BeaR
9f0b0af862
Add angle<->direction conversion functions to vector math (Cleanup)
...
Keep angle() (ex. GetAngle()) as-is.
(cherry picked from commit 7735557aa5
)
2021-01-16 03:20:57 +03:00
heinrich5991
9784726683
Replace remaining non-extended extension messages
...
Add backward compatibility stuff, but this allows newer clients to only
care for new messages.
2021-01-12 01:48:10 +01:00
heinrich5991
0d916e2ef6
Remove F-Client-specific messages
...
The PLAYERFLAG_AIM can now be set directly on DDNet servers via the 0.7
bridge and will be sent to clients identifying themselves as DDNet
clients.
Add a new extended message that mirror the old `Sv_TeamsState`.
2021-01-12 01:38:23 +01:00
fokkonaut
d4c4031f20
Add F-DDrace entities
2020-12-22 12:23:21 +01:00
Jupeyy
c0dbd4a6f5
Fix leak, initialize UI Element Rect
2020-11-25 13:11:34 +01:00
Jupeyy
c989cd67f9
Check skin/sprite images for correctness
2020-11-18 07:59:15 +01:00
bors[bot]
8dd1cd50ed
Merge #3274
...
3274: Add skin metrics r=def- a=Jupeyy
Finally i had time for this.
This addresses the problem with skin sizes( yes @Banana090 I care for you :* )
Finally a way to calculate skin sizes correctly:
**new**
![image](https://user-images.githubusercontent.com/6654924/98458133-b1154a80-218d-11eb-9c80-1dccec36a250.png )
old:
![image](https://user-images.githubusercontent.com/6654924/98458263-1ddd1480-218f-11eb-9ff2-25c318e8e89a.png )
Maybe more obvious(left new, right old):
![image](https://user-images.githubusercontent.com/6654924/98458338-c5f2dd80-218f-11eb-83f0-d3020a39f1a2.png )
So we can center skins always.
Currently I only applied this to chat, but it should be used everywhere, where a skin is rendered(except the actual game skin)
- Scoreboard
- Skin selection
- and so on
@def- i'd really like to get this into this next release, because I know ppl with smaller skins will complain about the offset.
I'll test it a bit tomorrow, maybe others can test it too already.
## Checklist
- [x] Tested the change ingame
- [x] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck ) (optional)
Co-authored-by: Jupeyy <jupjopjap@gmail.com>
2020-11-09 10:44:56 +00:00
trml
984352dd00
Only use individual character flags for collision when ddnetchar is available
2020-11-08 14:05:44 +01:00
Jupeyy
df4c7a08c8
Add skin metrics
2020-11-08 10:28:47 +01:00
def
fea4481f8d
Fix network x_ check (thanks to Jupeyy)
2020-11-04 19:28:06 +01:00
def
165857a5a8
Fix variable names manually
2020-11-02 22:40:40 +01:00
def
b1f0fd8969
Enable modernize-loop-convert clang-tidy check
...
and run clang-format afterwards
https://clang.llvm.org/extra/clang-tidy/checks/modernize-loop-convert.html
2020-11-02 22:40:24 +01:00
bors[bot]
499cbb254d
Merge #3128
...
3128: Add add_map_votes command for easier local map testing r=heinrich5991 a=def-
No need to tell new players how to manually add a vote or load a map from rcon
Co-authored-by: def <dennis@felsin9.de>
Co-authored-by: Dennis Felsing <dennis@felsin9.de>
2020-10-26 11:52:39 +00:00
Dennis Felsing
23c005144b
consistent formatting for dbg_msg
...
no capital letters, no spaces
2020-10-26 10:04:03 +01:00
bors[bot]
b0803b26e0
Merge #3077
...
3077: UI Elements r=def- a=Jupeyy
Build will fail bcs of clang-format,
i'll update this comment to explain.
Co-authored-by: Jupeyy <jupjopjap@gmail.com>
2020-10-26 08:37:25 +00:00
Jupeyy
be23e92671
Remove one particle component
2020-10-23 14:57:20 +02:00
bors[bot]
3bdded3c4f
Merge #3122 #3137
...
3122: Fix arithmentic problems r=def- a=Jupeyy
The first three commits are safe
The ones i'll add later will be inside the gamecore, so might alter behaviour.
