Commit graph

10807 commits

Author SHA1 Message Date
def 2b0e13db53 Add platform and arch in console output 2020-08-31 12:05:50 +02:00
Dennis Felsing 92616f1a55
Merge pull request #2664 from ddnet/pr-revert-revert
Revert "Revert Jupeyy's OpenGL changes" (fixes #2659)
2020-08-30 10:55:15 +02:00
def 3767eebead Update entities by Soreu (fixes #2652) 2020-08-30 09:39:49 +02:00
Jupeyy af4923b75b Add config variable, to ignore the check after it executed once 2020-08-29 18:44:48 +02:00
Jupeyy 570f148287 Analyse 3D/2D array texture sampling data when creating context 2020-08-29 18:44:42 +02:00
bors[bot] 65ea1b3910
Merge #2668
2668: Drop lib prefix from MinGW builds of our steam_api.dll stub r=def- a=heinrich5991

libsteam_api.dll -> steam_api.dll

This unifies the name between MinGW and MSVC.

Fixes #2657.

Co-authored-by: heinrich5991 <heinrich5991@gmail.com>
2020-08-29 16:26:49 +00:00
bors[bot] 3101747d46
Merge #2666
2666: Non divisible by 16 texture resize and warning r=heinrich5991 a=Jupeyy



Co-authored-by: Jupeyy <jupjopjap@gmail.com>
2020-08-29 15:25:35 +00:00
Jupeyy b1e98b598b Show warnings with non divisible by 16 textures(3D/2D array textures) 2020-08-29 17:04:30 +02:00
bors[bot] ff3885b12c
Merge #2665
2665: Use the correct name for determining ranks r=def- a=heinrich5991

Was broken by the recent Steam name update.

Co-authored-by: heinrich5991 <heinrich5991@gmail.com>
2020-08-29 13:03:30 +00:00
Dennis Felsing 958d75abf1
Merge pull request #2663 from def-/pr-duplicate-db
Ignore duplicate records when inserting (fixes #2636)
2020-08-29 15:02:46 +02:00
def 7417c2f937 Introduce primary keys for record_race and record_teamrace 2020-08-29 14:53:36 +02:00
heinrich5991 a2f9542d5f Drop lib prefix from MinGW builds of our steam_api.dll stub
libsteam_api.dll -> steam_api.dll

This unifies the name between MinGW and MSVC.

Fixes #2657.
2020-08-29 14:51:14 +02:00
bors[bot] 446270549c
Merge #2667
2667: Fix server port in teehistorian r=def- a=heinrich5991

Official servers weren't affected because they didn't use the default of
`sv_port 0`.

Co-authored-by: heinrich5991 <heinrich5991@gmail.com>
2020-08-29 12:34:33 +00:00
heinrich5991 31cfa9250d Fix server port in teehistorian
Official servers weren't affected because they didn't use the default of
`sv_port 0`.
2020-08-29 14:14:37 +02:00
heinrich5991 db52340ab1 Use the correct name for determining ranks
Was broken by the recent Steam name update.
2020-08-29 12:39:57 +02:00
bors[bot] a6738d9fd6
Merge #2635
2635: We don't just list countries, but also regions like EU  r=heinrich5991 a=def-



Co-authored-by: def <dennis@felsin9.de>
2020-08-29 10:37:52 +00:00
def e9edca65e9 Update translations for chinese and german 2020-08-29 12:34:59 +02:00
def fa7ed8ceb9 Add new "Country / Region" word to language files 2020-08-29 12:32:08 +02:00
def 63c782bb46 We don't just list countries, but also regions like EU 2020-08-29 12:31:17 +02:00
def c85ffb90af Revert "Revert Jupeyy's OpenGL changes"
This reverts commit 3eab3f5eb7.
2020-08-29 12:10:53 +02:00
def 63f6ecd19d Ignore duplicate records when inserting (fixes #2636) 2020-08-29 08:26:03 +02:00
bors[bot] 5f6df2b5a4
Merge #2662
2662: Read server port from CNetServer but not from app config r=def- a=BannZay

Due to a34c72530b we may see "[register]: ERROR: configure your firewall/nat to let through udp on port 0."

Reason: reading port data from configs but not from server object itself

I am new to server code, take a close look to changes please

Co-authored-by: Andrii <bannzay3@gmail.com>
2020-08-27 21:35:54 +00:00
Andrii cec8bf2195 Read server port from CNetServer but not from app config 2020-08-27 19:54:44 +03:00
bors[bot] 218d7a22ec
Merge #2661
2661: Missed a vote case r=def- a=Learath2

Seems no one is willing to test this with me, it's rather safe though.

