Refactor, rename IGraphics::IsImageFormatRGBA

Rename `IGraphics::IsImageFormatRGBA` function to `IsImageFormatRgba`.

Rename parameter `pFileName` to `pContextName`, as this name does not necessarily describe a file.

Remove unnecessary check for parameter `pFileName` (now `pContextName`) being unset, which is and should never be the case.

Rename parameter `Img` to `Image` for consistency.
This commit is contained in:
Robert Müller 2024-07-03 22:43:02 +02:00
parent 82bf71e780
commit 7f59a159e4
5 changed files with 13 additions and 17 deletions

View file

@ -694,19 +694,15 @@ bool CGraphics_Threaded::CheckImageDivisibility(const char *pContextName, CImage
return ImageIsValid;
}
bool CGraphics_Threaded::IsImageFormatRGBA(const char *pFileName, CImageInfo &Img)
bool CGraphics_Threaded::IsImageFormatRgba(const char *pContextName, const CImageInfo &Image)
{
if(Img.m_Format != CImageInfo::FORMAT_RGBA)
if(Image.m_Format != CImageInfo::FORMAT_RGBA)
{
SWarning NewWarning;
char aText[128];
aText[0] = '\0';
if(pFileName)
{
str_format(aText, sizeof(aText), "\"%s\"", pFileName);
}
char aContextNameQuoted[128];
str_format(aContextNameQuoted, sizeof(aContextNameQuoted), "\"%s\"", pContextName);
str_format(NewWarning.m_aWarningMsg, sizeof(NewWarning.m_aWarningMsg),
Localize("The format of texture %s is not RGBA which will cause visual bugs."), aText);
Localize("The format of texture %s is not RGBA which will cause visual bugs."), aContextNameQuoted);
m_vWarnings.emplace_back(NewWarning);
return false;
}

View file

@ -984,7 +984,7 @@ public:
bool LoadPng(CImageInfo &Image, const char *pFilename, int StorageType) override;
bool CheckImageDivisibility(const char *pContextName, CImageInfo &Image, int DivX, int DivY, bool AllowResize) override;
bool IsImageFormatRGBA(const char *pFileName, CImageInfo &Img) override;
bool IsImageFormatRgba(const char *pContextName, const CImageInfo &Image) override;
void CopyTextureBufferSub(uint8_t *pDestBuffer, const CImageInfo &SourceImage, size_t SubOffsetX, size_t SubOffsetY, size_t SubCopyWidth, size_t SubCopyHeight) override;
void CopyTextureFromTextureBufferSub(uint8_t *pDestBuffer, size_t DestWidth, size_t DestHeight, const CImageInfo &SourceImage, size_t SrcSubOffsetX, size_t SrcSubOffsetY, size_t SrcSubCopyWidth, size_t SrcSubCopyHeight) override;

View file

@ -332,7 +332,7 @@ public:
virtual bool LoadPng(CImageInfo &Image, const char *pFilename, int StorageType) = 0;
virtual bool CheckImageDivisibility(const char *pContextName, CImageInfo &Image, int DivX, int DivY, bool AllowResize) = 0;
virtual bool IsImageFormatRGBA(const char *pFileName, CImageInfo &Img) = 0;
virtual bool IsImageFormatRgba(const char *pContextName, const CImageInfo &Image) = 0;
// destination and source buffer require to have the same width and height
virtual void CopyTextureBufferSub(uint8_t *pDestBuffer, const CImageInfo &SourceImage, size_t SubOffsetX, size_t SubOffsetY, size_t SubCopyWidth, size_t SubCopyHeight) = 0;

View file

@ -157,7 +157,7 @@ const CSkin *CSkins::LoadSkin(const char *pName, CImageInfo &Info)
log_error("skins", "Skin failed image divisibility: %s", pName);
return nullptr;
}
if(!Graphics()->IsImageFormatRGBA(pName, Info))
if(!Graphics()->IsImageFormatRgba(pName, Info))
{
log_error("skins", "Skin format is not RGBA: %s", pName);
return nullptr;