I'll see which ones are critical, but takes me some time
i fixed most in #3081
3137: Add gfx debug r=def- a=Jupeyy
If someone wants to try, you have to execute the client with a config that contains dbg_gfx 1
If opengl debug is supported it will show "Enabled OpenGL debug mode" in the console
Co-authored-by: Jupeyy <jupjopjap@gmail.com>
2020-10-20 16:19:55 +00:00
Jupeyy
74515d4b95
UI Elements
2020-10-19 23:52:29 +02:00
def
81bc68d9d0
Add add_map_votes command for easier local map testing
...
No need to tell new players how to manually add a vote or load a map
from rcon
2020-10-18 00:06:43 +02:00
Jupeyy
3aef2ebfe0
Make closest_point_on_line safer
...
Does not change behaviour, all NaNs resulted in false checks
2020-10-17 20:22:13 +02:00
Дядя Женя
6708a7a69d
Chat visual update
2020-10-17 15:50:35 +02:00
Jupeyy
fd0848291d
Add missing UpdateRenderInfo call
2020-10-14 19:00:39 +02:00
Jupeyy
8d6148b20b
Modulize skins, particles, emoticons and game
2020-10-09 09:07:19 +02:00
def
1a83651cf1
Allow quitting instantly with SDL_QUIT when non-warning dialog showing
2020-10-04 22:46:28 +02:00
bors[bot]
839f0862fb
Merge #2968 #2969
...
2968: Create codeql-analysis.yaml r=heinrich5991 a=def-
2969: Print error when opening config file for writing fails r=heinrich5991 a=def-
Co-authored-by: Dennis Felsing <dennis@felsin9.de>
Co-authored-by: def <dennis@felsin9.de>
2020-10-02 17:35:09 +00:00
Dennis Felsing
2ba9535529
Use warnings popups for some io failures
2020-10-02 16:06:16 +02:00
def
12f150393b
Free assets
2020-09-30 23:59:38 +02:00
Jupeyy
0e71a47708
Add customization
2020-09-28 23:21:32 +02:00
def
3be8a592e5
Run clang-format
...
Purely automatic change. In case of conflict with this change, apply the
other change and rerun the formatting to restore it:
$ python scripts/fix_style.py
2020-09-26 21:50:15 +02:00
def
dcfa752e61
After initialization: Agressively try to grab window again
...
Since some users on Windows report window not being initially focussed
2020-09-26 09:09:05 +02:00
def
f2386d5c02
Address reviewer comments
2020-09-25 22:25:45 +02:00
def
9ab8de5718
fix clang-format
2020-09-24 19:05:30 +02:00
def
00b66362c3
Allow zooming on city mod
2020-09-24 19:05:30 +02:00
def
9f9ccaccf7
Create ALLOW_X_SKINS game info flag
...
To allow server to set any x_ prefixed skin and client won't filter it
out. As requested by Pure_luck for his mod to show players as tanks,
walls, etc. Won't be enabled on DDNet-Servers, thus such skins can be
added where a server modification wants to fine-control what skins are
allowed and can enforce such skins.
2020-09-24 19:05:30 +02:00
Jupeyy
8235df7752
Add menu background map
2020-09-23 23:38:28 +02:00
def
46b21020be
Kill server on quit
...
As suggested by Ryozuki
2020-09-18 00:30:31 +02:00
def
3832d948bd
Sort spectator view by team, then name (not score) ( fixes #2808 )
2020-09-13 21:31:10 +02:00
def
aeb8bcbd9a
Show an error message on missing file
2020-09-11 09:59:05 +02:00
def
9a5ee2cdbf
Auto-bind F7 to show server console if it's free
2020-09-10 20:13:01 +02:00
Andrii
7069d26b5a
dont predict camera position on spectator changed
2020-09-07 02:02:17 +03:00
def
e162045026
Can't detect if paused on KoG, so don't show button
...
Since they're running an old version of DDNet server
2020-09-05 19:06:12 +02:00
def
253c8e00b2
Clarify kill and /kill
2020-09-01 15:35:17 +02:00
bors[bot]
3101747d46
Merge #2666
...
2666: Non divisible by 16 texture resize and warning r=heinrich5991 a=Jupeyy
Co-authored-by: Jupeyy <jupjopjap@gmail.com>
2020-08-29 15:25:35 +00:00
Jupeyy
b1e98b598b
Show warnings with non divisible by 16 textures(3D/2D array textures)
2020-08-29 17:04:30 +02:00
bors[bot]
f2cb651075
Merge #2615
...
