344a2
Player position, speed and angle can now be displayed in the HUD.
- Added RenderMovementInformation() to the HUD
- Use m_Width instead of recalculating the display width each time in hud.cpp
- Reworked Debug HUD:
    - Display velspeed.x*ramp and velspeed.y instead of velspeed*ramp
    - Show unit of speed
    - The graph for the velspeed.x*ramp behavior (if dbg_tuning is active) is now nicer and usable. A second graph zooming in on the turning point has been added.
    - The velspeed.x*ramp graph will be redrawn only when new tuning parameters are added
- The target angle used to draw the tees is now calculated using the m_TargetX, m_TargetY in DDNetCharacterDisplayInfo if available.
- Added m_TargetX, m_TargetY and m_RampValue to DDNetCharacterDisplayInfo Snap (m_RampValue has a precision of one thousandth)
- Added CGraph::InsertAt() to create static Graphs
- Added "assets/hud" to initial created Directories
- Added Settings to hide Dummy Action HUD and Player Movement HUD cl_showhud_dummy_actions, cl_showhud_player_position, cl_showhud_player_speed, cl_showhud_player_angle
- Added Pointer to m_PrevExtendedDisplayInfo, for calculation of interpolated Angle in Player Rendering
- Added GetDigitsIndex(int Value, float Max); to hud.cpp
2022-04-14 13:42:19 +02:00
c0d3d3v a0164df3da
Small cleanup of HUD + comment on distance calculation at sound 2022-04-14 13:38:54 +02:00
Jupeyy 53e121841e
Return the quad offset of the first added quad, when adding new quads 2022-04-14 13:38:54 +02:00
c0d3d3v 755c260401
Add HUD Sprites, LoadHudSkin() and HUD Assets Tab 2022-04-14 13:38:42 +02:00
ChillerDrgon 18ca71ae55 Close sockets 2022-04-14 11:50:10 +02:00
Jupeyy 3435e3ae04 Don't read from backend if Init failed 2022-04-13 22:06:36 +02:00
Robert Müller ee87077207 Move/Merge variable declarations with assignments in CServer 2022-04-08 19:53:22 +02:00
Robert Müller 60230f4eb7 Move/Merge variable declarations with assignments in CClient 2022-04-08 19:49:00 +02:00
Robert Müller 1daefbdeb2 Use bool instead of int 2022-04-08 19:40:28 +02:00
Jupeyy d397f692f8 Fix multi sampling 2022-04-03 18:49:41 +02:00
Chairn 21e64cbdcb Added external linkage instead of static const 2022-04-03 01:12:27 +02:00
bors[bot] 7546ee715f
Merge #4942
4942: Fix linux x86 compilation r=Jupeyy a=def-

```
src/engine/client/backend/vulkan/backend_vulkan.cpp:1422:108: error: no matching function for call to 'maximum(size_t&, VkDeviceSize)'
```
<!-- What is the motivation for the changes of this pull request -->

## Checklist

- [ ] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: def <dennis@felsin9.de>
2022-04-02 15:39:19 +00:00
def d19623aceb Fix linux x86 compilation
src/engine/client/backend/vulkan/backend_vulkan.cpp:1422:108: error: no matching function for call to 'maximum(size_t&, VkDeviceSize)'
2022-04-02 17:22:49 +02:00
bors[bot] 2be8dc69cb
Merge #4941
4941: Keep DDNet window responsive for loading tasks r=def- a=Jupeyy

This will keep the DDNet window responsive, especially when loading the client the first time this is important, so that SDL2 events aren't lost.

Menu's RenderLoading allows up to 60 frames per second, so calling it too often cannot really happen.

For reloading (skins&assets) / demo loading etc. it only swaps to the render screen after half a second passed. Even if this might not be the nicest, it's still better than just freezing the window.