Co-authored-by: Learath <learath2@gmail.com>
2020-08-27 16:52:23 +00:00
Learath fbb498588c Missed a vote case 2020-08-27 19:48:19 +03:00
Jupeyy e84d3a2659 Resize non devidable by 16 images for 3D/2D array textures 2020-08-27 02:07:25 +02:00
def 38e583f2f0 Version 14.5.1 2020-08-26 20:04:25 +02:00
def 3eab3f5eb7 Revert Jupeyy's OpenGL changes
Emergency-revert for 14.5.1 release, too many problems
2020-08-26 20:03:22 +02:00
Dennis Felsing 62d68d24fa
Merge pull request #2654 from def-/pr-input
Try to fix input in Steam version on Windows (fixes #2645)
2020-08-26 19:59:52 +02:00
bors[bot] 63dc06eff1
Merge #2658
2658: Refresh browser on "Indicate map finish" click r=def- a=BannZay

"Indicate map finish" is not responsive so it might be hard to figure out what does this toggle does for new players.

Co-authored-by: Andrii <bannzay3@gmail.com>
2020-08-26 17:46:22 +00:00
Andrii 620f67af15 Refresh browser on Indicate map finish click 2020-08-26 20:23:25 +03:00
bors[bot] b13197e9f2
Merge #2650
2650: Remove panic quit button r=Learath2 a=def-

Use alt-f4 or whatever your window manager wants instead.

Co-authored-by: def <dennis@felsin9.de>
2020-08-26 16:26:26 +00:00
bors[bot] 47b716a25b
Merge #2656
2656: Forbid some more whitespace and whitespace-like characters r=Learath2 a=def-

Made sure everything from
https://en.wikipedia.org/wiki/Whitespace_character#Unicode is included

As reported by Im 'corneum

Co-authored-by: def <dennis@felsin9.de>
2020-08-26 16:19:53 +00:00
bors[bot] 9ba36991a9
Merge #2655
2655: Entity text should use space more effectively r=def- a=Jupeyy



Co-authored-by: Jupeyy <jupjopjap@gmail.com>
2020-08-26 16:07:58 +00:00
def 7781c8826e Forbid some more whitespace and whitespace-like characters
Made sure everything from
https://en.wikipedia.org/wiki/Whitespace_character#Unicode is included
2020-08-26 16:43:47 +02:00
Jupeyy 410c4b3250 Entity text should use space more effectivly 2020-08-26 15:56:23 +02:00
bors[bot] efdd35439e
Merge #2653
2653: Fix background map loading r=def- a=Jupeyy

As reported.

Tested all possible contexts, hope this is right now

Co-authored-by: Jupeyy <jupjopjap@gmail.com>
2020-08-26 13:49:30 +00:00
def df82d24ffc Remove panic quit button 2020-08-26 15:38:39 +02:00
Jupeyy 14d383ef15 Fix background map loading 2020-08-26 15:25:44 +02:00
def 71cd53acfe Try to fix input in Steam version on Windows (fixes #2645) 2020-08-26 15:15:06 +02:00
def 1a20f9a6ae Fix release date 2020-08-26 11:49:47 +02:00
bors[bot] 9890ce1e11
Merge #2644
2644: Fix MacOSX cross-compilation linking r=Learath2 a=def-



Co-authored-by: def <dennis@felsin9.de>
2020-08-26 09:41:33 +00:00
bors[bot] 01944fabd4
Merge #2648
2648: Support Linux shared libs in autoupdater r=Learath2 a=def-

Since we now ship our first shared lib on Linux, libsteam_api.so

Co-authored-by: def <dennis@felsin9.de>
2020-08-26 09:35:13 +00:00
bors[bot] 736488cdf7
Merge #2647
2647: No sampler calls in old OpenGL API r=def- a=Jupeyy

Sadly didn't see it earlier, old API still binds its samplers to textures directly.
Need this before steam release @def- 

Co-authored-by: Jupeyy <jupjopjap@gmail.com>
2020-08-26 09:26:49 +00:00
bors[bot] 177197551a
Merge #2646
2646: Fix permanent pain sound with dummy hammer in freeze r=def- a=trml

Fixes #2532 for newer client versions by checking if the player released fire in between presses instead of checking for autofire.

Co-authored-by: trml <trml@users.noreply.github.com>
2020-08-26 09:20:00 +00:00
def ca5346ed61 Support Linux shared libs in autoupdater
Since we now ship our first shared lib on Linux, libsteam_api.so
2020-08-26 11:14:04 +02:00
def 7babae5b41 Fix MacOSX cross-compilation linking 2020-08-26 10:28:44 +02:00
Jupeyy 61374cfb33 No sampler calls in old OpenGL API 2020-08-26 00:59:31 +02:00
trml c98a1f0a59 Only send pain sound in freeze if fire was released 2020-08-25 22:45:23 +02:00
Dennis Felsing 5ffcab127f Add back Vanilla maps for compatibility (fixes #2643) 2020-08-25 21:49:33 +02:00