2615: Use player name from the Steam API as fallback r=def- a=heinrich5991
Fixes #2605 .
Co-authored-by: heinrich5991 <heinrich5991@gmail.com>
2020-08-25 15:23:42 +00:00
heinrich5991
bfe7b3cbeb
Use player name prefixed with "[D] " for the dummy name
2020-08-25 16:22:03 +02:00
heinrich5991
5d83e9177f
Use player name from the Steam API as fallback
...
Fixes #2605 .
2020-08-25 16:21:58 +02:00
def
d24dbd01ae
Send larger distance when zooming
...
since sometimes with dyncam it can be just at the border.
As reported by Lady Saavik
2020-08-24 20:11:53 +02:00
Fireball
918f321dfb
Improved dummy switching
...
- Fix a use-after-free when there are no new snapshots for the cl_dummy tee after the switch.
- When one of the tees is hooked, cycling through them will no longer show phantom hook for the other tee.
- Dummy switch might happen a bit quicker since it doesn't depend on receiving new snapshots.
- Simplified code: m_LastDummy2 is no more.
2020-07-12 19:14:18 +01:00
def
3585d83196
Don't request IUpdater interface when built without updater
...
Fixes warning:
[kernel]: failed to find interface with the name 'updater'
2020-07-10 00:01:02 +02:00
def
6b7e1f54f4
Send zoom status for dummy too
2020-07-09 13:51:37 +02:00
def
2e8faac549
Don't send zoom level while zooming ( fixes #2470 )
2020-07-08 10:42:28 +02:00
def
1cb9454ab8
Rename showothers2 -> showothers
...
and the old showothers to legacy
2020-06-30 21:38:51 +02:00
def
c3521572ea
Add showothers2@netmsg.ddnet.tw
...
to support cl_show_others 2 properly
2020-06-30 21:38:14 +02:00
bors[bot]
a79b1265df
Merge #2401
...
2401: Client tells server its zoom level (fixes #2087 ) r=heinrich5991 a=def-
and server adapts the visible distance to it
Co-authored-by: def <dennis@felsin9.de>
2020-06-30 10:01:01 +00:00
def
1782d95d99
Client tells server its zoom level ( fixes #2087 )
...
and server adapts the visible distance to it
2020-06-29 18:59:07 +02:00
def
7608eb67d6
Ignore emoticon of spammy players ( fixes #2387 )
...
Add ignore emoticon button in player menu.
Someone needs to draw the graphic for that.
2020-06-27 01:15:09 +02:00
def
e03066c8bd
Fix out of bounds access in OnNewSnapshot ( fixes #2366 )
2020-06-25 18:34:41 +02:00
heinrich5991
8c095b2727
Make spec character rendering a bit cleaner
2020-06-25 14:56:23 +02:00
Edgar
2f3073c547
fix /spec hook
2020-06-25 10:12:17 +02:00
Edgar
b33180ae77
fix /spec rendering
2020-06-24 19:01:01 +02:00
Learath
75e96aa5d3
Get rid of more magic constants, adapt to 0.7
2020-06-19 21:48:48 +03:00
Learath
d200ef0bb0
Remove ugly hack
2020-06-19 21:42:19 +03:00
Learath
32fb6718dd
Allow joining TEAM_SPECTATOR
2020-06-19 20:28:55 +03:00
ZombieToad
f12d84c2c7
Update gameclient.cpp
...
so demo renders the right clan as green
2020-06-04 13:49:29 +01:00
heinrich5991
209726552b
Remove unused Sv_PlayerTime
game message
2020-05-27 20:03:11 +02:00
heinrich5991
0d7872c79e
Send DDNet version early in the connection process
...
This gets rid of the problem that we don't know whether we should send
full snapshots to clients because they haven't told us about them being
DDNet yet.
2020-05-22 17:58:41 +02:00
MikiGamer
d5c5235c18
Changes
2020-05-19 17:13:34 +02:00
MikiGamer
95c419d684
BlockWorlds Entities
2020-05-19 16:49:28 +02:00
trml
bcf9e003d7
Make dummy hold fire with cl_dummy_hammer 1
2020-05-01 16:23:42 +02:00
trml
fe1a7fb1e0
Predict directinput order for dummy and main
2020-04-19 12:50:37 +02:00
trml
a4a0b6e9ed
Add config flag for dummy prediction and fix compilation
2020-04-18 23:28:40 +02:00
trml
99baf219d0
Revert "Remove the dummy prediction"
...
