Commit graph

582 commits

Author SHA1 Message Date
c0d3d3v 281c766117
Add APPEARANCE Settings page 2022-06-29 16:28:19 +02:00
c0d3d3v 781f2e7b57
add cl_show_jumps_indicator option 2022-06-15 22:05:44 +02:00
c0d3d3v 44478b13ba
Add Opacity option for freeze bars inside freeze 2022-06-15 22:05:43 +02:00
Chairn c9345e7d32 More vector naming format 2022-06-15 19:37:37 +02:00
Dennis Felsing 34d3ddd9c2 Rename joystick to controller (settings, configs) (fixes #5419)
Also added one Localize
2022-06-15 13:05:14 +02:00
bors[bot] 9bac36f87c
Merge #5415
5415: Also set mouse settings to defaults r=def- a=Robyt3



## Checklist

- [ ] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: Robert Müller <robytemueller@gmail.com>
2022-06-14 22:15:37 +00:00
Robert Müller 518bed35ab Also set mouse settings to defaults 2022-06-14 23:41:21 +02:00
Robert Müller 1a04efe180 Use DoScrollbarOption for mouse sens., name settings consistently 2022-06-14 23:27:42 +02:00
bors[bot] 89e0450359
Merge #5374
5374: Joystick support 🕹️ r=def- a=Robyt3

Port all the joystick support from vanilla:

- Joystick controls
  - support for up to 12 axis (we are using the low level SDL interface so we don't differentiate between X/Y axis, sliders etc.)
  - two axis can be used for X and Y cursor movement
  - cursor input ingame can be relative or absolute
  - support for binding up to 12 joystick buttons
  - support for binding up to 2 hats (each has 8 directions)
  - support for binding axis movement to controls (so you can move with one control stick and aim with the other)
  - multiple joysticks can be connected at the same time, but only one can be actively used, the selected joystick will be remembered based on a GUID
- Joystick UI integration
  - allow moving the UI cursor with the specified joystick axis
  - change `CComponent::OnMouseMove` to `OnCursorMove` to handle joystick separately with its own sensitivity settings
  - remove premultiplied mousesens everywhere
- Joystick settings menu (also: separate mouse and movement settings)
![screenshot_2022-06-08_22-46-08](https://user-images.githubusercontent.com/23437060/172713929-9db75dfe-8408-4d06-827d-cdb162872514.png)
![screenshot_2022-06-08_22-46-10](https://user-images.githubusercontent.com/23437060/172713932-8945feb3-5f41-434c-b555-f92beb22db58.png)
![screenshot_2022-06-08_22-46-11](https://user-images.githubusercontent.com/23437060/172713935-19bb5a47-97dd-4a1e-86e9-a3569bd557ff.png)

Other changes:

- Remove the old unused joystick implementation (with config variable `inp_joystick`).
- Remove an unused parameter.
- Add `CUIEx::DoScrollbarOption` and `IScrollbarScale`
  - renders label, current value and scrollbar
  - with linear and logarithmic scale implementations
  - used for the sensitivity and tolerance settings
  - could eventually be used for most scrollbar settings to reduce duplicate code
  - has flags for:
     - `SCROLLBAR_OPTION_INFINITE`: The scrollbar can be moved all the way to the right for another value that represents ∞. Internally this value is 0.
     - `SCROLLBAR_OPTION_NOCLAMPVALUE`: The scrollbar allows values outside the specified min/max range, e.g. the sensitivity settings can technically be as high as 100000 when set with the console.
- Add `CUIEx::DoScrollbarOptionLabeled`
  - a `DoScrollbarOption` for selecting from a finite number of options with a scrollbar
  - used for switching between relative and absolute input
  - might see more use in the future

Reference: https://github.com/teeworlds/teeworlds/pulls?q=is%3Apr+joystick

## Checklist

- [X] Tested the change ingame
- [X] Provided screenshots if it is a visual change
- [X] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [X] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: Robert Müller <robytemueller@gmail.com>
2022-06-14 18:01:11 +00:00
Robert Müller e72e276e35 Allow out of range (joystick sens.) values with DoScrollbarOption 2022-06-13 20:41:49 +02:00
Robert Müller 58e1e3981c Add joystick settings to menu, split mouse and movement settings 2022-06-13 20:41:19 +02:00
Robert Müller 0cbd2ab4df Remove unused DoSettingsControlsButtons parameter ScopeView 2022-06-13 20:40:37 +02:00
heinrich5991 b3a3604c36 Remove namespace tw
It didn't have a clear role, it just acted as a distinguisher between
two functions with the same name.

