Additionally, ensure snapshots are cleared and dummy is disconnected when disconnecting programatically with `DisconnectWithReason`.
Add `NETADDR_ZEROED` and `UUID_ZEROED` for more convenient initialization without using `mem_zero`.
Fix valgrind errors not being detected as failures when the tests otherwise finish, as the valgrind results are printed to stderr and not to the logfiles. Additionally, valgrind failures were not being detected because the error summary is not printed to stderr immediately but only after some time when valgrind has processed the summary.
Find random unused port to bind to by opening a socket on port 0 and closing it immediately. This gives a port that will very likely be unused because the system cycles through all ports before reusing old ones obtained this way.
Add `wait_for_launch` function to reduce duplicate code. Wait for server to launch before starting clients.
Improve log messages.
Add stricter error handling when converting between UTF-16 (wide characters) and UTF-8 (multi-byte) on Windows.
The `windows_wide_to_utf8` function now returns an `std::optional`, which will be empty if the argument contains invalid UTF-16. Files/folders with names containing invalid UTF-16 are now ignored on Windows. It was previously not possible to use these files either, as converting their names to UTF-8 changed the invalid codepoints to unicode replacement characters.
The `windows_utf8_to_wide` function now fails with an assertion error if the argument contains invalid UTF-8, as this should never happen.
Closes#7486.
Add `CHttpRequest::ExpectSha256` function to specify expected SHA256 for HTTP downloads. If the download completes with a different SHA256 hash than expected, then the download fails and the file is deleted.
Closes#7485.
Move all code for handling of config variables from console to config manager. The console no longer depends on the config manager, instead the config manager now depends on the console.
Add `struct`s to manage config variables of different types (int, color and string). The config manager now keeps a list of all config variables, so usage of the preprocessor can be avoided except for code to initially create all config variables. Additionally, a separate list of just the game config variables (config variables with `CFGFLAG_GAME`) is kept to optimize the `ResetGameSettings` function, as this function is called whenever connecting to a server and should be fast. Previously, this function was even less efficient because it preformed a linear search for every individual game config variable to find the respective command data.
Move console commands that opperate only on config variables (`reset`, `toggle` and `+toggle`) to config manager. Ensure that these commands only opperate on the desired config variables (client or server, respectively) by checking `IConsole::FlagMask`.
Add `IConfigManager::SetReadOnly` function to set/unset config variables as read-only instead of manually overriding the command handlers for the `sv_rescue` and `sv_test_cmds` config variables. This also fixes that read-only config variables could still be changed by using the `reset` command. A console message is now printed when trying to change a read-only config variable. Removing the special handling for these two config variables is additionally useful so the console does not need to keep a pointer to config values and manager.
Use a `CHeap` for the config variables, their help texts and the previous values of string config variables to avoid many separate allocations as well usage of static variables. Also use the heap to store the unknown commands instead of using `std::string`s.
Properly trigger command chain when resetting config variables with the `reset` command and when resetting game settings on map loading. Closes#7461.
Format default value for color variables as RGB/RGBA hex with dollar sign prefix. Closes#5523.
Add log message when using `reset` with a variable that does not exist. Use `log_error` instead of `dbg_msg` when saving config file fails.
Support unlimited number of config save callbacks instead of at most 16. The code also becomes more readable by using an `std::vector` instead of a fixed-size array and a separate num variable.
Consistently name `MACRO_CONFIG_*` parameters when declaring the macros.
Add `IConsole::CMDLINE_LENGTH` constant to represent the maximum length of the console input and thereby reduce usage of magic numbers for buffer sizes.
Add a templated `CHeap::Allocate` function to simplify memory allocation of objects using `CHeap`. The function uses perfect forwarding to construct objects with the specified arguments.
Apply the name bans system also to player clans, meaning players joining with banned clan names are kicked and changing the clan to a banned name while ingame has no effect.
Additionally, trim UTF-8 whitespace from beginning and end of clan. This was already done for player names but not for clans.
Closes#7516.
Unify all code for name bans in new class `CNameBans` in the existing `name_ban.cpp/h` files. The previously global function `IsNameBanned` is now the member function `CNameBans::IsBanned`. The existing name ban tests are extended for the `CNameBans` class.
Move `CNameBan` constructor definition to source file to avoid including `system.h` in the header file. Use `bool` instead of `int` for `m_IsSubstring`. Reorder `CNameBan` constructor arguments and remove unnecessary default value.