This reverts commit 681f30950c
.
2020-04-18 22:16:25 +02:00
bors[bot]
6e78deb0c4
Merge #2069 #2076 #2095
...
2069: Move global configuration out of client interface r=heinrich5991 a=ChillerDragon
2076: Allow editing multiple tile layer props r=heinrich5991 a=Learath2
Requested by Ravie on discord
2095: Fix `AntibotDestroy` being called twice r=def- a=heinrich5991
The resource deallocation needs to happen in symmetry with the
allocation, otherwise we get unmatched dealloctions leading to crashes.
Allocations happened in `CAntibot::Init`, but it was not guaranteed that
this was called before the destructor.
Co-authored-by: ChillerDragon <ChillerDragon@gmail.com>
Co-authored-by: Learath <learath2@gmail.com>
Co-authored-by: heinrich5991 <heinrich5991@gmail.com>
2020-03-23 17:04:15 +00:00
bors[bot]
bf821fe391
Merge #2071
...
2071: Add an option to only start a new demo when connect while automatically record demos r=def- a=sirius1242
Origin auto demo recording of ddnet will generate lots of demo files especially when playing in mods which have shorter rounds, such as infclass. I added a new option to open a new demo file only when connect to server (include map changing), this is disabled by default, and can use `cl_auto_demo_on_connect 1` to open. It works only when `cl_auto_demo_record` open.
Co-authored-by: sirius <sirius.ustc@gmail.com>
2020-03-23 16:38:17 +00:00
sirius
5dab6e2e1f
make tee not transparent when playing demo from server
2020-02-27 20:13:16 +08:00
sirius
50b980ea16
add an option to only start a new demo when connect while automatically record demos
2020-02-21 17:01:31 +08:00
ChillerDragon
9e0f6d2ce0
Move global configuration out of client interface
2020-02-19 11:24:58 +01:00
oy
1b4131a7fd
fixed faulty message id
...
(cherry picked from commit 9023796d27
)
2020-01-19 21:30:12 +01:00
ChillerDragon
96c9b1ab73
Rename rifle to laser
...
This makes it easier to copy code from/to 0.7
23df3c609e
2019-11-22 15:37:18 +01:00
trml
3986925761
Optimize character evolve
2019-11-09 22:49:53 +01:00
d3fault
ecf48a89e9
Add cl_dummy_resetonswitch 2
...
Idea by ChillerDragon:
Only resets the active tee. So if you hold right and switch your
dummy keeps walking. But if you switch back you don't have
to press right twice to walk again.
Fix #1854
2019-10-24 18:11:42 -07:00
12pm
82e63d7f27
Fix skin reset
...
default skin id is -1 not 0
2019-09-17 16:45:44 +02:00
bors[bot]
1bf178614f
Merge #1904
...
1904: Add tune zone prediction r=heinrich5991 a=trml
Is enabled with cl_predict_ddrace 1.
This will predict tunings loaded from the map the first time tunezones are entered, but will also update the tunes after you receive new tunes while in a tunezone, since it's possible to change them in rcon.
Co-authored-by: trml <trml@users.noreply.github.com>
2019-09-17 13:50:18 +00:00
trml
ea9e444283
Use a single getter for tunings, add some missed cases, fix tuning update
2019-09-16 00:07:42 +02:00
trml
bb5eab0cc0
Add tunezone prediction
2019-09-09 00:53:07 +02:00
Ryozuki
e112cf6791
add paused and spec to explayerflags
2019-08-02 18:16:58 +02:00
bors[bot]
cb19e147d0
Merge #1876
...
1876: Reset m_Afk r=heinrich5991 a=FallenKN
Guess this was forgotten
Co-authored-by: FallenKN <fallen.kn@gmail.com>
2019-08-01 23:10:57 +00:00
FallenKN
a03b4f0cee
Reset m_Afk
2019-08-01 23:07:40 +02:00
heinrich5991
9627fd0841
Clarify what ENTITIES_UNUSED
does by renaming it
2019-07-31 21:22:11 +02:00
Dennis Felsing
c8d12bd386
Merge pull request #1853 from 12pm/pr_unused_non_ddnet
...