Rename `tw::time_get` to `time_get_nanoseconds` and delete the old
`time_get_nanoseconds`. Move `CCmdlineFix` and the typed
`net_socket_read_wait` function to the global namespace.
2022-06-13 18:07:29 +02:00
bors[bot] 5a7fa108a6
Merge #5393
5393: Remove `ui_scale`: r=def- a=Robyt3

- remove config variable `ui_scale`
- remove `CUI::Scale`
- remove `CUI::SetScale`
- remove `CUI::DoLabelScaled`
- remove `CUIRect::Scale`
- use `CUI::DoLabel` instead of `CUI::DoLabelScaled`
- remove usages of `CUI::Scale()` and `CUIRect::Scale()`, or use 1.0f instead

Closes #5062. Closes #5358. Closes #5390.

## Checklist

- [X] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: Robert Müller <robytemueller@gmail.com>
2022-06-13 13:02:21 +00:00
Jupeyy 2710fe85be Add community skin option to client 2022-06-12 18:21:29 +02:00
Robert Müller ffff4435c4 Remove ui_scale:
- remove config variable `ui_scale`
- remove `CUI::Scale`
- remove `CUI::SetScale`
- remove `CUI::DoLabelScaled`
- remove `CUIRect::Scale`
- use `CUI::DoLabel` instead of `CUI::DoLabelScaled`
- remove usages of `CUI::Scale()` and `CUIRect::Scale()`, or use 1.0f instead
2022-06-12 10:40:19 +02:00
Chairn 01edaec628 Format vector variables names (fixes #5209) 2022-06-11 21:38:49 +02:00
Robert Müller 91d2ba1865 Organize game-client includes 2022-05-29 21:24:43 +02:00
Robert Müller 2b02bd449b Prevent lock of UI
Co-authored-by: oy <tom_adams@web.de>
2022-05-27 11:53:05 +02:00
Robert Müller 0032f6f2c2 Use std::vector<CCountryFlag> instead of sorted_array 2022-05-26 23:49:27 +02:00
Robert Müller 295c395c8c Use std::vector<CUISkin> instead of sorted_array 2022-05-26 23:47:37 +02:00
Robert Müller 97dd8105fd Use std::vector<CLanguage> instead of sorted_array 2022-05-26 23:42:06 +02:00
Chairn 0076edf499 Remove useless setting 2022-05-25 00:12:38 +02:00
Robert Müller 2ebaa76194 Remove cl_show_console and -c / --console cmdline options 2022-05-19 21:24:19 +02:00
Jupeyy 3c597aff95 Switch to nanoseconds 2022-05-18 18:05:41 +02:00
bors[bot] 47874fb57f
Merge #5085
5085: New DDRace HUD r=def- a=C0D3D3V

If you want to test this PR, you have to test it on a Server that includes this PR too.

Textures are made by Ravie 

Here a showcase video with most parts shown: https://youtu.be/gPTVj-s3pgc 

Added to the new HUD
- A display of the weapons available to the player
- The weapon the player is carrying is highlighted
- Indicators for the special abilities of the player (Endless Hook, Endless Jumps, Jetpack, Teleport Weapons)
- Indicators for abilities taken away from the player (Deep/Life Freeze, No Hook, No Weapons collision, No Collision)
- Control indicators for dummy controls (dummy hammer, dummy copy) (bottom right)
- Jump indicator (max 10 jumps ar displayed, and greyed out as soon as a jump is used) 
- Ninja status bar that indicates how long a player is capable of using ninja (next to the ninja sword)
- Freeze status bar that indicates the thawing time of a player (below player)
- Movement Information can be displayed in a clean way above the mini score HUD (Position, Speed, Target Angle)
- Indicator if you are in practice mode

