4153: Some char array naming convention r=heinrich5991 a=ChillerDragon
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## Checklist
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Co-authored-by: ChillerDragon <ChillerDragon@gmail.com>
3952: Remove global components and global gameclient instance r=heinrich5991 a=Jupeyy
Prevents global constructors/destructors and is a bit of cleanup
would also fix the issue from #3948
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Co-authored-by: Jupeyy <jupjopjap@gmail.com>
3956: Fix out of bounds in editor render image r=heinrich5991 a=Jupeyy
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Co-authored-by: Jupeyy <jupjopjap@gmail.com>
3844: Add UI Ex class to share common ui implementations r=def- a=Jupeyy
Between menus and editor for example
Currently only did DoEditBox, as this created crashes in the editor
fixes#3395
It's copy and paste from the implementation of CMenus, except for 4 lines, which i'll mark below
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Co-authored-by: Jupeyy <jupjopjap@gmail.com>
3694: Fix automapper crash (fixes#3675) r=Learath2 a=def-
Thanks to bojidar-bg for the way to fix, verified locally
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Co-authored-by: def <dennis@felsin9.de>
3606: Remove gfx_show_warnings r=heinrich5991 a=def-
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3617: Update translations + update Brazilian Portuguese translation (supersedes #3616) r=heinrich5991 a=def-
Thanks to @rffontenelle for the Brazilian Portuguese translation update.
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3628: Don't toggle Destructive in editor when pressing ctrl-shift-d r=heinrich5991 a=def-
As reported by texnonik on Discord
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3631: Prevent editor crash when setting image to None r=heinrich5991 a=def-
As reported by Anoian
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Co-authored-by: def <dennis@felsin9.de>
Co-authored-by: Rafael Fontenelle <rafaelff@gnome.org>
3389: Alternative alternative fix for malloc of size 0 r=def- a=heinrich5991
Has a short diff to the original code before a4f13ed4a8.
Supersedes #3353. Thanks for the idea, @timakro.
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Co-authored-by: heinrich5991 <heinrich5991@gmail.com>
3268: Fix ScaleFontSize with too long strings r=Jupeyy a=def-
Thanks to PopCorn181 for report
![screenshot_2020-11-08_00-03-19](https://user-images.githubusercontent.com/2335377/98453118-d1c1ae00-2155-11eb-97cf-cd5a455c00d3.png)
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## Checklist
- [x] Tested the change ingame
- [x] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [x] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [x] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)
Co-authored-by: def <dennis@felsin9.de>
/media/ddnet/src/game/editor/layer_game.cpp:42:35: warning: qualified name 'm_pEditor->m_Map.m_pFrontLayer->CLayerTiles::SetTile' refers to a member overridden in subclass; did you mean 'CLayerTiles'? [bugprone-parent-virtual-call]
m_pEditor->m_Map.m_pFrontLayer->CLayerTiles::SetTile(x, y, through_cut);
^~~~~~~~~~~~~
CLayerTiles::
/media/ddnet/src/game/editor/layer_game.cpp:42:35: note: FIX-IT applied suggested code changes