I hope this addresses issues from #4936



## Checklist

- [x] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: Jupeyy <jupjopjap@gmail.com>
2022-04-02 15:19:26 +00:00
Jupeyy f7e3662cd7 Keep DDNet window responsive for loading tasks 2022-04-02 17:03:23 +02:00
Robert Müller 36d9802c8c Move declaration of loop variable 2022-04-02 13:35:24 +02:00
Robert Müller ebb35a8a6f Replace BubbleSort with std::stable_sort 2022-04-02 13:35:24 +02:00
Robert Müller a30991ddd7 Mark CHuffman::Compress and ::Decompress as const 2022-04-02 13:35:24 +02:00
Robert Müller 8020934a26 Make frequency table a static member of CHuffman, use constant 2022-04-02 13:35:24 +02:00
Robert Müller f4ade69b5e Fix comments 2022-04-02 13:35:23 +02:00
Robert Müller c427c04522 Clear members explicitly instead of zeroing entire object 2022-04-02 13:35:23 +02:00
bors[bot] c6a1a1664a
Merge #4934
4934: Use fewer threads on 32-bit to save memory r=def- a=Jupeyy

Guess we should still let eeetadam test this

## Checklist

- [ ] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: Jupeyy <jupjopjap@gmail.com>
2022-04-02 10:07:54 +00:00
Jupeyy bdfe2352e7 Respect row pitch of temporary image 2022-04-01 18:50:23 +02:00
Jupeyy 0b1a801b7e Use fewer threads on 32-bit to save memory 2022-03-31 18:00:33 +02:00
Dennis Felsing 3d51a0715c Remove some comments 2022-03-31 17:30:39 +02:00
Dennis Felsing 623f57d860 Fix container overflow in video renderer (fixes #4932) 2022-03-31 17:30:34 +02:00
Tater 3a197aa3da Hook collision line alpha 2022-03-30 20:15:27 -05:00
bors[bot] d94bc56cca
Merge #4923
4923: Check if the resolution is "really" not supported before applying des… r=def- a=Jupeyy

…ktop resoltution

probably fixes his problems
https://steamcommunity.com/app/412220/discussions/0/3176733964137910697/

## Checklist

- [ ] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: Jupeyy <jupjopjap@gmail.com>
2022-03-30 17:52:31 +00:00
bors[bot] c592e71353
Merge #4917
4917: Use std::size instead of sizeof(a) / sizeof(a[0]) r=Jupeyy a=def-

<!-- What is the motivation for the changes of this pull request -->

## Checklist

- [x] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: Dennis Felsing <dennis@felsin9.de>
2022-03-30 17:08:27 +00:00
Jupeyy 7bf967f05f Check if the resolution is "really" not supported before applying desktop resoltution 2022-03-30 19:07:21 +02:00
Dennis Felsing 843acf6a5a Use std::size instead of sizeof(a) / sizeof(a[0]) 2022-03-30 18:55:04 +02:00
bors[bot] 5fbef34de2
Merge #4921 #4922
4921: Revert "Hook collision calculation each frame" r=Jupeyy a=def-

This reverts commit ccc23161f6.

Caused inaccuracies. I tried checking what calculations the server does,
but couldn't figure it out quickly. `@sjrc6` 

Reported by Zeral:
https://user-images.githubusercontent.com/2335377/160875760-e639c752-d2e1-4ace-b98f-772dce689186.mp4

<!-- What is the motivation for the changes of this pull request -->

## Checklist

- [ ] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


4922: Reset thread count too, so the implementention knows its not multi th… r=def- a=Jupeyy

…readed at this point anymore

<!-- What is the motivation for the changes of this pull request -->

## Checklist

- [ ] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: Dennis Felsing <dennis@felsin9.de>
Co-authored-by: Jupeyy <jupjopjap@gmail.com>
2022-03-30 16:47:48 +00:00
Jupeyy 0d4904f0b5 Reset thread count too, so the implementention knows its not multi threaded at this point anymore 2022-03-30 18:31:09 +02:00
bors[bot] 8a942a21dd
Merge #4920
4920: Rename 3D analysis config variable, so it resets, bcs the gl major/mi… r=def- a=Jupeyy

