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Refactor, rename IGraphics::IsImageFormatRGBA
Rename `IGraphics::IsImageFormatRGBA` function to `IsImageFormatRgba`. Rename parameter `pFileName` to `pContextName`, as this name does not necessarily describe a file. Remove unnecessary check for parameter `pFileName` (now `pContextName`) being unset, which is and should never be the case. Rename parameter `Img` to `Image` for consistency.
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82bf71e780
commit
7f59a159e4
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@ -694,19 +694,15 @@ bool CGraphics_Threaded::CheckImageDivisibility(const char *pContextName, CImage
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return ImageIsValid;
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}
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bool CGraphics_Threaded::IsImageFormatRGBA(const char *pFileName, CImageInfo &Img)
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bool CGraphics_Threaded::IsImageFormatRgba(const char *pContextName, const CImageInfo &Image)
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{
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if(Img.m_Format != CImageInfo::FORMAT_RGBA)
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if(Image.m_Format != CImageInfo::FORMAT_RGBA)
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{
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SWarning NewWarning;
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char aText[128];
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aText[0] = '\0';
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if(pFileName)
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{
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str_format(aText, sizeof(aText), "\"%s\"", pFileName);
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}
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char aContextNameQuoted[128];
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str_format(aContextNameQuoted, sizeof(aContextNameQuoted), "\"%s\"", pContextName);
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str_format(NewWarning.m_aWarningMsg, sizeof(NewWarning.m_aWarningMsg),
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Localize("The format of texture %s is not RGBA which will cause visual bugs."), aText);
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Localize("The format of texture %s is not RGBA which will cause visual bugs."), aContextNameQuoted);
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m_vWarnings.emplace_back(NewWarning);
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return false;
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}
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@ -984,7 +984,7 @@ public:
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bool LoadPng(CImageInfo &Image, const char *pFilename, int StorageType) override;
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bool CheckImageDivisibility(const char *pContextName, CImageInfo &Image, int DivX, int DivY, bool AllowResize) override;
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bool IsImageFormatRGBA(const char *pFileName, CImageInfo &Img) override;
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bool IsImageFormatRgba(const char *pContextName, const CImageInfo &Image) override;
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void CopyTextureBufferSub(uint8_t *pDestBuffer, const CImageInfo &SourceImage, size_t SubOffsetX, size_t SubOffsetY, size_t SubCopyWidth, size_t SubCopyHeight) override;
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void CopyTextureFromTextureBufferSub(uint8_t *pDestBuffer, size_t DestWidth, size_t DestHeight, const CImageInfo &SourceImage, size_t SrcSubOffsetX, size_t SrcSubOffsetY, size_t SrcSubCopyWidth, size_t SrcSubCopyHeight) override;
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@ -332,7 +332,7 @@ public:
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virtual bool LoadPng(CImageInfo &Image, const char *pFilename, int StorageType) = 0;
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virtual bool CheckImageDivisibility(const char *pContextName, CImageInfo &Image, int DivX, int DivY, bool AllowResize) = 0;
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virtual bool IsImageFormatRGBA(const char *pFileName, CImageInfo &Img) = 0;
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virtual bool IsImageFormatRgba(const char *pContextName, const CImageInfo &Image) = 0;
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// destination and source buffer require to have the same width and height
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virtual void CopyTextureBufferSub(uint8_t *pDestBuffer, const CImageInfo &SourceImage, size_t SubOffsetX, size_t SubOffsetY, size_t SubCopyWidth, size_t SubCopyHeight) = 0;
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@ -157,7 +157,7 @@ const CSkin *CSkins::LoadSkin(const char *pName, CImageInfo &Info)
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log_error("skins", "Skin failed image divisibility: %s", pName);
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return nullptr;
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}
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if(!Graphics()->IsImageFormatRGBA(pName, Info))
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if(!Graphics()->IsImageFormatRgba(pName, Info))
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{
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log_error("skins", "Skin format is not RGBA: %s", pName);
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return nullptr;
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@ -3032,7 +3032,7 @@ void CGameClient::LoadGameSkin(const char *pPath, bool AsDir)
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else
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LoadGameSkin(pPath, true);
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}