The complete HUD also works for players you spectate

I Added a new NetObj since the predicted values are not perfect and would make the display of the information a lot less good: DDNetCharacterDisplayInfo that contains the following information
```
NetIntRange("m_JumpedTotal", -2, 255),
NetTick("m_NinjaActivationTick"),
NetTick("m_FreezeTick"),
NetBool("m_IsInFreeze"),
NetBool("m_IsInPracticeMode"),

NetIntAny("m_TargetX"),  # used for the Movement Information display
NetIntAny("m_TargetY"),
NetIntAny("m_RampValue"),
```
So if someone has an idea what data we could also need in the client for making the display more nice, now is the right moment to add more data to this network object.

A few screenshots:
Assets Tab:
![grafik](https://user-images.githubusercontent.com/14315968/167703792-f0fa86be-159d-4e11-baf4-9539cee38aae.png)
HUD Settings:
![grafik](https://user-images.githubusercontent.com/14315968/167704336-dc7a314e-5603-40a2-98b4-9c03377906dd.png)
Mini Debug HUD:
![grafik](https://user-images.githubusercontent.com/14315968/168302791-c377d93e-33a2-4eb2-9d8d-b78f0808a009.png)
Speed.X is calculated using the players ramp vaule


## Checklist

- [x] Tested the change ingame
- [x] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [x] Considered possible null pointers and out of bounds array indexing
- [x] Changed no physics that affect existing maps
- [x] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: c0d3d3v <c0d3d3v@mag-keinen-spam.de>
Co-authored-by: Jupeyy <jupjopjap@gmail.com>
2022-05-16 22:23:08 +00:00
bors[bot] 3d244b728d
Merge #5122
5122: Cleanup CRenderTools r=heinrich5991 a=Robyt3



## Checklist

- [X] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: Robert Müller <robytemueller@gmail.com>
2022-05-14 17:41:04 +00:00
Robert Müller 3708abe8e0 Remove CRenderTools' pointers to CUI and CGameClient 2022-05-14 13:31:07 +02:00
def cfe8cce91d Add translation string "Adjust the opacity..."
Reported by cheeser0613
2022-05-14 11:05:32 +02:00
Robert Müller 1e8278ca95 Smooth clipping when scrolling in controls settings 2022-05-13 21:38:02 +02:00
Robert Müller 8c7cdb5936 Rename UiDoGetButtons to DoSettingsControlsButtons 2022-05-13 21:38:01 +02:00
Tater b6a9389fe8 Render tees in skin selector with default emote 2022-05-12 17:17:19 -05:00
c0d3d3v fa2ac1bb64
Merge branch 'master' into New_HUD
* master: (87 commits)
  Remove base/tl/string.h
  Replace remaining usage of base/tl/string with std::string
  Remove unused includes of base/tl/string.h
  Store localized strings in a CHeap instead of using tl/string.h
  Mark methods as const
  Add CHeap::StoreString method
  Rules are chat responses too
  Add margins to demo slice popup, decrease error font size, UI scaling
  Remove redundant parameters which are overridden later
  Use Margin instead of both VMargin and HMargin
  Move variable declaration
  Only output messages intended for chat to the user of a chat command
  Remove unused chat response variables
  Don't print the first "Waiting for score threads to complete"
  fix usage of undefined behavior for default eyes
  remove duplicate HOOK_RETRACTED assignment
  do not send swap request notification to complete team 0
  make swap messages more personal
  Move ninja shield to other position (fixes #5047)
  do not release the hooks if you swap
  ...
2022-05-10 19:03:09 +02:00
c0d3d3v 0c4dfb694c
Add Options for new HUD
- Change FontSize of MovementInfo to 6 and add a little morre padding at
  the sides
2022-05-10 18:41:46 +02:00
Robert Müller a1d092be27 Replace remaining usage of base/tl/string with std::string 2022-05-07 00:17:29 +02:00
Robert Müller dee7393555 Remove unused includes of base/tl/string.h 2022-05-07 00:02:43 +02:00
bors[bot] 98bf721587
Merge #4726 #4727 #4728 #4880 #5022
4726: Display super with "super" string in scoreboard (fixes #4724) r=heinrich5991 a=def-

instead of showing the number 64

Alternative to https://github.com/ddnet/ddnet/pull/4725

<!-- What is the motivation for the changes of this pull request -->

## Checklist

- [ ] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


4727: Increase MAX_IDS to 32k (fixes #4723) r=heinrich5991 a=def-

Not sure I like it, otherwise we have to edit Game City.

