Commit graph

2888 commits

Author SHA1 Message Date
Robert Müller 40fbc2140b Use std::string for IInput::GetClipboardText
Simplify clipboard handling by returning an `std::string` and freeing the string returned by SDL immediately, so the clipboard data does not stay in memory unnecessarily after the clipboard has been used until the clipboard data is requested again.

Fix possible TOCTOU when pasting from the clipboard into a lineinput, due to the clipboard data being requested twice.
2024-08-19 19:03:49 +02:00
Dennis Felsing 9fe2203a24
Merge pull request #8754 from ChillerDragon/pr_fix_06_demo_cutting
Fix cutting 0.6 demos
2024-08-18 06:29:33 +00:00
ChillerDragon e8fbb440b9 Fix cutting 0.6 demos
Closed #8748
2024-08-18 10:05:58 +08:00
Dennis Felsing b16bc401a8
Merge pull request #8716 from ChillerDragon/pr_hide_url_for_06
Hide address url for 0.6 ips (Closed #8712)
2024-08-17 17:42:30 +00:00
heinrich5991 f057898ce0
Merge pull request #8745 from ChillerDragon/pr_07_hook_coll
Fix hook coll on vanilla 0.7 servers
2024-08-16 12:56:24 +00:00
ChillerDragon fac02650f1 Fix hook coll on vanilla 0.7 servers
Thanks to @fokkonaut for this F-Client commit

8ecd8c7f0a

Closed #8742
2024-08-16 19:12:42 +08:00
heinrich5991 aaf69542b6
Merge pull request #8739 from ChillerDragon/pr_log_error_crc
Use error log level for snap crc errors
2024-08-16 08:21:30 +00:00
ChillerDragon 1f0467b545 Use error log level for snap crc errors
A snapshot crc error should not happen.
If it does happen it will cause lags and it means something is really wrong.
2024-08-16 13:34:38 +08:00
Jupeyy e3622f3532
Fix debug hud units 2024-08-14 14:11:04 +02:00
ChillerDragon 7fa2306138 Hide address url for 0.6 ips (Closed #8712) 2024-08-14 18:25:10 +08:00
ChillerDragon 21507b51f1 Send the new is ddnet message in 0.7 connections
We already sent the legacy is ddnet message and so far the ddnet
protocol over 0.7 seems to work fine.

But for completeness and correctness it is now also sending the new
ddnet version net message.
2024-08-11 09:25:18 +08:00
ChillerDragon 53b01862d4 Remove netversion from demo editor init 2024-08-10 14:50:43 +02:00
ChillerDragon 8903f49716 Render skins in 0.7 demos 2024-08-10 14:50:43 +02:00
ChillerDragon bae37ab7df Add 0.7 client support
While keeping 0.6 fully working and untouched
This adds the option to connect via 0.7

0.7 servers are now mixed into the server browser list.
And users can also manually connect via 0.7
using a connection url like so:

    ./DDNet "connect tw-0.7+udp://127.0.0.1:8303"

This also adds a "Tee 0.7" section in the menu to pick a 0.7 skin.
The config variables are prefixed with player7_ like for example
player7_color_body
2024-08-10 14:50:42 +02:00
Robert Müller 2fa4c1f603 Remove clang-tidy static variable name exceptions
- Remove `readability-identifier-naming.StaticVariableIgnoredRegexp`.
- Mark `static` variables as `const` and use `UPPER_CASE` for names when possible.
- Use local variables instead of `static` variables when possible.
- Use member variables with correct name instead of `static` variables.
- Pass output buffer for `static` function `GetKeyBindModifiersName` by argument instead of returning pointer to `static` buffer.
2024-08-10 13:27:55 +02:00
Robert Müller 323ccf5a22 Show warning when connect address cannot be resolved
Show warning and disconnect instead of falling back to connecting to `localhost` when the connect address cannot be resolved.
2024-08-09 20:22:00 +02:00
Robert Müller b28bac89d4 Move CBinds::GetKeyId function to IInput::FindKeyByName 2024-08-04 22:05:34 +02:00
Robert Müller 924f8f582b Remove unused TEXLOAD_NOMIPMAPS and TEXLOAD_NO_COMPRESSION
The flag `TEXLOAD_NO_COMPRESSION` is entirely unused.

