1938: Explode grenades twice at the end if they have lifespans. Fix#1559 r=heinrich5991 a=Learath2
Just by looking at the code I think this is what was intended but only testing can make sure.
Co-authored-by: Learath <learath2@gmail.com>
1935: Add a limit to GetNearestAirPos. Fix#1931 r=def- a=Learath2
There isn't really any sane behaviour here, so I just avoided the infinite loop.
You shouldn't be in the wall to begin with :P
1936: Mark players as afk initially. Fix#1797 r=def- a=Learath2
The whole afktimer code is quite ugly. I might rework it at a later date.
For now this looks like an acceptable fix.
1940: Update ddnet-libs version r=Learath2 a=def-
Was forgotten in the libcurl linux removal I think?
Co-authored-by: Learath <learath2@gmail.com>
Co-authored-by: Dennis Felsing <dennis@felsin9.de>
1937: Clamp ping to 999. Fix#1651 r=heinrich5991 a=Learath2
I wasn't even sure if we should fix this tbh, but might aswell have the discussion here.
Co-authored-by: Learath <learath2@gmail.com>
1923: Properly force spawn order of teams. Fix#1828 r=Learath2 a=d3fault
Mimic old behavior of having a respawn tick > 0 ticks after current tick. 2 ticks later is still "instant enough".
The code below the change mentions strong spawning, so without deciphering it we simply give 2 extra ticks to make sure that it executes before spawning (2 instead of 1 so that it definitely executes for both primary and dummy).
Co-authored-by: d3fault <d3fault@d3fault.net>
1925: Don't bundle libcurl for Linux r=Learath2 a=heinrich5991
It's installed basically everywhere and just increases release size.
They're serious about backward compatibility and haven't had a breaking
change in ages.
1929: Remove space at end of cfg description r=Learath2 a=ChillerDragon
Happy hacktoberfest :octocat:
Co-authored-by: heinrich5991 <heinrich5991@gmail.com>
Co-authored-by: ChillerDragon <chillerdragon@gmail.com>
Mimic old behavior of having a respawn tick > 0 ticks after current tick.
2 ticks later is still "instant enough".
The code below the change mentions strong spawning,
so without deciphering it we simply give 2 extra ticks to make sure that
it executes before spawning (2 instead of 1 so that it definitely
executes for both primary and dummy).
This broke respawn rate limiting and didn't even fix#1828.
When primary tee hits kill tiles, dummy still gets strong hook.
This reverts commit 02f5723321.