Maybe we should fail this in map editor already instead of allowing to
create a map which requires > MAX_IDS

<!-- What is the motivation for the changes of this pull request -->

## Checklist

- [x] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


4728: Implement shields that remove specific weapon (fixes #4572) r=heinrich5991 a=def-

Thanks to Cellegen for graphics.

Functionality works, still a bit buggy sprite display (see screenshot), maybe someone can
quickly spot what I'm doing wrong

<img width="898" alt="Screenshot 2022-02-18 at 00 50 14" src="https://user-images.githubusercontent.com/2335377/154591108-d89cb475-daaf-4a6a-9748-17160a1e71a2.png">

## Checklist

- [x] Tested the change ingame
- [x] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


4880: Add mysql to github workflow in ubuntu 20.04 r=heinrich5991 a=def-

<!-- What is the motivation for the changes of this pull request -->

## Checklist

- [ ] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


5022: Use std::clamp r=heinrich5991 a=def-

Not sure if we want to, there are some easy functions like this we could
take from stdlib now

<!-- What is the motivation for the changes of this pull request -->

## Checklist

- [ ] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: Dennis Felsing <dennis@felsin9.de>
Co-authored-by: Jupeyy <jupjopjap@gmail.com>
2022-04-29 00:30:17 +00:00
Dennis Felsing 6a7c7ff4cc Use std::gcd 2022-04-28 17:01:53 +02:00
Dennis Felsing 15b8dc8d64 Remove dots in tooltip texts 2022-04-28 16:46:18 +02:00
Tater 70311d5d4f Add option for default eyes when joining server 2022-04-26 19:47:38 -05:00
Jupeyy b23e60c077 Allow onfly FSAA change under Vulkan 2022-04-26 21:09:55 +02:00
bors[bot] c39448ca53
Merge #5000
5000: Inform about client restart when changing GPU r=Jupeyy a=def-

<!-- What is the motivation for the changes of this pull request -->

## Checklist

- [x] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: def <dennis@felsin9.de>
2022-04-18 08:22:18 +00:00
def 87b7550a4a Inform about client restart when changing GPU 2022-04-18 10:16:24 +02:00
Edgar faab2ded74
Refactor tooltips to render last, add some tooltips 2022-04-18 09:34:05 +02:00
Edgar 3c904ffbb4
fix conflict 2022-04-07 09:46:02 +02:00
Edgar 17d93f63e3
implement DoTooltip 2022-04-07 09:43:47 +02:00
Jupeyy f7e3662cd7 Keep DDNet window responsive for loading tasks 2022-04-02 17:03:23 +02:00
Tater 3a197aa3da Hook collision line alpha 2022-03-30 20:15:27 -05:00
Dennis Felsing 843acf6a5a Use std::size instead of sizeof(a) / sizeof(a[0]) 2022-03-30 18:55:04 +02:00
bors[bot] ea852d8f1c
Merge #4852
4852: Fixed some useless double promotion r=def- a=Chairn

Double promotion occurs quite often when an operator is an hidden double, like constants written without the 'f' at the end. We might get a tiny micro improvement. Unfortunately, we can't do anything for all the double promotion occurring in printf like functions as it is the default for both C and C++.

Only this line might change physics:
4d47fcda09 (diff-d76009083687ba43c59dc7bb2c7357457c999c2eb9d913967d598e913c6fd01fR406)

## Checklist

- [ ] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [x] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: Chairn <chairn.nq@hotmail.fr>
2022-03-25 18:29:02 +00:00