…nor configs were renamed

<!-- What is the motivation for the changes of this pull request -->

## Checklist

- [ ] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: Jupeyy <jupjopjap@gmail.com>
2022-03-30 15:52:48 +00:00
Jupeyy 2eebb48bfc Rename 3D analysis config variable, so it resets, bcs the gl major/minor configs were renamed 2022-03-30 17:42:35 +02:00
Jupeyy fe530aec59 Clear command list & helper after the threads joined 2022-03-30 17:18:41 +02:00
bors[bot] ee5652ce7f
Merge #4915
4915: Upgrade zlib to 1.2.12 r=Jupeyy a=def-

"Fix a deflate bug when using the Z_FIXED strategy that can result in
out-of-bound accesses." sounds security relevant.

<!-- What is the motivation for the changes of this pull request -->

## Checklist

- [ ] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: Dennis Felsing <dennis@felsin9.de>
2022-03-30 14:04:53 +00:00
Jupeyy 0d8338f743 Try default opengl settings first, when vulkan fails 2022-03-30 14:58:27 +02:00
Dennis Felsing c64879343d Upgrade zlib to 1.2.12
"Fix a deflate bug when using the Z_FIXED strategy that can result in
out-of-bound accesses." sounds security relevant.
2022-03-30 14:31:35 +02:00
Jupeyy 3bcb49f9d7 Vk only allow asserts after initialization 2022-03-28 11:29:02 +02:00
bors[bot] c9f462b70d
Merge #4901
4901: Fix websocket crash on client connect r=def- a=srdante

Currently when a client tries to connect using websocket it will throw a segmentation fault. This is happening because of the std::string is trying to convert a char array with empty values to string directly.

```
==2305850== Invalid write of size 8
==2305850==    at 0x48401E9: memcpy@GLIBC_2.2.5 (in /usr/lib/x86_64-linux-gnu/valgrind/vgpreload_memcheck-amd64-linux.so)
==2305850==    by 0x1E762D: websocket_callback(lws*, lws_callback_reasons, void*, void*, unsigned long) (in /home/ploi/ddnet/build/DDNet-Server)
==2305850==    by 0x4C7FB98: ??? (in /usr/lib/x86_64-linux-gnu/libwebsockets.so.15)
==2305850==    by 0x4C82F61: ??? (in /usr/lib/x86_64-linux-gnu/libwebsockets.so.15)
==2305850==    by 0x4C83206: ??? (in /usr/lib/x86_64-linux-gnu/libwebsockets.so.15)
==2305850==    by 0x4C9B84B: ??? (in /usr/lib/x86_64-linux-gnu/libwebsockets.so.15)
==2305850==    by 0x4C7E0B4: ??? (in /usr/lib/x86_64-linux-gnu/libwebsockets.so.15)
==2305850==    by 0x4C7E5C9: ??? (in /usr/lib/x86_64-linux-gnu/libwebsockets.so.15)
==2305850==    by 0x4C77EC6: lws_service_fd_tsi (in /usr/lib/x86_64-linux-gnu/libwebsockets.so.15)
==2305850==    by 0x4C9728A: ??? (in /usr/lib/x86_64-linux-gnu/libwebsockets.so.15)
==2305850==    by 0x4C974CC: ??? (in /usr/lib/x86_64-linux-gnu/libwebsockets.so.15)
==2305850==    by 0x4C78114: lws_service (in /usr/lib/x86_64-linux-gnu/libwebsockets.so.15)
==2305850==  Address 0x0 is not stack'd, malloc'd or (recently) free'd
```

