Commit graph

54 commits

Author SHA1 Message Date
Jupeyy 8451775821 Make components member of CGameClient 2021-07-12 12:07:31 +02:00
fokkonaut d4c4031f20 Add F-DDrace entities 2020-12-22 12:23:21 +01:00
Jupeyy c0dbd4a6f5 Fix leak, initialize UI Element Rect 2020-11-25 13:11:34 +01:00
Jupeyy 90db24c356 clamp font size to atleast 2 (fixes #3145) 2020-10-19 14:18:23 +02:00
def a4f13ed4a8 Fix clang-analyzer-optin.portability.UnixAPI
and mark some false positives

/media/ddnet/src/engine/client/backend_sdl.cpp:329:30: warning: Call to 'malloc' has an allocation size of 0 bytes [clang-analyzer-optin.portability.UnixAPI]
2020-10-14 15:45:43 +02:00
Jupeyy 0e71a47708 Add customization 2020-09-28 23:21:32 +02:00
def 3be8a592e5 Run clang-format
Purely automatic change. In case of conflict with this change, apply the
other change and rerun the formatting to restore it:

$ python scripts/fix_style.py
2020-09-26 21:50:15 +02:00
Jupeyy 0ddc7fddb4 Don't rely on snapshot for ddnet gametype 2020-09-22 17:42:19 +02:00
bors[bot] 9e23623fa1
Merge #2874
2874: Add unmasked entities for all mods r=def- a=Jupeyy

Fixes switch tile for unmasked ddnet
And ddnet mods send that they are a race and ddrace mod appearently?
Not very intuitive that ddnet is a superset of them, bcs tiles changed.

Waiting for a review from @fokkonaut 

Co-authored-by: Jupeyy <jupjopjap@gmail.com>
2020-09-21 20:46:51 +00:00
Jupeyy a1eb5dc114 Max images(for editor, clamp for client and warning for mapconvert) (fixes #2148) 2020-09-19 21:22:21 +02:00
Jupeyy 5208a588b8 Add unmasked entities for all mods 2020-09-19 14:44:24 +02:00
Jupeyy 8923116324 Fix entity text 2020-09-14 16:42:21 +02:00
heinrich5991 aa46ca6bf9 Fix some style issues via scripts/fix_style.py, size_t 2020-09-11 00:47:38 +02:00
Jupeyy b83d8735fe Create entity textures seperately 2020-09-11 00:34:42 +02:00
Jupeyy cf80537eb8 Fix entities text size not recreating new texture (fixes #2438) 2020-09-01 09:13:47 +02:00
Jupeyy b1e98b598b Show warnings with non divisible by 16 textures(3D/2D array textures) 2020-08-29 17:04:30 +02:00
Jupeyy 410c4b3250 Entity text should use space more effectivly 2020-08-26 15:56:23 +02:00
Jupeyy 14d383ef15 Fix background map loading 2020-08-26 15:25:44 +02:00
Jupeyy 3117a936a9 Do not create 2D textures, if not required 2020-08-23 08:53:26 +02:00
Jupeyy a07e9ac2cf Add OpenGL 1.x, 2.x, 3.x support (fixes #2619) (fixes #2607) 2020-08-22 10:22:51 +02:00
Jupeyy 7450e354de Add OpenGL 4.x support & cleanup 2020-08-19 08:42:09 +02:00
def d6ba9440ca Get rid of the annoying font size warnings
Since we're not doing anything about them anyway, and I get them
spamming me on every client start.
2020-06-26 23:42:04 +02:00
MikiGamer d5c5235c18 Changes 2020-05-19 17:13:34 +02:00
MikiGamer 95c419d684 BlockWorlds Entities 2020-05-19 16:49:28 +02:00
Magnus Auvinen 6a6a5f00c9 more typesafty in the graphics. introduced the IGraphics::CTextureHandle
Edited by @ChillerDragon to fit in ddnet
(cherry picked from commit cb95e8dfe8)
2019-11-22 18:08:37 +01:00
Andrii Vynychenko 1671e6fbfc numbers dynamically centered for OpenGL 3.3 2019-08-17 03:42:54 +03:00
Andrii Vynychenko 0fa23a2c47 Numbers centered for OpenGL 3.3 2019-08-15 23:57:23 +03:00
heinrich5991 f31e081bd4 Remove all checking for the gametype in the game
OK, maybe not actually remove because it is kept for fallback when the
new method isn't available.

The whole gametype parsing business had the same downsides as user agent
parsing on the web, hence I removed it while keeping behavior the same.