The flag `TEXLOAD_NOMIPMAPS` is unused and only the respective `CCommandBuffer::TEXFLAG_NOMIPMAPS` is used internally, so the former flag does not need to be exposed to users of `IGraphics`.
2024-08-02 18:16:26 +02:00
Robert Müller 273f3e5bfa Remove unused return value of IGraphics::UnloadTexture function 2024-08-02 18:16:15 +02:00
Robert Müller da8ec6bed9 Remove unused LoadTextureRawSub and CMD_TEXTURE_UPDATE
The `IGraphics::LoadTextureRawSub` function and the respective `CMD_TEXTURE_UPDATE` command are unused. Only text textures are updated after having been uploaded, but there is a separate `CMD_TEXT_TEXTURE_UPDATE` for that.
2024-08-02 18:15:55 +02:00
Robert Müller 9110d393dd Remove unused IGraphics::NullTexture function
It should not be necessary to access the null-texture directly. The `CTextureHandle::IsNullTexture` function can be used to check if a texture handle is the null-texture.
2024-08-02 18:15:34 +02:00
Robert Müller 7f59a159e4 Refactor, rename IGraphics::IsImageFormatRGBA
Rename `IGraphics::IsImageFormatRGBA` function to `IsImageFormatRgba`.

Rename parameter `pFileName` to `pContextName`, as this name does not necessarily describe a file.

Remove unnecessary check for parameter `pFileName` (now `pContextName`) being unset, which is and should never be the case.

Rename parameter `Img` to `Image` for consistency.
2024-07-30 19:58:53 +02:00
Robert Müller 82bf71e780 Refactor IGraphics::CheckImageDivisibility
Put the context name in quotation marks in the warning message.

Rename parameter `pFileName` to `pContextName`, as this name does not necessarily describe a file.

Rename parameter `Img` to `Image` for consistency.
2024-07-30 19:58:53 +02:00
Robert Müller 92b0b90b29 Remove unused CClient::DirectInput function
The function is unused and because the message is not flushed it would also not have worked correctly. The `NETMSG_INPUT` message is already packed and flushed in the `CClient::SendInput` function.

Closes #8408.
2024-07-29 21:43:50 +02:00
Robert Müller 23fb01f9dd Smoother menu checker background scrolling on loading screens
Update global time also while rendering loading screens and shift the menu checker background based on the global time so it's smoother while loading.
2024-07-28 20:38:51 +02:00
Dennis Felsing 1d92b5acd6
Merge pull request #8658 from Robyt3/Client-Image-Non-Rgba-Leak
Fix memory leak of non-RGBA image data, clear all image info
2024-07-27 22:12:42 +00:00
Dennis Felsing 6911944c57
Merge pull request #8659 from Robyt3/Client-Dummy-Connecting-Improvement
Improve dummy connecting button and error handling
2024-07-27 22:11:47 +00:00
Robert Müller b61005d3e7 Improve dummy connecting button and error handling
Track whether the dummy is currently connecting separately so the dummy being disconnected due to errors can be detected. Show an error message as echo in the chat when the dummy could not be connected, e.g. when the server is full.

Use the global time for limiting the dummy connecting delay instead of using game ticks, so the delay also works correctly when having connection problems (i.e., when ticks do not advance). Handle the dummy connecting being delayed separately from the dummy currently connecting.

Add tooltips for the "Connect dummy"-button when it's disable due to dummy not being allow on the server or when connecting is delayed.

Add console error messages for `dummy_connect` command.
2024-07-27 22:44:15 +02:00
Robert Müller fb832b482c Fix memory leak of non-RGBA image data, clear all image info
The image data was not being freed when `IGraphics::LoadTextureRawMove` is used with images that are not in RGBA format as this falls back to using `IGraphics::LoadTextureRaw` which requires manually freeing the image data.

Also consistently clear all image info in `LoadTextureRawMove`. This makes it necessary to store the size of the preview image in the editor separately, as previously the width and height of the unloaded image info were being used to render the preview image.
2024-07-27 21:24:32 +02:00
Robert Müller 8a3929d48c Support IME composition strings of arbitrary length
Previously, IME composition strings were limited to at most 32 bytes, e.g. 10 Hiragana characters. Now, `SDL_TextEditingExtEvent` (`SDL_TEXTEDITING_EXT`) is supported, which uses heap-allocated composition strings of arbitrary length.

