Commit graph

361 commits

Author SHA1 Message Date
def 5e2381f746 Remove duplicated Delete button in editor 2014-02-14 20:54:42 +01:00
def 24c5dc3c6a Make editor undo optional because of too many bug reports 2014-02-13 22:27:11 +01:00
def 92ba863ff0 Automatic conversion of tiles to checkpoint teleports 2014-02-12 21:44:05 +01:00
def 9ae59a1923 Fix: Don't delete all files in editor directory but only files starting with undo_ 2014-02-11 19:51:38 +01:00
def 42ed2807cb Add penalty tile 2014-02-09 23:31:29 +01:00
def 391232017a Add evil checkpoint teleports 2014-02-01 22:20:41 +01:00
def e074c52d4b Crude way of preventing crashes with editor undo 2014-01-26 21:50:30 +01:00
def 4f6e2eb11f Only reload map afer saving in editor if we're on localhost 2014-01-24 03:41:30 +01:00
def a031ec343a Editor Undo: Fix some issues 2014-01-19 18:06:56 +01:00
def d092b8007d Add editor undo function (by MAP94) 2014-01-19 04:02:01 +01:00
def 8d2828ed6f Fix: Always render editor quads 2014-01-11 22:57:23 +01:00
def e8fd827b6d Fix crash in editor 2014-01-11 21:23:19 +01:00
def 3e21d31961 Compile errors 2014-01-11 00:54:52 +01:00
def 4a3f75884e Hopefully fix bug with some malformed maps that can make the client crash 2014-01-11 00:52:23 +01:00
def 80b33220bf Fix automapper 2013-12-28 13:59:14 +01:00
def 104939b407 More flexible auto mapping 2013-12-28 01:09:47 +01:00
def da60fb4dc1 Auto mapper: Support 2 flips 2013-12-27 18:32:58 +01:00
def 3eaad43b6b Merge remote-tracking branch 'upstream-teeworlds/0.6' into DDRace
Conflicts:
	bam.lua
	data/languages/index.txt
	src/engine/server/server.cpp
	src/engine/shared/network_server.cpp
	src/game/client/components/chat.cpp
	src/game/client/components/menus_settings.cpp
	src/game/server/entities/character.cpp
	src/game/server/gamecontext.cpp
	src/game/version.h
2013-12-26 18:02:22 +01:00
def 6da8d2146c New mapping entity: Specify number of jumps 2013-08-24 01:03:45 +02:00
def bf518df74d New teleport entities 2013-08-13 04:59:25 +02:00
m!nus ee9a8ce4b7 prevent map editor from crashing if loaded map is invalid 2013-05-26 10:58:03 +02:00
oy f0e09f50d9 improved chat msg spam protection 2013-04-01 20:30:58 +02:00
oy 0e92dd5603 fixed some merge problems 2013-02-24 18:55:55 +01:00
oy 8b4026cbbf fixed last commit
Conflicts:

	src/game/editor/editor.cpp
	src/game/editor/editor.h
2013-02-24 18:26:49 +01:00
BeaR d58afefaae Some graphic batching:
Speed up for displaying debugtext and envelopepreview
(This reduces the performance hit especially for the 'Show Info' mode in the editor)

Conflicts:

	src/engine/client/client.cpp
	src/game/editor/editor.cpp
	src/game/editor/editor.h
2013-02-24 18:23:06 +01:00
BeaR dfd15bc899 Fix Renderingbug:
If u change the alpha value inside a colorenvelope, the tileset-/quad-rendering is messed sometimes
http://i.solidfiles.net/580a9699c4.png(map: run_exchange by delo)
2013-02-24 18:01:01 +01:00
Magnus Auvinen 1711be955b fixed all the errors that the clang static analayzer found 2013-02-24 17:58:34 +01:00
oy 4fb57dea91 fixed editor crash on replacing images. Closes #981 2013-02-24 17:44:45 +01:00
oy ff75c3ba2d fixed some memory leaks in the map editor 2013-02-24 17:41:15 +01:00
GreYFoX cd4ba53bae Merge branch 'master' of git://github.com/teeworlds/teeworlds into DDRace
Conflicts:
	bam.lua
	scripts/build.py
	scripts/make_release.py