<!-- What is the motivation for the changes of this pull request -->

## Checklist

- [x] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [x] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [x] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: srdante <minidantebtc@gmail.com>
2022-03-26 22:19:05 +00:00
srdante 8f8b3e0a34 Convert char array to string 2022-03-26 18:31:32 -03:00
Dennis Felsing 3ee8d880fe Hacky way to join tutorial from LAN 2022-03-25 17:14:48 +01:00
Jupeyy bb1ed45c3d Emscripten support 2022-03-25 12:42:18 +01:00
bors[bot] e8fc1758a7
Merge #4885 #4889
4885: Add dropdown icon r="def-" a=Jupeyy

![image](https://user-images.githubusercontent.com/6654924/159912581-f382179d-9d66-41f8-8a41-647e4e34edf5.png)

## Checklist

- [x] Tested the change ingame
- [x] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


4889: Fix text texture name Texture -> TextureOutline r="def-" a=Jupeyy



## Checklist

- [x] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: Jupeyy <jupjopjap@gmail.com>
2022-03-24 21:26:33 +00:00
Chairn 3778e0ff6b Format member variable's name correctly 2022-03-24 19:30:26 +01:00
Chairn b51957f470 Fix storage File shadowing 2022-03-24 17:59:49 +01:00
Chairn 6086893fa6 Renamed all shadowing/shadowed variables 2022-03-24 17:59:49 +01:00
Jupeyy 7c7fe59b9e Fix text texture name Texture -> TextureOutline 2022-03-24 15:11:58 +01:00
Jupeyy afb205cf6f Check pTexName for nullptr, fix wrongly height->width 2022-03-22 20:28:33 +01:00
srdante 85ab2c82aa Fix websocket crash on client connect 2022-03-21 16:28:25 -03:00
bors[bot] eb51f9c626
Merge #4861
4861: Check if debug utils are available r=def- a=Jupeyy

<!-- What is the motivation for the changes of this pull request -->

## Checklist

- [ ] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: Jupeyy <jupjopjap@gmail.com>
2022-03-21 17:32:45 +00:00
bors[bot] 87c888d64a
Merge #4862
4862: Fix GCC 6.3.0 compilation r=Jupeyy a=def-

<!-- What is the motivation for the changes of this pull request -->

## Checklist

- [ ] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: Dennis Felsing <dennis@felsin9.de>
2022-03-21 17:09:02 +00:00
Dennis Felsing 462e43e5ad Fix GCC 6.3.0 compilation 2022-03-21 17:59:22 +01:00
bors[bot] f95cc6cb11
Merge #4858 #4859 #4860
4858: Fail when shader can't be compiled (fixes #4857) r=Jupeyy a=def-

<!-- What is the motivation for the changes of this pull request -->

## Checklist

- [ ] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


4859: Fix Debian 9 compilation r=Jupeyy a=def-

<!-- What is the motivation for the changes of this pull request -->

## Checklist

- [ ] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


4860: Only try exe on Windows r=Jupeyy a=def-

<!-- What is the motivation for the changes of this pull request -->

## Checklist

- [ ] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: Dennis Felsing <dennis@felsin9.de>
2022-03-21 16:46:34 +00:00
Jupeyy 8a8cd8737e Check if debug utils are available 2022-03-21 17:38:07 +01:00
Dennis Felsing 8adc1ca5de Fix Debian 9 compilation 2022-03-21 16:38:36 +01:00
Dennis Felsing 6600bc622b Fix some Windows build warnings 2022-03-21 16:34:47 +01:00
Jupeyy fbeba9eb5f Add Vulkan backend 2022-03-21 12:39:51 +01:00
Jupeyy e572704963 Multithreaded video rendering 2022-03-20 18:03:33 +01:00
Jupeyy e54da1b396 Cleanup backend a bit for vulkan 2022-03-20 18:03:25 +01:00
bors[bot] 564a59d603
Merge #4845
4845: Enable -Wshadow=local r=Jupeyy a=def-

> Warn when a local variable shadows another local variable or parameter.