On the other hand, the buffer for input event text was larger than necessary, as SDL text events only contain at most 32 bytes (`SDL_TEXTINPUTEVENT_TEXT_SIZE` is not used directly to avoid the include). With the hint for extended IME handling enabled, long composition text will be sent as multiple text events (without breaking UTF-8).
2024-07-27 17:32:41 +02:00
furo 8f96584f40 Remove servers_legacy support 2024-07-25 17:24:39 +02:00
DynamoFox 9365e1453f Fix 'auto' GPU identification and display
* Refactors the previous code segment
* Fixes 'auto' GPU identification and display in DDNet Graphics tab of
  the settings. The 'auto' GPU is the best one encountered in the VK
  physical device enumeration array until we encounter one that is
  at least "integrated" when accessing them in increasing order
* Selects the first GPU that matches a name when using one by user
  specified name
2024-07-23 21:31:32 +02:00
Jupeyy e96275943b
Check API version before adding GPU to GPU list
Signed-off-by: Jupeyy <jupjopjap@gmail.com>
2024-07-21 13:29:49 +02:00
Robert Müller 36f19f491e Support touch input in engine, UI and console
Add support for touch input to the engine, UI and console. Ingame touch controls require more discussion and will be delivered separately based on this engine implementation.

Engine
------

The state of all currently pressed touch fingers is aggregated based on the SDL touch events and can be retrieved with the `IInput::TouchFingerStates` function. This design is less complex than an event-based system where the touch events are delivered to the individual client components, as each system would then have to keep track of the finger states individually. However, this means that only one component can handle touch fingers at any given time, which seems like a reasonable assumption for our use cases.

Obsolete code for relative mouse handling on Android is removed. Connecting a mouse to an Android device should now also work as expected, as more recent SDL/Android versions support relative mouse input natively.

User Interface
--------------

Support absolute mouse positioning and clicking in the user interfaces (menus, editor, demo player) with touch presses.

Support right clicking by pressing and holding one finger at roughly the same position for 0.5 seconds.

Support scrolling scroll regions up and down with a two finger swiping gesture. Fast scrolling via a two finger flinging gesture is not yet supported and would be a useful future extension.

The menus and demo player are fully usable with touch inputs. The editor is only fully usable with an external keyboard and/or mouse, as panning the map is not currently possible with only touch inputs, which is also left as a possible future extension.

Console
-------

The touch input logic for the user interface is reused for the console. Thereby, text selection in the console with touch input works, although the text can only be copied by pressing Ctrl+C with an external keyboard at the moment. In the future, we could add buttons to the console to activate the search and copy functionalities with touch inputs.

Support scrolling the console history up and down with a two finger swiping gesture.

The local/remote consoles can currently only be opened with an external keyboard. The ingame touch controls will also include buttons to open the consoles.
2024-07-19 13:36:04 +02:00
Robert Müller c30a35a493 Fix assertion when rendering demo with updated ffmpeg library
The `in_channel_count` and `out_channel_count` properties of the `SwrContext` were already deprecated and have been removed in the most recent ffmpeg library version, hence rendering demos was causing an assertion error when these properties were set.

For newer ffmpeg versions, we now set the channel layout with the `in_chlayout` and `out_chlayout` properties instead of setting the number of channels.
2024-07-18 17:23:16 +02:00
Robert Müller d4f47c2a55 Implement client restarting on Android
Restarting the client previously did not work, as the `shell_execute` function on Android uses `fork` which is not supported.

Now, the client is restarted by using an Android intent to restart the main activity. This is triggered by sending a user-defined message from the native code to the SDL main activity thread.
2024-07-16 12:52:19 +02:00
Robert Müller 2f6c3abc90 Remove unnecessary IClient::SnapItemSize function
The item data size is already returned by the `IClient::SnapGetItem` function and getting only the size is not currently useful, so the additional `IClient::SnapItemSize` function is unnecessary.
2024-07-14 13:18:30 +02:00
Robert Müller e9646ba157 Simplify usage of IClient::SnapGetItem function
Let the `IClient::SnapGetItem` function return an `IClient::CSnapItem` directly instead of passing it as a pointer. Add the item data pointer as a member variable to `IClient::CSnapItem` instead of returning it separately. Therefore, the separate data pointer of the class `CSnapEntities` is also not necessary anymore.