	src/engine/server.h
	src/game/client/gameclient.cpp
	src/game/server/gamecontext.cpp
	src/game/server/gamecontext.h
	src/game/server/gamecontroller.cpp
	src/game/server/gamecontroller.h
	src/game/server/player.cpp
	src/game/version.h
2012-04-12 02:09:31 +02:00
SushiTee f737910e0a fixed FillSelection so it actually fills the current selection 2012-01-12 22:03:55 +01:00
SushiTee 65f4416164 added map info 2012-01-10 23:14:24 +01:00
oy a9db705c14 fixed that refocus is done when using Home-key in a editor edit box. Closes #821 2012-01-08 13:36:47 +01:00
oy f8b895181a show animation/grid/zoom level in the map editor. Closes #780 2012-01-08 13:16:19 +01:00
oy bafd22ebe7 show path in the editor file dialog. Closes #786 2012-01-08 13:14:02 +01:00
oy be37147342 fixed border rendering in the editor's image preview. Closes #908 2012-01-08 01:47:53 +01:00
oy 58f5779508 - disabled clipping lines in the tile picker
- fixed aspect ratio of the image in the tile picker
Closes #833
2012-01-08 01:14:52 +01:00
GreYFoX 1446d0980b Merge branch 'master' of git://github.com/oy/teeworlds into DDRace
* Version 1.098a
Conflicts:
	bam.lua
	src/game/client/gameclient.h
	src/game/mapitems.h
2011-12-05 11:32:01 +02:00
Choupom 1efb494169 fixed #791 Ability to disable the magnetic behaviour of the grid 2011-12-04 22:44:06 +01:00
oy 9a03989e84 added "Make an option for each envelope: (a) synchronized (b) starting at join" by Choupom 2011-12-04 14:39:47 +01:00
GreYFoX 5ebf60891c Merge branch 'master' of git://github.com/oy/teeworlds into DDRace 2011-12-01 19:48:09 +02:00
oy e858c9396b renamed a variable 2011-11-29 22:15:27 +01:00
SushiTee c22b6c4b4f fixed selecting of quad points 2011-11-29 22:03:10 +01:00
SushiTee 48d21b61a2 fixed links between tile layer color envelopes when deleting envelopes 2011-11-29 22:01:03 +01:00
GreYFoX 8c103b8c13 * Added a new tile to facilitate solo parts ( works with teams )
* Can now put tiles with the same indexes as in tele or switch layer i game layer but it will drawn to the correct image
* Adjusted Masking to account for Solo players
2011-09-02 20:04:18 +02:00
GreYFoX ff696bad6c Mac Loves Cyclic Includes 2011-08-31 13:56:04 +02:00
Ravomavain 8bd82a3550 Fix DDRace layers in editor 2011-08-26 20:05:18 +02:00
GreYFoX de4a95c5d2 Merge branch 'master' of git://github.com/oy/teeworlds into DDRace0611 2011-08-20 06:50:06 +02:00
SushiTee 2ceb0fde91 fixed editor zooming if gui is not active 2011-08-16 23:15:51 +02:00
oy 2708256186 fixed quad selection via envelope preview 2011-08-16 21:35:00 +02:00
oy f36cc57bdd fixed last commit 2011-08-15 20:12:31 +02:00
Alexandre de5eccef3f Fix Stuffs & clean comments 2011-08-15 18:07:09 +02:00
Alexandre 367bb4b837 Map Editor: Envelope Preview 2011-08-15 18:07:05 +02:00
oy c38c632d06 fixed multiple popup creation in the editor. Closes #836 2011-08-13 19:22:01 +02:00
oy 4e830a71a1 decreased top offset of image add button in the editor. Closes #834 2011-08-13 18:53:41 +02:00
GreYFoX 06afe36db4 Removed old hook through prediction as 0.5.2 servers are no longer compatible
made it possible to load old maps
Enumerated layers
2011-08-13 02:12:40 +02:00
GreYFoX 5b27758650 Removed level stuff
Removed client ID stuff
Removed console stuff
Resolved merge conflicts
Upgraded Banmaster
Cleaned up
2011-08-13 02:11:06 +02:00