View file

@ -3032,7 +3032,7 @@ void CGameClient::LoadGameSkin(const char *pPath, bool AsDir)
else
LoadGameSkin(pPath, true);
}
else if(PngLoaded && Graphics()->CheckImageDivisibility(aPath, ImgInfo, g_pData->m_aSprites[SPRITE_HEALTH_FULL].m_pSet->m_Gridx, g_pData->m_aSprites[SPRITE_HEALTH_FULL].m_pSet->m_Gridy, true) && Graphics()->IsImageFormatRGBA(aPath, ImgInfo))
else if(PngLoaded && Graphics()->CheckImageDivisibility(aPath, ImgInfo, g_pData->m_aSprites[SPRITE_HEALTH_FULL].m_pSet->m_Gridx, g_pData->m_aSprites[SPRITE_HEALTH_FULL].m_pSet->m_Gridy, true) && Graphics()->IsImageFormatRgba(aPath, ImgInfo))
{
m_GameSkin.m_SpriteHealthFull = Graphics()->LoadSpriteTexture(ImgInfo, &g_pData->m_aSprites[SPRITE_HEALTH_FULL]);
m_GameSkin.m_SpriteHealthEmpty = Graphics()->LoadSpriteTexture(ImgInfo, &g_pData->m_aSprites[SPRITE_HEALTH_EMPTY]);
@ -3193,7 +3193,7 @@ void CGameClient::LoadEmoticonsSkin(const char *pPath, bool AsDir)
else
LoadEmoticonsSkin(pPath, true);
}
else if(PngLoaded && Graphics()->CheckImageDivisibility(aPath, ImgInfo, g_pData->m_aSprites[SPRITE_OOP].m_pSet->m_Gridx, g_pData->m_aSprites[SPRITE_OOP].m_pSet->m_Gridy, true) && Graphics()->IsImageFormatRGBA(aPath, ImgInfo))
else if(PngLoaded && Graphics()->CheckImageDivisibility(aPath, ImgInfo, g_pData->m_aSprites[SPRITE_OOP].m_pSet->m_Gridx, g_pData->m_aSprites[SPRITE_OOP].m_pSet->m_Gridy, true) && Graphics()->IsImageFormatRgba(aPath, ImgInfo))
{
for(int i = 0; i < 16; ++i)
m_EmoticonsSkin.m_aSpriteEmoticons[i] = Graphics()->LoadSpriteTexture(ImgInfo, &g_pData->m_aSprites[SPRITE_OOP + i]);
@ -3247,7 +3247,7 @@ void CGameClient::LoadParticlesSkin(const char *pPath, bool AsDir)
else
LoadParticlesSkin(pPath, true);
}
else if(PngLoaded && Graphics()->CheckImageDivisibility(aPath, ImgInfo, g_pData->m_aSprites[SPRITE_PART_SLICE].m_pSet->m_Gridx, g_pData->m_aSprites[SPRITE_PART_SLICE].m_pSet->m_Gridy, true) && Graphics()->IsImageFormatRGBA(aPath, ImgInfo))
else if(PngLoaded && Graphics()->CheckImageDivisibility(aPath, ImgInfo, g_pData->m_aSprites[SPRITE_PART_SLICE].m_pSet->m_Gridx, g_pData->m_aSprites[SPRITE_PART_SLICE].m_pSet->m_Gridy, true) && Graphics()->IsImageFormatRgba(aPath, ImgInfo))
{
m_ParticlesSkin.m_SpriteParticleSlice = Graphics()->LoadSpriteTexture(ImgInfo, &g_pData->m_aSprites[SPRITE_PART_SLICE]);
m_ParticlesSkin.m_SpriteParticleBall = Graphics()->LoadSpriteTexture(ImgInfo, &g_pData->m_aSprites[SPRITE_PART_BALL]);
@ -3336,7 +3336,7 @@ void CGameClient::LoadHudSkin(const char *pPath, bool AsDir)
else
LoadHudSkin(pPath, true);
}
else if(PngLoaded && Graphics()->CheckImageDivisibility(aPath, ImgInfo, g_pData->m_aSprites[SPRITE_HUD_AIRJUMP].m_pSet->m_Gridx, g_pData->m_aSprites[SPRITE_HUD_AIRJUMP].m_pSet->m_Gridy, true) && Graphics()->IsImageFormatRGBA(aPath, ImgInfo))
else if(PngLoaded && Graphics()->CheckImageDivisibility(aPath, ImgInfo, g_pData->m_aSprites[SPRITE_HUD_AIRJUMP].m_pSet->m_Gridx, g_pData->m_aSprites[SPRITE_HUD_AIRJUMP].m_pSet->m_Gridy, true) && Graphics()->IsImageFormatRgba(aPath, ImgInfo))
{
m_HudSkin.m_SpriteHudAirjump = Graphics()->LoadSpriteTexture(ImgInfo, &g_pData->m_aSprites[SPRITE_HUD_AIRJUMP]);
m_HudSkin.m_SpriteHudAirjumpEmpty = Graphics()->LoadSpriteTexture(ImgInfo, &g_pData->m_aSprites[SPRITE_HUD_AIRJUMP_EMPTY]);
@ -3411,7 +3411,7 @@ void CGameClient::LoadExtrasSkin(const char *pPath, bool AsDir)
else
LoadExtrasSkin(pPath, true);
}
else if(PngLoaded && Graphics()->CheckImageDivisibility(aPath, ImgInfo, g_pData->m_aSprites[SPRITE_PART_SNOWFLAKE].m_pSet->m_Gridx, g_pData->m_aSprites[SPRITE_PART_SNOWFLAKE].m_pSet->m_Gridy, true) && Graphics()->IsImageFormatRGBA(aPath, ImgInfo))
else if(PngLoaded && Graphics()->CheckImageDivisibility(aPath, ImgInfo, g_pData->m_aSprites[SPRITE_PART_SNOWFLAKE].m_pSet->m_Gridx, g_pData->m_aSprites[SPRITE_PART_SNOWFLAKE].m_pSet->m_Gridy, true) && Graphics()->IsImageFormatRgba(aPath, ImgInfo))
{
m_ExtrasSkin.m_SpriteParticleSnowflake = Graphics()->LoadSpriteTexture(ImgInfo, &g_pData->m_aSprites[SPRITE_PART_SNOWFLAKE]);
m_ExtrasSkin.m_aSpriteParticles[0] = m_ExtrasSkin.m_SpriteParticleSnowflake;