Render all entities on non ddnet servers
2019-07-31 17:31:11 +02:00
Learath
6882db1da2
Introduce flag to render all entities
2019-07-31 15:20:17 +03:00
Learath
9061f03174
Move the afk flag up front
2019-07-29 14:46:29 +03:00
bors[bot]
dc41bb9649
Merge #1821
...
1821: Add afk marks r=def- a=ardadem
This is final state (and most minimalist to not create mess) of my previous pull request. I didn't reopen it because it's contains changed unnecessary commits.
If someone will become afk, mark will be spawn next to tee's name.
![2019-07-13-13:59:20-screenshot](https://user-images.githubusercontent.com/13207692/61170739-8c4b9b80-a576-11e9-9d87-4c4b2f93941b.png )
Co-authored-by: Arda <ddmirarda@gmail.com>
2019-07-26 08:58:20 +00:00
Arda
fb2cb4db26
move afk state inside to player flags
2019-07-26 11:48:15 +03:00
Learath
5ddc140494
Remove unused branch/flag
2019-07-22 18:20:19 +03:00
Learath
b1ed78d58d
Add new flag, Fix #1807
2019-07-19 12:28:08 +03:00
Learath
78ac5ce030
Send the flag from the server
2019-07-19 11:21:32 +03:00
Learath
25ec19b70b
Set m_Race. Fix #1806
2019-07-18 18:56:24 +03:00
trml
ddfcb62caa
Apply ShowOtherAlpha to projectiles
2019-07-16 22:06:57 +02:00
bors[bot]
5a93ddefae
Merge #1817
...
1817: Cfg to keep hammer after hammerfly (closed #1816 ) r=def- a=ChillerDragon
Co-authored-by: ChillerDragon <chillerdragon@gmail.com>
2019-07-15 07:44:27 +00:00
Arda
43c94c3d30
Add afk marks
2019-07-13 13:25:54 +03:00
ChillerDragon
1703e9d94c
Cfg to keep hammer after hammerfly ( closed #1816 )
2019-07-10 18:04:54 +02:00
ChillerDragon
6172a9dca0
Use the float type explicitly
2019-07-08 23:08:42 +02:00
bors[bot]
b50e7ee674
Merge #1802
...
1802: Prediction fixes r=def- a=trml
I believe this fixes #1671 (uninitialized variables).
Some other things: Use new ddnetchar fields in prediction, small fix for prediction of moving pickups, fix the freeze end tick in ddnetcharacter (will add it to the client later)
Also adds a setting for choosing between new/old antiping for grenade like suggested in #1683 (cl_antiping_gunfire 0 to disable).
Co-authored-by: trml <trml@users.noreply.github.com>
2019-07-04 12:59:52 +00:00
trml
b72a16ca36
Use new ddnetchar fields, cleanup, and fix prediction for already used jumps
2019-07-01 00:50:50 +02:00
trml
011d9aa26f
Add option to use new/old antiping for grenades (cl_antiping_gunfire)
2019-07-01 00:42:02 +02:00
trml
18fbb10451
Fix some unitialized variables in the prediction
2019-06-18 19:08:09 +02:00
trml
8a18cabbb1
Small fix and cleanup of prediction of teams/solo
2019-06-16 16:34:57 +02:00
bors[bot]
9c9264db8b
Merge #1785
...
1785: Revert "Merge pull request #1736 from sirius1242/master" r=Learath2 a=def-
This reverts commit e8362f1727
, reversing
changes made to 0f99605ab1
.
Apparently people don't like "Digital Wellbeing"-like features @sirius1242
Co-authored-by: Dennis Felsing <dennis@felsin9.de>
2019-06-15 13:18:11 +00:00
Dennis Felsing
1e74502e66
Revert "Merge pull request #1736 from sirius1242/master"
...
This reverts commit e8362f1727
, reversing
changes made to 0f99605ab1
.
Apparently people don't like "Digital Wellbeing"-like features
2019-06-14 12:00:49 +02:00
heinrich5991
ca03ab6337
Address Learath2's comments
2019-06-14 00:28:59 +02:00
heinrich5991
a7857d58c4
Remove now-useless function in CGameClient
...
(incorporate @fokkonaut's feedback)
2019-06-14 00:28:59 +02:00
heinrich5991
2b7f3587c4
Only accept DDRace record message on DDRace servers
2019-06-14 00:28:59 +02:00
heinrich5991
f31e081bd4
Remove all checking for the gametype in the game
...
OK, maybe not actually remove because it is kept for fallback when the
new method isn't available.