GreYFoX 35d16bd58c Merge branch 'master' of git://github.com/oy/teeworlds into DDRace0611
Conflicts:
	src/engine/console.h
	src/engine/server.h
	src/engine/server/server.cpp
	src/engine/shared/config_variables.h
	src/engine/shared/console.cpp
	src/engine/shared/console.h
	src/engine/shared/network_server.cpp
	src/game/client/components/console.cpp
	src/game/client/components/console.h
	src/game/client/components/menus_browser.cpp
	src/game/client/gameclient.cpp
	src/game/editor/editor.cpp
	src/game/editor/editor.h
	src/game/editor/io.cpp
	src/game/editor/layer_tiles.cpp
	src/game/editor/popups.cpp
	src/game/gamecore.cpp
	src/game/mapitems.h
	src/game/server/entities/character.cpp
	src/game/server/entities/laser.cpp
	src/game/server/gamecontext.cpp
	src/game/server/gamecontroller.cpp
	src/game/server/gamecontroller.h
	src/game/server/gamemodes/ctf.cpp
	src/game/server/player.cpp
	src/game/variables.h
2011-08-13 02:01:40 +02:00
Shereef Marzouk c6fd4a2cc5 General whitespace and tab cleanup 2011-08-11 10:59:14 +02:00
oy 5fc5b63dac just list the correct envelope types(colour/pos) when linking an envelope to a quad/tile layer 2011-08-06 22:30:18 +02:00
oy 003c0aa281 fixed aspect ratio in the editor's image preview. Closes #784 2011-08-06 13:08:29 +02:00
oy f1ea039df7 added separator in image menu. Closes #785 2011-08-05 19:52:39 +02:00
oy e5395f00b3 fixed that activating a quad point doesn't align it on the grid and made moving the pivot use the grid. Closes#792 2011-08-05 19:52:37 +02:00
oy fee2c2c452 fixed an overlapping in the editor. Closes #794 2011-08-05 19:52:36 +02:00
oy b7605dd0b5 reset quad point selection when activating a different quad. Closes #819 2011-08-05 19:52:34 +02:00
Shereef Marzouk 2b5c532589 converted white spaces to tabs 2011-08-02 12:14:49 +02:00
GreYFoX 74462d4611 enumerated laser types, made it possible to choose which weapon to disable using switch layer delay variable 2011-07-25 22:16:20 +02:00
oy 6312a2d71c fixed few things in th editor 2011-07-20 22:18:31 +02:00
Choupom 84e5c53432 added color envelope feature for tilemaps 2011-07-20 22:04:13 +02:00
Choupom c2e8bf5035 made a constant for game layer flag 2011-07-20 21:54:23 +02:00
Choupom 188e622373 fixed auto_map.h header guard 2011-07-20 21:54:19 +02:00
SushiTee f7a9e80163 added possibility to collapse groups by double clicking them 2011-07-15 01:03:22 +02:00
SushiTee ef881a5321 added layer/image scrolling via mouse wheel 2011-07-15 01:02:11 +02:00
SushiTee d78c0d66e5 ability to name groups and layers 2011-07-15 00:47:52 +02:00
SushiTee 6cd2ab3887 added grid to editor 2011-07-11 12:03:16 +02:00
oy 7bc07b613f added auto mapping feature by LordSkelethom 2011-07-09 01:09:06 +02:00
oy 7648ba3024 added a different mouse sens for menus/editor 2011-07-03 00:36:07 +02:00
Choupom bf6ca3e33d fixed tiles infos in groups with custom para or offset in editor 2011-06-27 16:50:38 +02:00
Romain Labolle 38f1db1c4f Adding a checkpoint system for teleporters :
* Player go through a Checkpoint tile (29 in tele layer)
* He fall in a Check-Teleporter tile (31 in tele layer)
* Player is teleported to the check-TO (30 in tele layer) that have the same number as the last Checkpoint.
Thus players are teleported to the last checkpoint he passed, regardless of whether he made ​​the map in the right direction or not.

Tele tileset may need some improvement.
