6241: Add error handling when enumerating physical devices r=def- a=Jupeyy
## Checklist
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- [ ] Considered possible null pointers and out of bounds array indexing
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- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)
Co-authored-by: Jupeyy <jupjopjap@gmail.com>
6239: Update spanish.txt r=def- a=n0Ketchp
Fixed some typos. Thanks to Headshot.
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## Checklist
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Co-authored-by: noKetchup <93238471+n0Ketchp@users.noreply.github.com>
6238: Update spanish.txt r=def- a=n0Ketchp
Fixed some words and updated translations.
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## Checklist
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- [ ] Considered possible null pointers and out of bounds array indexing
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Co-authored-by: noKetchup <93238471+n0Ketchp@users.noreply.github.com>
6225: Update translations for upcoming 16.7 r=def- a=def-
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## Checklist
- [ ] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test (especially base/) or added coverage to integration test
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)
Co-authored-by: Dennis Felsing <dennis@felsin9.de>
Co-authored-by: Chairn <chairn.nq@hotmail.fr>
6236: Update french translations r=def- a=Chairn
## Checklist
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- [ ] Considered possible null pointers and out of bounds array indexing
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- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)
Co-authored-by: Chairn <chairn.nq@hotmail.fr>
6233: Minor brazilian portuguese fix (by Akari) r=Chairn a=def-
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## Checklist
- [ ] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test (especially base/) or added coverage to integration test
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)
Co-authored-by: Dennis Felsing <dennis@felsin9.de>
6234: Update russian.txt to incoming 16.7 update r=def- a=lolipodass
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## Checklist
- [x] Tested the change ingame
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- [x] Tested in combination with possibly related configuration options
- [ ] Written a unit test (especially base/) or added coverage to integration test
- [x] Considered possible null pointers and out of bounds array indexing
- [x] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)
Co-authored-by: lolipodass <56706038+lolipodass@users.noreply.github.com>
6226: Remove projectiles on save and load r=def- a=Zwelf
Restructured CSaveTeam a bit, because I also needed access to CGameWorld. I don't store pointer to IGameController in CSaveTeam anymore, because we pass CSaveTeam to the database thread. If it would be accessed there, it could cause a race conditions.
## Checklist
- [x] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test (especially base/) or added coverage to integration test
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [x] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)
6230: For integrated and discrete GPUs always prefer what comes first in the list r=def- a=Jupeyy
fixes#6200
## Checklist
- [ ] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test (especially base/) or added coverage to integration test
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)
Co-authored-by: Zwelf <zwelf@strct.cc>
Co-authored-by: Jupeyy <jupjopjap@gmail.com>
6229: Less translations for vk errors from backend r=def- a=Jupeyy
fixes#6223
## Checklist
- [ ] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test (especially base/) or added coverage to integration test
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)
Co-authored-by: Jupeyy <jupjopjap@gmail.com>
6227: Fix more issues with the `restart` command r=def- a=Robyt3
Closes#6168.
Not resetting the team when restarting requires too much effort for a feature that would only be active with the non-default `sv_rejoin_team_0 0` setting. If the `restart` command is used for testing a map or for tournaments, it would be easy enough as a workaround to create a bind to join a specific team after restarting, so I don't think this is necessary.
## Checklist
- [X] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test (especially base/) or added coverage to integration test
- [ ] Considered possible null pointers and out of bounds array indexing
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- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)
Co-authored-by: Robert Müller <robytemueller@gmail.com>
Restructured CSaveTeam a bit, because I also needed access to CGameWorld. I don't store pointer to IGameController in CSaveTeam anymore, because we pass CSaveTeam to the database thread. If it would be accessed there, it could cause a race conditions.
6180: Implement exact matches in search and exclude strings r=Robyt3 a=def-
Thanks to bencie for discussion
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## Checklist
- [x] Tested the change ingame
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- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test (especially base/) or added coverage to integration test
- [ ] Considered possible null pointers and out of bounds array indexing
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Co-authored-by: Dennis Felsing <dennis@felsin9.de>
6221: Add -DSECURITY_COMPILER_FLAGS=OFF option r=heinrich5991 a=def-
To disable -D_FORTIFY_SOURCE=2 -fstack-protector-all, see https://bugs.gentoo.org/888875 for report. Default behavior is not changed.
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## Checklist
- [ ] Tested the change ingame
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- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test (especially base/) or added coverage to integration test
- [ ] Considered possible null pointers and out of bounds array indexing
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- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)
Co-authored-by: Dennis Felsing <dennis@felsin9.de>
6156: Swap times should be per player, not per team (fixes#6155) r=Learath2 a=def-
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## Checklist
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Co-authored-by: def <dennis@felsin9.de>
6222: Fix undefined demo timeline markers when recording is not stopped r=def- a=Robyt3
When the demo recording is not stopped properly (e.g. client crashes during recording), the timeline markers and the demo length are not updated. The length is always set to zero when starting the recording, but uninitialized memory is written for the timeline markers, which causes these demos to likely show the maximum number of markers with some markers possibly being outside the ticks that the demo contains. This is fixed by initially setting all timeline marker data to zero when starting the recording.