The whole gametype parsing business had the same downsides as user agent
parsing on the web, hence I removed it while keeping behavior the same.
This allows servers to explicitly opt in or out of certain bug
workarounds and other client behavior. This increases the complexity of
different configurations that are available in the client (which is a
bad thing).
2019-06-14 00:28:59 +02:00
Dennis Felsing
0d9952b32a
Merge pull request #1748 from archimede67/pr_replays
...
Replay system (demo after-the-fact)
2019-06-11 18:13:26 +02:00
Dennis Felsing
bbb1b2cdef
Merge pull request #1733 from Learath2/dd_pr_colorsigned
...
Store colors unsigned
2019-06-11 12:26:28 +02:00
Ryozuki
c089cffdde
fix hook col and make it green on tees
2019-06-09 19:26:20 +02:00
archimede67
929bf57bf6
infinite length and a lot of changes including notifications are now chat messages
2019-06-05 19:17:55 +02:00
heinrich5991
756aab339b
Remove item invalidation logging for unknown UUIDs
...
This caused lags due to too much output during gameplay, demo playback
and demo cutting.
Fixes #1643 .
2019-06-04 00:05:28 +02:00
Dennis Felsing
e8362f1727
Merge pull request #1736 from sirius1242/master
...
Recorded the time of the player's game after the client was opened and show it on the top.
2019-06-03 11:02:28 +02:00
Learath2
c98978c9d6
Implement timescore using a netobj
2019-05-21 10:26:33 +02:00
Learath
c2a774275f
Move AuthInfo into DDNetPlayer
2019-05-21 10:25:15 +02:00
Learath
23255a04b3
Remove time-score
2019-05-21 10:24:07 +02:00
sirius
8819f21d3a
played time can show now
2019-05-17 21:47:12 +08:00
Learath
0d39eb128d
Use unsigned integers for colors
2019-05-15 18:05:19 +02:00
Dennis Felsing
0f65d02d1d
Merge pull request #1727 from trml/pr_pred_fixes_2
...
A few more prediction fixes
2019-05-13 07:29:04 +02:00
trml
a885c64f4f
Fix ninjajetpack prediction
2019-05-13 01:46:50 +02:00
trml
bde2de2267
Improve weapon prediction on fastcap and vanilla
2019-05-13 01:46:35 +02:00
12pm
a6a33bfaa5
Restore old team colors
2019-05-11 18:04:32 +02:00
Andrew
0fffd7705f
Cl_text_entities_size ( #1632 )
...
* new command added
* fix code duplication after merge
* merge #1632 suggestions
* align the texture to the center vertically
* refactor
* fix RenderSwitchOverlay
* Update src/engine/client/text.cpp
Co-Authored-By: BannZay <bannzay3@gmail.com>
* Apply suggestions from code review
Co-Authored-By: BannZay <bannzay3@gmail.com>
* Apply suggestions from code review
* Apply suggestions from code review
Co-Authored-By: BannZay <bannzay3@gmail.com>
* Apply suggestions from code review
2019-05-06 14:19:10 +02:00
trml
00ab99aa2e
Add prediction for weapon switches and gunfire animation
2019-05-05 12:33:26 +02:00
trml
b61aae5ab4
Reset predicted character on kill
2019-05-05 12:33:26 +02:00
trml
20c06dfcdf
Make speedup and stopper prediction on all gametypes again
2019-05-05 12:33:13 +02:00
trml
8eb4b7fd71
Add setting cl_predict_freeze 2 for having a small amount of misprediction while frozen
2019-05-05 12:32:06 +02:00
Learath
b86c457c91
Remember whether a color is lit or not
2019-05-01 23:35:29 +03:00
Learath
5d0a1c8d0a
Unlighten colors when sending to server
2019-05-01 22:49:52 +03:00
bors[bot]
a2f44299e0
Merge #1678
...
1678: Handle colors in console r=def- a=Learath2
DEPENDS: #1654
A better way to fix #1581 possibly deprecates #1597
Co-authored-by: Learath <learath2@gmail.com>
2019-04-30 19:39:56 +00:00
Learath
f9ab06476d
Lighten tee colors of others
2019-04-30 19:49:53 +03:00
bors[bot]
d8964ceedb
Merge #1654 #1685
...