Closes Pull Request #52
2011-06-01 17:03:04 +02:00
GreYFoX eb70e55ead Merge branch 'master' of git://github.com/oy/teeworlds 2011-05-17 09:00:25 +02:00
oy 896ef2f235 removed load/save binds in the editor 2011-05-16 19:54:35 +02:00
GreYFoX cc63cf2553 Merge branch 'master' of git://github.com/oy/teeworlds
Conflicts:
	src/engine/external/pnglite/pnglite.c
	src/engine/external/pnglite/pnglite.h
	src/engine/shared/config_variables.h
	src/game/client/components/menus_browser.cpp
	src/game/server/entities/character.cpp
	src/game/server/entities/laser.cpp
	src/game/server/gamecontext.cpp
	src/game/server/player.cpp
	src/game/version.h
2011-05-09 18:36:13 +02:00
oy cd2114c758 fixed problem with the file dialog in the editor 2011-05-09 17:37:04 +02:00
oy 193fb192c5 added maximum zoom level in the editor. Closes #664 2011-05-05 01:53:12 +02:00
oy ca6e129da6 fixed size of characters in editor's tileselection screen on zoom. Closes #665 2011-05-05 01:50:23 +02:00
oy 5fbf6d0bfd fixed compiler warnings. Closes #679 2011-05-05 01:43:27 +02:00
Choupom 0c6f187e3b renamed editor files 2011-05-03 18:45:42 +02:00
GreYFoX d0ed9612e1 Properly done cl_show_entities 2011-04-19 16:32:42 +02:00
GreYFoX a76759eeb5 Fixed a 1 line merge mistake 2011-04-19 14:53:42 +02:00
GreYFoX cbfa9b6679 little cleanup 2011-04-17 18:19:46 +02:00
GreYFoX 4c11e9460b added "fixed brush rotating and flipping for tele and speeduplayer" by SushiTee 2011-04-17 18:00:01 +02:00
oy bda0927a87 disable envelope editor when the picker is shown 2011-04-16 19:00:28 +02:00
GreYFoX 9397c4a55f some make release changes for adding sql server files
Servers are no longer build with SQL by default.
fixed compilation on Mac OS X 10.5
2011-04-15 04:32:53 +02:00
GreYFoX 0df6d0541f Merge branch 'master' of git://github.com/oy/teeworlds into HEAD
Conflicts:
	bam.lua
	src/engine/console.h
	src/engine/server.h
	src/engine/server/server.cpp
	src/engine/shared/config.h
	src/engine/shared/config_variables.h
	src/engine/shared/console.cpp
	src/engine/shared/console.h
	src/game/client/components/binds.cpp
	src/game/client/components/chat.h
	src/game/client/components/console.cpp
	src/game/client/components/console.h
	src/game/client/components/controls.cpp
	src/game/client/components/emoticon.h
	src/game/client/components/maplayers.cpp
	src/game/client/components/menus.h
	src/game/client/components/scoreboard.h
	src/game/client/components/spectator.h
	src/game/client/components/voting.h
	src/game/client/gameclient.cpp
	src/game/client/gameclient.h
	src/game/client/render.h
	src/game/collision.cpp
	src/game/editor/ed_layer_tiles.cpp
	src/game/gamecore.cpp
	src/game/gamecore.h
	src/game/layers.cpp
	src/game/layers.h
	src/game/mapitems.h
	src/game/server/entities/character.cpp
	src/game/server/entities/laser.cpp
	src/game/server/entities/laser.h
	src/game/server/entities/pickup.cpp
	src/game/server/entities/pickup.h
	src/game/server/entities/projectile.cpp
	src/game/server/gamecontext.cpp
	src/game/server/gamecontroller.cpp
	src/game/server/gamecontroller.h
	src/game/server/gameworld.cpp
	src/game/server/gameworld.h
	src/game/server/player.cpp
	src/game/variables.h
2011-04-14 01:27:49 +02:00
oy 06115dd49d added "Whitespace and line Endings cleanup" by GreYFoX 2011-04-13 20:37:12 +02:00
oy 876eac1048 added fix to make [Shift] only change the time of the point and not his value for envelopes in map editor by Choupon 2011-04-13 17:47:02 +02:00
GreYFoX f7f6058a92 Merged Oy, Cleaned up, removed some useless features and code parts
Added Icon by landil
alot more...
2011-04-09 22:32:17 +02:00
oy 693bd39e77 added quad positioning in the editor 2011-03-29 12:08:46 +02:00
oy eaef2ce48a added notification for unsaved map data and a confirmation for overwriting an existing map in the editor. Closes #115 2011-03-22 00:31:42 +01:00
oy 588a411666 added a popup to create a new folder in the editor's file dialog and show an error if it fails 2011-03-20 22:53:50 +01:00