## Checklist
- [ ] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test (especially base/) or added coverage to integration test
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)
Co-authored-by: Robert Müller <robytemueller@gmail.com>
When the demo recording is not stopped properly (e.g. client crashes during recording), the timeline markers and the demo length are not updated.
The length is always set to zero when starting the recording, but uninitialized memory is written for the timeline markers, which causes these demos to likely show the maximum number of markers with some markers possibly being outside the ticks that the demo contains.
This is fixed by initially setting all timeline marker data to zero when starting the recording.
6220: Fix signed integer overflow on client input message, refactoring r=def- a=Robyt3
## Checklist
- [X] Tested the change ingame
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- [ ] Tested in combination with possibly related configuration options
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- [X] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)
Co-authored-by: Robert Müller <robytemueller@gmail.com>
Swap mathematical operations to avoid multiplication by `1000`. As `time_freq()` returns the nanoseconds in a second (1e9), first dividing this number by 1000 does not lose any precision.
Also ensure that `IntendedTick` is in the valid range of ticks.
```
src/engine/server/server.cpp:1585:64: runtime error: signed integer overflow: 24185120014282423 * 1000 cannot be represented in type 'long int'
0 0x55c165f220aa in CServer::ProcessClientPacket(CNetChunk*) src/engine/server/server.cpp:1579
1 0x55c165f3a8d3 in CServer::PumpNetwork(bool) src/engine/server/server.cpp:2383
2 0x55c165f51166 in CServer::Run() src/engine/server/server.cpp:2821
3 0x55c165eb37d0 in main src/engine/server/main.cpp:191
4 0x7f99e4c3ad8f in __libc_start_call_main ../sysdeps/nptl/libc_start_call_main.h:58
5 0x7f99e4c3ae3f in __libc_start_main_impl ../csu/libc-start.c:392
6 0x55c165e7ab64 in _start (build-asan/DDNet-Server+0xd7ab64)
```
The include of `base/system.h` in `src/engine/shared/protocol.h` is not required and only used transitively in `teamscore.h` for `dbg_assert`.
To avoid adding back the include in `teamscore.h`, the function definitions are moved to the cpp file. Both definitions are moved for consistency.
6217: Register application separately to specify its displayed name r=def- a=Robyt3
Follow-up from #6199.
Adding version information to the executable (#6203) doesn't result in the name being shown in the Windows settings. There is a separate registry key where applications can register a readable name.
See: https://learn.microsoft.com/en-us/windows/win32/shell/app-registration
## Checklist
- [X] Tested the change ingame
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- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test (especially base/) or added coverage to integration test
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)
Co-authored-by: Robert Müller <robytemueller@gmail.com>
6218: Add some more test to str_comp_filenames and restore old behavior r=def- a=Chairn
Actually, the two lines i deleted in #6206 were useful if first number is greater but second number is 0 prefixed.
## Checklist
- [ ] Tested the change ingame
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- [x] Written a unit test (especially base/) or added coverage to integration test
- [x] Considered possible null pointers and out of bounds array indexing
- [x] Changed no physics that affect existing maps
- [x] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)
Co-authored-by: Chairn <chairn.nq@hotmail.fr>
6216: Follow-up fix to scoreboard showing wrong best time r=Zwelf a=def-
Forgot the call in constructor in https://github.com/ddnet/ddnet/pull/6213/
Thus best time was not displayed initially. Thanks to spur for report
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## Checklist
- [x] Tested the change ingame
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- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test (especially base/) or added coverage to integration test
- [ ] Considered possible null pointers and out of bounds array indexing
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Co-authored-by: def <dennis@felsin9.de>
6199: Register protocol and file extensions on client launch on Windows r=def- a=Robyt3
When launching the client on Windows, associate the protocol `ddnet` and the file extensions `.map` and `.demo` with the client executable.
See #6072.
## Checklist
- [X] Tested the change ingame
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- [ ] Written a unit test (especially base/) or added coverage to integration test
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)
Co-authored-by: Robert Müller <robytemueller@gmail.com>
6202: Add tool to manually ping the mastersrv r=def- a=heinrich5991
Usage example: `masterping ipv6
https://master1.ddnet.org/ddnet/15/register`.
Returns 0 on success, nonzero on failure. Note that this might report failure occasionally as it doesn't retry, UDP packets are non-reliable so they might not arrive even though the mastersrv is up.
## Checklist
- [x] Tested the change ~~ingame~~
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test (especially base/) or added coverage to integration test
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)
Co-authored-by: heinrich5991 <heinrich5991@gmail.com>