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else if(PngLoaded && Graphics()->CheckImageDivisibility(aPath, ImgInfo, g_pData->m_aSprites[SPRITE_HEALTH_FULL].m_pSet->m_Gridx, g_pData->m_aSprites[SPRITE_HEALTH_FULL].m_pSet->m_Gridy, true) && Graphics()->IsImageFormatRGBA(aPath, ImgInfo))
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else if(PngLoaded && Graphics()->CheckImageDivisibility(aPath, ImgInfo, g_pData->m_aSprites[SPRITE_HEALTH_FULL].m_pSet->m_Gridx, g_pData->m_aSprites[SPRITE_HEALTH_FULL].m_pSet->m_Gridy, true) && Graphics()->IsImageFormatRgba(aPath, ImgInfo))
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{
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m_GameSkin.m_SpriteHealthFull = Graphics()->LoadSpriteTexture(ImgInfo, &g_pData->m_aSprites[SPRITE_HEALTH_FULL]);
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m_GameSkin.m_SpriteHealthEmpty = Graphics()->LoadSpriteTexture(ImgInfo, &g_pData->m_aSprites[SPRITE_HEALTH_EMPTY]);
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@ -3193,7 +3193,7 @@ void CGameClient::LoadEmoticonsSkin(const char *pPath, bool AsDir)
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else
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LoadEmoticonsSkin(pPath, true);
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}
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else if(PngLoaded && Graphics()->CheckImageDivisibility(aPath, ImgInfo, g_pData->m_aSprites[SPRITE_OOP].m_pSet->m_Gridx, g_pData->m_aSprites[SPRITE_OOP].m_pSet->m_Gridy, true) && Graphics()->IsImageFormatRGBA(aPath, ImgInfo))
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else if(PngLoaded && Graphics()->CheckImageDivisibility(aPath, ImgInfo, g_pData->m_aSprites[SPRITE_OOP].m_pSet->m_Gridx, g_pData->m_aSprites[SPRITE_OOP].m_pSet->m_Gridy, true) && Graphics()->IsImageFormatRgba(aPath, ImgInfo))
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{
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for(int i = 0; i < 16; ++i)
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m_EmoticonsSkin.m_aSpriteEmoticons[i] = Graphics()->LoadSpriteTexture(ImgInfo, &g_pData->m_aSprites[SPRITE_OOP + i]);
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@ -3247,7 +3247,7 @@ void CGameClient::LoadParticlesSkin(const char *pPath, bool AsDir)
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else
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LoadParticlesSkin(pPath, true);
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}
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else if(PngLoaded && Graphics()->CheckImageDivisibility(aPath, ImgInfo, g_pData->m_aSprites[SPRITE_PART_SLICE].m_pSet->m_Gridx, g_pData->m_aSprites[SPRITE_PART_SLICE].m_pSet->m_Gridy, true) && Graphics()->IsImageFormatRGBA(aPath, ImgInfo))
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else if(PngLoaded && Graphics()->CheckImageDivisibility(aPath, ImgInfo, g_pData->m_aSprites[SPRITE_PART_SLICE].m_pSet->m_Gridx, g_pData->m_aSprites[SPRITE_PART_SLICE].m_pSet->m_Gridy, true) && Graphics()->IsImageFormatRgba(aPath, ImgInfo))
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{
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m_ParticlesSkin.m_SpriteParticleSlice = Graphics()->LoadSpriteTexture(ImgInfo, &g_pData->m_aSprites[SPRITE_PART_SLICE]);
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m_ParticlesSkin.m_SpriteParticleBall = Graphics()->LoadSpriteTexture(ImgInfo, &g_pData->m_aSprites[SPRITE_PART_BALL]);
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@ -3336,7 +3336,7 @@ void CGameClient::LoadHudSkin(const char *pPath, bool AsDir)
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else
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LoadHudSkin(pPath, true);
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}
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else if(PngLoaded && Graphics()->CheckImageDivisibility(aPath, ImgInfo, g_pData->m_aSprites[SPRITE_HUD_AIRJUMP].m_pSet->m_Gridx, g_pData->m_aSprites[SPRITE_HUD_AIRJUMP].m_pSet->m_Gridy, true) && Graphics()->IsImageFormatRGBA(aPath, ImgInfo))
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else if(PngLoaded && Graphics()->CheckImageDivisibility(aPath, ImgInfo, g_pData->m_aSprites[SPRITE_HUD_AIRJUMP].m_pSet->m_Gridx, g_pData->m_aSprites[SPRITE_HUD_AIRJUMP].m_pSet->m_Gridy, true) && Graphics()->IsImageFormatRgba(aPath, ImgInfo))
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{
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m_HudSkin.m_SpriteHudAirjump = Graphics()->LoadSpriteTexture(ImgInfo, &g_pData->m_aSprites[SPRITE_HUD_AIRJUMP]);
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m_HudSkin.m_SpriteHudAirjumpEmpty = Graphics()->LoadSpriteTexture(ImgInfo, &g_pData->m_aSprites[SPRITE_HUD_AIRJUMP_EMPTY]);
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@ -3411,7 +3411,7 @@ void CGameClient::LoadExtrasSkin(const char *pPath, bool AsDir)
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else
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LoadExtrasSkin(pPath, true);
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}
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else if(PngLoaded && Graphics()->CheckImageDivisibility(aPath, ImgInfo, g_pData->m_aSprites[SPRITE_PART_SNOWFLAKE].m_pSet->m_Gridx, g_pData->m_aSprites[SPRITE_PART_SNOWFLAKE].m_pSet->m_Gridy, true) && Graphics()->IsImageFormatRGBA(aPath, ImgInfo))
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else if(PngLoaded && Graphics()->CheckImageDivisibility(aPath, ImgInfo, g_pData->m_aSprites[SPRITE_PART_SNOWFLAKE].m_pSet->m_Gridx, g_pData->m_aSprites[SPRITE_PART_SNOWFLAKE].m_pSet->m_Gridy, true) && Graphics()->IsImageFormatRgba(aPath, ImgInfo))
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{
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m_ExtrasSkin.m_SpriteParticleSnowflake = Graphics()->LoadSpriteTexture(ImgInfo, &g_pData->m_aSprites[SPRITE_PART_SNOWFLAKE]);
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m_ExtrasSkin.m_aSpriteParticles[0] = m_ExtrasSkin.m_SpriteParticleSnowflake;
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