Consistently mark the snapshot items and data as `const`. The C-style cast to `void *` in the `IClient::SnapGetItem` function was previously implicitly casting away the `const` of the snapshot pointers.
2024-07-14 13:15:44 +02:00
ChillerDragon 7553ea6297 Improve clang variable naming checks
Introduces checks for more variable types.
And fixes false positives in newer clang versions.
2024-07-06 10:10:00 +08:00
Robert Müller b05ca91a15 Use SDL_OpenURL to open links and files on Android
Opening links and files with the `open_link` and `open_file` functions does not work on Android, as the `open_link` function uses `fork` which is not supported on Android. This also seems to cause a strange bug where client networking partially breaks. Currently, after trying to open any link, connecting to servers is not possible anymore but the server browser still works, with the connection getting stuck randomly in the connecting/loading state.

SDL implements URL opening, including of file URIs, with the `SDL_OpenURL` function for most systems including Android. However, using `SDL_OpenURL` for all systems has several downsides:

1. The `SDL_OpenURL` function is only available since SDL 2.0.14, in particular not for the Ubuntu 20 CI runner. Hence, we would either have to conditionally compile the link opening function to a null-implementation or fallback to using the existing `open_link` function.
2. We would be undoing some additional fixes in the `open_link` function for Windows, which are not included in the Windows implementation of `SDL_OpenURL`.
3. This would also replace the use of `open` on UNIX with `xdg-open`.
4. This would move the functionality to open links and files from the base to the engine client, so we could not have tools or the server potentially making use of this functionality in the future (e.g. open a folder for convenience).

Implementing link and file opening for Android ourselves is too much effort and potentially made even harder by SDL already managing all the unique JVM resources in the `SDLActivity`.

Therefore, the `SDL_OpenURL` function is only used for Android, which is always based on the latest SDL2 version. The original `open_link` functionality is kept for the other systems. For this purpose, the `IClient::ViewLink` and `ViewFile` functions are added to wrap `open_link` and `open_file` for the client and also reduce some duplicate code for error logging.

Unfortunately, testing also revealed that `SDL_OpenURL` does not currently support opening file URIs, at least not of files the internal storage location, which all the DDNet client's files would be located in. At least opening URLs works and neither breaks networking anymore.
2024-07-05 17:53:11 +02:00
heinrich5991 77054c1134 Use Client()->PlayerName() for copied server info
Fixes #8554.

Alternative to #8555.
2024-07-03 14:22:15 +02:00
Robert Müller a17f7b5c2f Rewrite and fix line reader, read entire file into memory
Read the entire file into memory immediately when the line reader is initialized instead of using a fixed size buffer of size 32769, which leads to broken line reading for larger files (closes #8431).

Replace the `CLineReader::Init` function with the `CLineReader::OpenFile` function, which additionally checks whether the file contains any null bytes (indicates that the file is likely not a text file).

As the file will be read into memory entirely in the `OpenFile` function, is can also be closed immediately, since using the `io_read_all_str` function should ensure that nothing more can be read from the file. This also simplifies the usage of the `CLineReader` class, as manually closing the file is inconvenient and error-prone. In fact, the file handle for the `ddnet-serverlist-urls.cfg` file was previously not closed properly.

Benchmarking on Windows did not show any noticeable performance impact of this change both for smaller files (config and language files) and larger files (synthetic ~10 MiB files).

Let the `CLineReader::Get` function return `const char *` instead of `char *`, since users of this class should not modify the internal buffer. Also, since the entire file is read into memory now, the returned strings are now valid until the respective line reader object is destructed, instead of only until the `Get` function is called again. This simplifies the usage in some cases where all lines are handled, since additional temporary buffers are now unnecessary.