Found one actual bug in graphics_threaded.cpp

Should reduce confusion in the future when reading source code

<!-- What is the motivation for the changes of this pull request -->

## Checklist

- [ ] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: def <dennis@felsin9.de>
2022-03-20 16:45:22 +00:00
def 8134f9fa55 Enable -Wshadow=local
> Warn when a local variable shadows another local variable or parameter.

Found one actual bug in graphics_threaded.cpp

Should reduce confusion in the future when reading source code
2022-03-20 13:24:34 +01:00
bors[bot] 12b7ff3d4c
Merge #4842
4842: Replace browser icons with font icons r=def- a=Jupeyy

Replace and remove the menu icons and use the font icons instead.
Personally i find them more attractive, and objectivly they are resolution indepentent.

Opinions?

before:
![screenshot_2022-03-19_11-26-51](https://user-images.githubusercontent.com/6654924/159117535-6e027259-b7bc-43ff-b87b-80aabc368e97.png)

![screenshot_2022-03-19_11-31-02](https://user-images.githubusercontent.com/6654924/159117539-a0617fe6-4d30-407e-9b5c-588bd27c6834.png)

after:
![screenshot_2022-03-19_11-45-24](https://user-images.githubusercontent.com/6654924/159117919-d0deb3c7-2631-4233-a7e0-2b1e83362248.png)

![screenshot_2022-03-19_11-30-41](https://user-images.githubusercontent.com/6654924/159117546-db8f68d7-253c-4b99-9a8d-9f6668d0cb11.png)

![screenshot_2022-03-19_11-44-16](https://user-images.githubusercontent.com/6654924/159117880-0523ee15-e5f0-495c-9f5b-fe3e897efe79.png)


## Checklist

- [x] Tested the change ingame
- [x] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: Jupeyy <jupjopjap@gmail.com>
2022-03-20 10:51:14 +00:00
bors[bot] f49afca3dc
Merge #4818
4818: Add str_startswith_nocase and str_endswith_nocase r=def- a=ChillerDragon

Gets rid of the more complex str_comp_nocase_num usage

## Checklist

- [x] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [x] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [x] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: ChillerDragon <ChillerDragon@gmail.com>
2022-03-20 10:27:18 +00:00
def 3d47274f28 Add tutorial joining code and tutorial map 2022-03-19 23:35:27 +01:00
Jupeyy 18d85fda0d Update icons font 2022-03-19 18:35:37 +01:00
c0d3d3v 944ed54625
fix sound bug in back in times 3 2022-03-17 15:29:44 +01:00
bors[bot] f74e3f9582
Merge #4821
4821: Add optional save_replay parameter, filename r=def- a=simpygirl

As suggested by bencie
> suggestion: would it be possible to add an optional parameter to save_replay so you could define the demo's name? save_replay [length] [demo name]

## Checklist

- [x] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: simpygirl <simpygirl@fedora.email>
2022-03-14 13:24:49 +00:00
bors[bot] d172a7fd2a
Merge #4802
4802: make the vanilla teams independent from the ddrace teams r=def- a=C0D3D3V

Fixes #259
Because my changes have some effects on the display and thus people who like it as it was could bother, I have described my changes in detail here.

Until now it was the case that players who are in /spec (while sv_pausable is activated) or the own active player who is in /pause or /spec are in the Spectators team.

With this change this is no longer the case. I took the opportunity to make a few adjustments in the display logic. 

On the server side nothing had to be adjusted, because there was already a separation of the normal and the ddnet teams. 


1. Regarding the specators component:

I intentionally did not adjust the conditions in the OnRender function (lines 224, 306, 325 and 338) so that you can manually select players who are in /spec to watch as well.
I find this helpful, because it has often annoyed me not to be able to quickly find players who are in /spec on the map.