This allows servers to explicitly opt in or out of certain bug
workarounds and other client behavior. This increases the complexity of
different configurations that are available in the client (which is a
bad thing).
2019-06-14 00:28:59 +02:00
Andrii Vynychenko 0353eb94ef fix zero fonsize 2019-05-11 18:59:47 +03:00
Andrew 0fffd7705f Cl_text_entities_size (#1632)
* new command added

* fix code duplication after merge

* merge #1632 suggestions

* align the texture to the center vertically

* refactor

* fix RenderSwitchOverlay

* Update src/engine/client/text.cpp

Co-Authored-By: BannZay <bannzay3@gmail.com>

* Apply suggestions from code review

Co-Authored-By: BannZay <bannzay3@gmail.com>

* Apply suggestions from code review

* Apply suggestions from code review

Co-Authored-By: BannZay <bannzay3@gmail.com>

* Apply suggestions from code review
2019-05-06 14:19:10 +02:00
Dennis Felsing cde07b420b Implement changes suggested by -Wuseless-cast
But don't enable it yet because I'm not sure what the best way is.
2019-04-11 19:54:43 +02:00
yangfl 81a39c229b Fix typo 2018-07-10 17:29:02 +08:00
heinrich5991 f8277267a0 Remove mem_alloc and mem_free, use standard C functions instead
Replace `mem_free` by `free`, and `mem_alloc` by `malloc` or `calloc`
(the latter one being used to allocate a zeroed array of elements,
sometimes, this makes a call to `mem_zero` superfluous).

This results in having to remove `mem_stats` which previously recorded
the number of allocations and their size that the Teeworlds code did
directly.

Remove OOM handling in `src/game/client/components/binds.cpp`.

Remove needless copying in the CSV code in
`src/game/client/components/statboard.cpp`.
2018-04-09 11:56:39 +02:00
Jupeyy 62c3074c88 add new text renderer engine to support text buffering, cursors, text
marking and less character texture updates
2018-03-13 21:49:07 +01:00
Jupeyy 7aa547946b more warning fixes 2017-09-27 15:01:38 +02:00
Jupeyy 9fd1290734 auto adjust font size for entity overlay 2017-09-27 12:19:39 +02:00
Jupeyy 31844d3353 set max width for custom text texture upload and fixing alignments for
texture updates
2017-09-15 03:01:26 +02:00
Jupeyy 5c7c09d380 fixing most wrong code pattern 2017-09-13 20:33:58 +02:00
Jupeyy 9d2a625363 create overlay textures for entity overlays, instead of rendering glyphs 2017-09-12 20:15:37 +02:00
necropotame 2c24fbce25 Fixed #636 2017-03-02 09:27:03 +01:00
def 41f34aa187 Add vanilla check for entities_clear 2016-05-05 20:21:34 +02:00
def 072eadbb99 Use DDNet entities by default, fixes seeing unhookable from start (thanks to kamillentee) 2016-05-05 20:17:13 +02:00
Tim Schumacher 4a22e762ff added entities clear for other gametypes 2016-04-29 19:29:19 +02:00
Chairn 70a2cfa4ea Added custom background in entities. 2015-08-27 00:52:31 +02:00
GreYFoX 0df6d0541f Merge branch 'master' of git://github.com/oy/teeworlds into HEAD
Conflicts:
	bam.lua
	src/engine/console.h
	src/engine/server.h
	src/engine/server/server.cpp
	src/engine/shared/config.h
	src/engine/shared/config_variables.h
	src/engine/shared/console.cpp
	src/engine/shared/console.h
	src/game/client/components/binds.cpp
	src/game/client/components/chat.h
	src/game/client/components/console.cpp
	src/game/client/components/console.h
	src/game/client/components/controls.cpp
	src/game/client/components/emoticon.h
	src/game/client/components/maplayers.cpp
	src/game/client/components/menus.h
	src/game/client/components/scoreboard.h
	src/game/client/components/spectator.h
	src/game/client/components/voting.h
	src/game/client/gameclient.cpp
	src/game/client/gameclient.h
	src/game/client/render.h
	src/game/collision.cpp
	src/game/editor/ed_layer_tiles.cpp
	src/game/gamecore.cpp
	src/game/gamecore.h
	src/game/layers.cpp
	src/game/layers.h
	src/game/mapitems.h
	src/game/server/entities/character.cpp
	src/game/server/entities/laser.cpp
	src/game/server/entities/laser.h
	src/game/server/entities/pickup.cpp
	src/game/server/entities/pickup.h
	src/game/server/entities/projectile.cpp
	src/game/server/gamecontext.cpp
	src/game/server/gamecontroller.cpp
	src/game/server/gamecontroller.h
	src/game/server/gameworld.cpp
	src/game/server/gameworld.h
	src/game/server/player.cpp
	src/game/variables.h
2011-04-14 01:27:49 +02:00
oy 06115dd49d added "Whitespace and line Endings cleanup" by GreYFoX 2011-04-13 20:37:12 +02:00
GreYFoX ee178d5a48 Client Cheat showing entities in game 2011-03-16 14:48:16 +02:00
Sworddragon fc9211c777 Updated copyrights 2010-11-20 21:26:06 +01:00
oy 3a98f7a048 added mod system. Closes #34 2010-10-06 23:07:35 +02:00
Magnus Auvinen 72c06a2589 copied refactor to trunk 2010-05-29 07:25:38 +00:00