1654: Try working on colors a bit r=def- a=Learath2
There were color functions everywhere, I tried cleaning it up a little. I still couldn't get the roundtrip from Hsl to Rgb to be exactly the same, but I think this is the best possible.
1685: Work on compound binds r=def- a=Learath2
Closes #1417
Co-authored-by: Learath <learath2@gmail.com>
2019-04-29 15:56:16 +00:00
Learath
6a1ef1af62
Can't access a siblings protected members?
2019-04-28 20:34:34 +03:00
Learath
66c89eafb2
Allow binding with modifiers in settings
2019-04-28 20:22:19 +03:00
bors[bot]
a5096c4de0
Merge #1663
...
1663: Use freeze end tick instead of a flag. Fix #1659 r=def- a=Learath2
I used -1 for deep frozen, and 0 for not frozen. Not really sure if this is the best way.
Co-authored-by: Learath <learath2@gmail.com>
2019-04-27 08:53:38 +00:00
Learath
929d772071
Collateral
2019-04-26 22:38:18 +03:00
Learath
93d14a1eca
Inconvenience for windows
2019-04-26 22:36:49 +03:00
Learath
65a17599e1
Add ColorHSVA, phase out more vec3's
2019-04-26 15:06:32 +03:00
Learath
e637064a68
Don't store HSL separately
2019-04-25 19:49:27 +03:00
Learath
95a3a69e08
Start phasing out vectors for colors
2019-04-25 18:21:35 +03:00
Learath
cc36af73be
Cleanup colors
2019-04-24 23:53:26 +03:00
Ryozuki
502ebc5628
fix all conflicts
2019-04-23 20:45:54 +02:00
Ryozuki
42a5d7a9c1
fix conflicts
2019-04-23 20:42:07 +02:00
Learath
67668d7fb2
Use freeze end tick instead of a flag. Fix #1659
2019-04-23 18:57:26 +03:00
trml
681f30950c
Remove the dummy prediction
2019-04-23 02:01:17 +02:00
trml
3d8bd174e7
Add extended data to CCharacter and improve prediction of super/solo/endless/superjump
2019-04-22 00:38:24 +02:00
Ryozuki
d6cc94f839
fix hook col a bit
2019-04-21 19:35:07 +02:00
trml
0b3f3b03b5
Rewrite of prediction code, with additional prediction
2019-04-21 16:12:20 +02:00
Ryozuki
eaef31d4a0
fix wording and add/fix no col and no hook
2019-04-19 11:59:09 +02:00
Ryozuki
0f3411f8fa
fix wording
2019-04-19 11:46:54 +02:00
Ryozuki
f37f8a8268
add all character flags to ddnetnetwork character
2019-04-19 11:17:28 +02:00
Learath
d6bfef2cc0
Use a NetObj instead of a system message
2019-04-17 23:47:32 +02:00
Ryozuki
c686ceea53
Merge branch 'master' into pr_fix_solo
2019-04-12 16:34:43 +02:00
Ryozuki
3556830b9a
fix solo prediction
2019-04-12 16:29:13 +02:00
Ryozuki
7e43120b6e
make the client aware of other players solo status
2019-04-12 16:16:21 +02:00
bors[bot]
279eeed9fc
Merge #1614
...
1614: Remove unmaintained Android code (fixes #1575 ) r=heinrich5991 a=def-
Thoughts?
Co-authored-by: def <dennis@felsin9.de>
2019-04-11 00:02:17 +00:00
def
2eab795c9e
Implement color_to_rgb
2019-04-10 22:45:30 +02:00
def
94f3d97ddf
Remove unmaintained Android code ( fixes #1575 )
2019-04-10 19:40:50 +02:00
def
11127f9344
Release fixes
2019-04-10 17:57:56 +02:00
Dennis Felsing
bd4e3716a1
color -> color_from_rgb
2019-04-10 08:58:08 +02:00
def
01ffde25f3
Console command "colors" ( fixes #1581 )
...
Converts RGB colors to TW's HSL format
2019-04-07 22:54:29 +02:00
Ryozuki
0138dd32e3
apply alpha to solo players
2019-04-07 19:42:26 +02:00
Ryozuki
813c24bf29
add m_IsSolo and fix hook col
2019-04-07 18:58:49 +02:00
Dennis Felsing
138a9c6ff7
Merge pull request #1545 from def-/pr-load-font
...