This also allows the selection of players that are in spec in demos. The only problem is that in demos the information about sepc players is missing (The same as in Game, only in Game the information is provided as soon as you spectate). However, until now this was also the case for players who are not in their own team. I find it handy to also have Spec players selectable, so that when they become active, the camera follows them directly.

In addition, you can spectate yourself in demos as well as in the game.
In demos this was already possible, as long as the own player in the demo is not currently in pause, at that moment you could only follow the recorded spectating camera. 

However, I have kept that in SpectateNext, SpectatePrevious and SpectateClosest the own player is not included. However, it is also possible to jump here in spectating to players in /spec.  


2.  Regarding the scoreboard component:

Now only real spectators are displayed under the scoreboard in the spectators team. No longer players who are in /spec or the own player who is currently paused.
So I did not adjust line 125, 341, 354, 367.

Line 724 would not need to be adjusted anyway since it only affects vanilla team games. If the function GetClanName is used for DDnet, this has the effect that paused players are also included.

I have adjusted the active condition of the scoreboard so that it is not automatically displayed when the player is spectating (that's the way it used to be).

Since now the own player is shown in the scoreboard even if he is paused, I have removed the marking of the own player when following another player (line 416).


3.  Regarding the menus_ingame component:
I left the behavior as it was, since we are talking about dangerous commands here (join spectator team and commit suicide) I think it is quite good that these are hidden when the player is paused.

To maintain this behavior, when creating the kill button, we must also check if we are not in pause or spec.
Actually we could check here m_pClient->m_Snap.m_SpecInfo.m_Active just like I did in the scoreboard, but since the code was already created I kept it.


4.  Regarding the IsOtherTeam function in gameclient:
This function is used to determine if the transparency m_ClShowOthersAlpha should be applied to players and nameplates of other teams and if entities of other teams should be predicted.

So I left the behavior as it was, i.e. if you pause via /pause or /spec the transparency is not applied, because then False is returned.

5. Regarding the HUD component:
I have not adjusted any condition here (line 310, 319 and 323). So far the behavior was that when the player went on pause (/pause /spec), in the small time display at the bottom right the top2 players were displayed and otherwise the best and the own player.
Now it is so that the own player is also displayed when he is paused, but not when he is a real spectator.
I personally find it strange why the display should change just because you pause. 

6. Regarding the chat component:

If the dummy paused is in the same team as the player and then a team message arrives, it will no longer be double logged.
Until now, when a player is in the same team in /spec and sends a message, his name was displayed in the Spectators team color and not in the team color. Since I have not adjusted the condition in line 803, the player names are also displayed in the team color for such messages.


7. Regarding the items component:

Here it is determined whether the local player is in the game and depending on that other GameTicks are used and ReconstructSmokeTrail is not canceled. 
Here I could not work in so exactly, no idea what consequences this has that I have not adjusted the conditions in line 47 and 560.  
I noticed at least when testing no difference, maybe someone who knows about it can explain to me what that has for effects.


About all changes I made we can discuss I am ready to undo them or restore the behavior as it was before.  But please justify with arguments.


Independently:
I added a -1 check for the m_LocalClientID to the Strong Week indicators in the Nameplates. So that with server demos the array is not accessed outside of the array range. For demos there are currently no predicted characters and therefore no strong week indicators, so it doesn't change anything.


## Checklist

- [x] Tested the change ingame
- [ ] Provided screenshots if it is a visual change  
I can provide screenshots to compare before after, but it's best to test it yourself.

- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [x] Considered possible null pointers and out of bounds array indexing
- [x] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: c0d3d3v <c0d3d3v@mag-keinen-spam.de>
2022-03-14 13:06:42 +00:00
c0d3d3v 4619e825f3
make spectators team independent 2022-03-14 13:25:47 +01:00
simpygirl 18386e135f Use pFilename instead of Filename 2022-03-14 05:56:44 +01:00
simpygirl 5e6283a807 Add optional save_replay parameter, filename 2022-03-13 15:17:44 +01:00
ChillerDragon 99b0eb2819 Add str_startswith_nocase and str_endswith_nocase 2022-03-13 11:42:45 +01:00
Jupeyy 0ff8054b6c Allow more precise Destroy call to Job pool 2022-03-12 13:52:13 +01:00
Jupeyy 25ceea6f5f Write log to disk on assert 2022-03-12 13:48:29 +01:00
Tater 3b93e656a0 Make hook collision line size adjustable 2022-03-11 21:19:17 -06:00
bors[bot] fb20961cec
Merge #4762 #4792
4762: Set gfx_opengl_major 1 as default on 32bit x86 r=heinrich5991 a=def-

Multiple reports that BiT3 doesn't load with higher OpenGL

<!-- What is the motivation for the changes of this pull request -->

## Checklist

- [ ] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


4792: Use ipv4 for info2.ddnet.tw requests r=heinrich5991 a=def-

<!-- What is the motivation for the changes of this pull request -->

## Checklist

- [x] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [x] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: def <dennis@felsin9.de>
Co-authored-by: Dennis Felsing <dennis@felsin9.de>
2022-03-09 05:41:22 +00:00
Robert Müller 74f87ee604 Remove unnecessary trailing semicolons after method declarations 2022-03-08 20:01:26 +01:00
Alexander Akulich c4e1754808 CServer: Refactor the handling of the current map versions
- Replace hardcoded constants (namely '2') with enum value.
- Use the map type constants instead of bool-to-int casts.

This is a step toward support of more map types: e.g. we can have smaller
map versions with some mapres omitted for newer DDNet client versions.
2022-03-08 14:24:37 +03:00
Alexander Akulich 27922faea1 Engine/Text: Improve debug message on OnWindowResize() assert 2022-03-08 14:04:47 +03:00
bors[bot] b0faac4a98
Merge #4784
4784: fix 4781 and refactor of the client id for server demos r=def- a=C0D3D3V

#Fixes #4781

I took the opportunity and directly refactored the code a bit, to be exact I replaced the -1 with the enum `SERVER_DEMO_CLIENT`, I can also change the identifier if we want to call it something else. Further I normalized the corresponding `>= 0` conditions to `> SERVER_DEMO_CLIENT`.


## Checklist

- [x] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [x] Changed no physics that affect existing maps
- [x] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: c0d3d3v <c0d3d3v@mag-keinen-spam.de>
2022-03-07 18:08:32 +00:00
c0d3d3v 3438642dd8
fix 4781 and refactor of the client id for server demos 2022-03-07 19:03:43 +01:00
Dennis Felsing 9032f12cf3 Use ipv4 for info2.ddnet.tw requests 2022-03-07 15:01:37 +01:00
bors[bot] 8d61322ca3
Merge #4788
4788: Add size checks to CVariableInt::Pack and ::Unpack, refactoring r=def- a=Robyt3

- Refactor `CVariableInt::Pack` some more according to upstream:
   - avoid right shift of negative number
   - rewrite loop smarter
- Add size parameters to `CVariableInt::Pack` and `CVariableInt::Unpack`. Adjust tests and add tests with too small buffer sizes.

## Checklist

- [x] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [X] Written a unit test if it works standalone, system.c especially
- [X] Considered possible null pointers and out of bounds array indexing
- [X] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: Robert Müller <robert.mueller@uni-siegen.de>
Co-authored-by: Robert Müller <robytemueller@gmail.com>
2022-03-05 22:15:56 +00:00
bors[bot] 3f222b46f8
Merge #4783
4783: Some network refactoring r=def- a=heinrich5991

In preparation to the proxy code, I refactored the network code a little, unifying its interface across operating systems and making our use of recvmmsg invisible to the caller.

## Checklist

- [x] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: heinrich5991 <heinrich5991@gmail.com>
2022-03-05 21:59:57 +00:00