Purely automatic change. In case of conflict with this change, apply the
other change and rerun the formatting to restore it:
$ python scripts/fix_style.py
2814: Remove saving to other servers r=Learath2 a=def-
sv_sql_valid_servernames is no longer required
2818: Load fonts from memory (fixes#2810) r=Learath2 a=def-
Missing: Freeing the memory again. But not so important since we keep
the same fonts until end of process anyway in our case.
@QingGo Could you give this a try from the Github build artifacts? If not, I can provide you a nightly build.
Co-authored-by: def <dennis@felsin9.de>
Missing: Freeing the memory again. But not so important since we keep
the same fonts until end of process anyway in our case.
@QingGo Could you give this a try from the Github build artifacts?
2722: Increase default font texture size r=heinrich5991 a=Jupeyy
Now that we have fallback fonts this makes sense.
Co-authored-by: Jupeyy <jupjopjap@gmail.com>
2598: Allow specifying an OpenGL version manually r=def- a=Jupeyy
Ofc don't merge, we'll test it first, and if we want merge it, i'd need to enable shader compability for OpenGL 4+, and general support for OpenGL 3.1 and 3.2(bcs i think they already don't allow some older GL commands).
Also i never really read in the OpenGL 1.x specification, i remember that older OpenGL versions required glBegin and stuff like that
Co-authored-by: Jupeyy <jupjopjap@gmail.com>
Instead show □ (white square, 0x25a1) as replacement character
The old behaviour was to continue when a glyph was missing, not load
the glyph and then instead fill the bitmap with random garbage that was
still in the buffer. Introduced by https://github.com/ddnet/ddnet/pull/1081
Replace `mem_free` by `free`, and `mem_alloc` by `malloc` or `calloc`
(the latter one being used to allocate a zeroed array of elements,
sometimes, this makes a call to `mem_zero` superfluous).
This results in having to remove `mem_stats` which previously recorded
the number of allocations and their size that the Teeworlds code did
directly.
Remove OOM handling in `src/game/client/components/binds.cpp`.
Remove needless copying in the CSV code in
`src/game/client/components/statboard.cpp`.