Move out common font loading into method
2019-03-28 23:38:24 +01:00
def
9e25f4c113
Move out common font loading into method
2019-03-28 21:51:42 +01:00
def
8908102536
Add cl_confirm_disconnect_quit_time ( fixes #1530 )
...
Number of minutes of active racing time before being asked to confirm
disconnecting, disconnecting dummy or quitting through GUI. Defaults to
20 minutes, -1 to disable, 0 to always enable.
Also removed confirmation to quit when in main menu, except when having
an unsaved map in editor.
Spectate and kill should already be safe thanks to server-side kill
protection.
2019-03-25 20:10:38 +01:00
def
9ea9a43f13
Reset authed level in client
...
As reported by jao on Discord:
22:26 <jao> @Learath2 client auth level needs to reset on server join or something
22:28 <jao> because other servers don't send it
2019-03-19 22:29:41 +01:00
Learath
548e9969b2
Add colors for authed players. Deprecates #1299
2019-03-02 13:50:33 +03:00
fokkonaut
fe4426b008
fixed ddrace score (time score)
2019-01-14 08:01:20 +01:00
fokkonaut
0e842359ad
Add DDRace Score NETMSG
2019-01-14 08:01:20 +01:00
def
bad0d53906
Move timing code to actual end of function
2018-12-23 22:58:37 +01:00
Dennis Felsing
0ad472df41
Make cort comparator conform to strict weak ordering
...
comp(p1, p2) == false was violated when both are nullptr
https://en.cppreference.com/w/cpp/named_req/Compare
2018-12-06 07:57:01 +01:00
def
6ad686eee2
Fix HUD (thanks to fokkonaut for reporting)
2018-11-24 22:57:15 +01:00
def
27865fdd89
Fix Race scoreboard ordering for times > 166 minutes (9999 seconds)
2018-11-21 21:26:05 +01:00
Ryozuki
09c82fba7a
indent
2018-10-03 07:40:50 +02:00
Ryozuki
5c51e3b80d
change to c style casts
2018-10-02 20:52:21 +02:00
Ryozuki
be3cfe88e6
fix
2018-10-02 20:45:44 +02:00
Ryozuki
0a91fef8c8
fix tabs
2018-10-02 14:36:55 +02:00
Ryozuki
e21a08f700
another improvement
2018-10-02 14:35:50 +02:00
Ryozuki
7efe2b436e
code improvement on gameclient.cpp
2018-10-02 14:32:59 +02:00
Dennis Felsing
13aa154d47
Revert "Rewrite stopper code a bit"
...
This reverts commit 4ee5c5a781
.
2018-08-24 09:34:54 +02:00
Dennis Felsing
d60b0db632
Revert "Add mapbug "stoppers-passthrough@ddnet.tw""
...
This reverts commit 25e86851d3
.
2018-08-22 08:33:21 +02:00
heinrich5991
25e86851d3
Add mapbug "stoppers-passthrough@ddnet.tw"
...
This can be set for maps that rely on actually passing through stoppers.
2018-08-16 17:54:55 +02:00
heinrich5991
4ee5c5a781
Rewrite stopper code a bit
...
Remove the whole copy-and-paste mess.
A seemingly ineffective and apparently code block has been removed.
2018-08-15 17:47:07 +02:00
fokkonaut
e621a4a8a2
fixed, thanks heinrich
2018-07-25 22:41:24 +02:00
yangfl
81a39c229b
Fix typo
2018-07-10 17:29:02 +08:00
ZombieToad
5e723f6199
fix projectiles not rendering on mods based on ddnet
...
for some reason the client doesnt render extrainfo projectiles if the gamemode wasnt ddnet
2018-07-04 04:19:36 +01:00
ChillerDragon
6564b93a35
Fix unwanted dummy fire
...
If the latest fire input and the current differ in any way it causes firing.
So if you switch dummy after hammerfly was used it causes a weaponfire.
This unwanted fireing caused many unlucky fails for me already.
So i swap the fire status on dummyswapping so the server doesn't see any difference even if hamemrfly was used.
2018-06-04 11:06:54 +02:00
Jupeyy
887bcb52ff
add window event listener for the client
2018-03-21 15:54:51 +01:00
Jupeyy
db48a03898
add text buffering for nameplates and killmessages
2018-03-13 21:55:47 +01:00
yangfl
1620fc9b0f
Fix typo
2018-02-07 16:10:40 +08:00
def
151da9af97
Remove Emojis
2018-01-25 20:03:18 +01:00