Remove the `IOFLAG_SKIP_BOM` flag from the `io_open` function, as this flag was only used together with the line reader. This was inconvenient to use, as any use of the `io_open` function specifically for line readers had to be used with `IOFLAG_SKIP_BOM`. Now, the line reader transparently skips the UTF-8 BOM internally. Skipping the UTF-8 BOM never worked with the `IStorage::ReadFileStr` function, because `io_length` is used in the `io_read_all` function, which rewinds the file position to before the UTF-8 BOM that was skipped by using `IOFLAG_SKIP_BOM`. In any case, as the `ReadFileStr` function is currently unused, this has/had no further effect. The respective test cases for `IOFLAG_SKIP_BOM` are removed.

Add more test cases for the `CLineReader` class. All test cases are checked both with and without the UTF-8 BOM. Additional tests with mixed new lines,  empty lines with different new lines, and internal null bytes are added.

Consistently use the construct `while(const char *pLine = LineReader.Get())` to iterate over all lines of a line reader. In this case, the assignment inside the `while`-loop seems acceptable over the alternatives, e.g. `while(true)` with `break` or adding a function `CLineReader::ForAll(std::function<const char *> Consumer)`.
2024-06-28 22:18:42 +02:00
Robert Müller c4b9924b28 Use named enum EUpdaterState instead of int 2024-06-23 16:08:46 +02:00
Robert Müller 80ff5157d0
Merge pull request #8504 from MilkeeyCat/pr_ddnet_trim_strings_in_search_and_exclude_inputs
Trim Strings on Search/Exclude Filter & Add Tooltip
2024-06-23 13:13:31 +00:00
MilkeeyCat 31966d52a6 feat: trim strings in search & exclude inputs 2024-06-23 14:25:31 +03:00
Robert Müller efa069ef80 Ensure sample indices are initialized also with sound disabled
The assertion of #8262 can be reproduced when sound is disabled or failed to be initialized, as the sample indices where not being initialized properly in these cases. It is still necessary to initialized them so sounds can be loaded in the editor also when sound is disabled.

The potential thread-safety issues of the `CSound::AllocSample` function are not yet resolved so the issue remains open.
2024-06-21 17:38:16 +02:00
Robert Müller 4852dc435d Move double-click handling from engine input to UI
Instead of relying on SDL to determine when a click is a double-click, implement double-click handling specifically for the UI, as double-clicks are only supposed to be used there. This allows us to ensure that double-clicks only activate UI elements if both clicks were performed on the same UI element. Previously, only the position of the second click was considered, so UI element would incorrectly activate when double-clicking close to them as long as the second click starts and ends on them.

Implementing double-clicking handling separately is also necessary to support double-clicking in the UI with touch events, as SDL does not provide the double-click information for touch events.

The newly added `CUi::DoDoubleClickLogic` function should be called after a UI element has been clicked. It will return `true` if the current click should be interpreted as a double-click, i.e. if the same UI element was clicked, the click was within 0.5 seconds of the previous click (the default duration for SDL and Windows) and the distance from the previous click is within 32 screen pixels (the default distance for SDL).
2024-06-14 23:34:38 +02:00
Robert Müller f494826dcf
Merge pull request #8154 from ChillerDragon/pr_worst_style_offenders
Fix worst local variable style offenses
2024-06-06 20:18:19 +00:00
Learath e9d568db5b Fix console search highlighting. Close #8451 2024-06-05 18:01:42 +02:00
Robert Müller 248225c7c4 Refactor client input event handling
Add `IInput::ConsumeEvents` function accepting a consumer `std::function` to replace the duplicate usage of the `IInput::NumEvents`, `IInput::GetEvent` and `IInput::IsEventValid` functions.

Use an `std::vector` to store the current input events to support any number of input events per client update instead of at most 32.

Use full `uint32_t` range for input counter instead of only using the range 0..0xFFFF. If the range is artificially reduced, then this can result in inputs being handled multiple times with high refresh rates, so the increased range should add future proofing for extremely fast devices.

Split `CInput::AddEvent` function into `CInput::AddKeyEvent` and `CInput::AddTextEvent` functions for readability and to make it easier to add additional input events (i.e. touch events).

Ensure double-click state is cleared at the end of each frame to prevent the double-click from being stored when no UI element consumes it.

Move member variables from `IInput` interface to `CInput` implementation.

Remove separate `CEditor::DispatchInputEvents` function.
2024-06-04 22:01:54 +02:00