Commit graph

755 commits

Author SHA1 Message Date
def c66201dd22 Editor: Get rid of some debugging output 2020-08-08 12:09:03 +02:00
def 8174dfa779 Editor: Support up/down keys to switch layers
Also with shift to add layers

As suggested by Lady Saavik
2020-08-08 12:06:17 +02:00
def 02f6e7081a Right click: Don't remove selection of layers 2020-08-08 10:33:18 +02:00
Fireball ab9b96ddb2 Backported fix for Text() incorrect parameter type (int -> float)
The original fix was done by @oy for 0.7.4.
2020-07-15 20:49:14 +01:00
Fireball b1c17c3248 Backported fix for TextWidth() parameter mix-up
Fixes #2511 (Stack-buffer-overflows in some UIs).
The original fix was done by @oy for 0.7.4.
2020-07-15 20:48:29 +01:00
bors[bot] de328c1360
Merge #2301
2301: map_convert_07: Check image width for divisibility by 16 r=heinrich5991 a=def-

As noticed on Sunny Land.

> [5:31 PM] redix: in theory it should be enough if width and height are divisible by 16

Now running this over our maps and fixing them manually.

Co-authored-by: def <dennis@felsin9.de>
2020-06-23 23:30:34 +00:00
def 6cfc6adc83 Make ctrl-s/ctrl-l etc work everywhere in editor (fixes #2302)
instead of just in the layers view
2020-06-21 01:44:01 +02:00
def c99d791f4b Add warning in editor for image widths 2020-06-21 01:14:36 +02:00
def cf7dad8125 Get rid of the clamp that breaks most editor value selection 2020-05-30 09:09:01 +02:00
def 6887b0ff3b Fix image/sound selection in editor
Follow-up to https://github.com/ddnet/ddnet/pull/2186

Thanks to Cøke for notifying me
2020-05-28 10:09:29 +02:00
def fd67259b77 Silence GCC warning
src/game/editor/auto_map.h:47:9: warning: ‘*((void*)& NewConf +16)’ may be used uninitialized in this function [-Wmaybe-uninitialized]

I don't think it's an actual problem
2020-05-23 18:11:35 +02:00
Zwelf 32085a091d Remove unused declaration 2020-05-22 16:38:20 +02:00
Andrii e78b8ac6d8 fix format issues 2020-05-21 00:44:52 +02:00
Andrii ed0b15859a follow naming convention 2020-05-21 00:44:52 +02:00
Andrii 0505a0b577 code formatting 2020-05-21 00:44:52 +02:00
Andrii ab79036873 Set camera position on LoadCurrentMap 2020-05-21 00:44:52 +02:00
Andrii e1828b88ab fix more format failures 2020-05-21 00:44:41 +02:00
Andrii 4f62389eda follow naming convention 2020-05-21 00:44:41 +02:00
Andrii 1ae3d5e69c add key binding description to find empty slot button 2020-05-21 00:44:41 +02:00
Andrii e132fac612 hide Entities popup after item selected 2020-05-21 00:44:41 +02:00
Andrii df6e7ef454 add condition for animations 2020-05-21 00:44:41 +02:00
Andrii b24f12cec8 fix previously made mistake 2020-05-21 00:44:41 +02:00
Andrii 29f093841c add switch empty slot finder button 2020-05-21 00:44:41 +02:00
Andrii 192d118c85 add binding for teleFindEmpty button 2020-05-21 00:44:41 +02:00
Andrii 1c870a3e1b fix some tele number picker issues 2020-05-21 00:44:41 +02:00
Andrii 1a5f0ed6a2 use shift instead of alt for load current map 2020-05-21 00:44:41 +02:00
Andrii 0f1af41911 add binding for tele/switch/speedup/tune button 2020-05-21 00:44:41 +02:00
Andrii d3df450715 add more conditions to menu rendering 2020-05-21 00:44:41 +02:00
Andrii c9afec083d add toggle grid key binding 2020-05-21 00:44:41 +02:00
Andrii f71c886e34 minor refactor 2020-05-21 00:44:41 +02:00
Andrii 63f185fe94 add LoadCurrentMap key binding 2020-05-21 00:44:41 +02:00
patiga 3f8bebd7af boundary check on curve type label in editor, avoids client crash 2020-05-19 16:52:30 +02:00
patiga 4bbd019423 fix whitespaces 2020-05-18 00:33:35 +02:00
patiga 359257f73a write automapper version, was not initialized 2020-05-17 23:28:10 +02:00
def b480492ded Don't count freshly loaded map as modified (fixes #2178)
The reason is that we increased the sensitivity of the modified flag to
include adding layers and groups, and simply loading the map already
adds those, so every loaded map was considered modified.
2020-05-16 08:17:50 +02:00
Learath d2498f257c Stateful editing 2020-02-28 18:25:27 +03:00
Learath f2103881c8 Add shift by, fix id overlap 2020-02-28 15:33:32 +03:00
Learath a50e59d4f6 Allow editing colors, add warning 2020-02-27 18:02:36 +03:00
Learath f679fbfbc5 Allow editing multiple tile layer props 2020-02-27 16:53:12 +03:00
bors[bot] 8ab8834ccb
Merge #2048
2048: Display envelope name in popups r=12pm a=Learath2

A dropdown would've worked better, but we don't have one

Co-authored-by: Learath <learath2@gmail.com>
2020-01-23 20:54:49 +00:00
Learath e567fde9d7 Names aren't unique, thinner popup 2020-01-23 21:24:48 +01:00
Learath a2eee9a8db Truncate properly 2020-01-23 20:48:42 +01:00
Learath 2abe4fbcfb Display envelope name 2020-01-23 20:27:01 +01:00
12pm 9dcfcc8f10 Modify envelope index when appending maps
fixes #2044
2020-01-23 18:30:55 +01:00
ChillerDragon 949aa124e9 Overkill optimize editor code runs 200 fps faster 2020-01-19 17:48:07 +01:00
12pm 82ac6091eb Fix rotating rotatable tiles in switch layer 2020-01-17 18:22:41 +01:00
Corantin H a73525361b Fix del key removing commands while in editbox 2020-01-16 15:01:45 +01:00
ChillerDragon 928e5407eb Style 'void foo() {' -> 'void foo()\n{' 2019-12-21 14:35:09 +01:00
Aerll 9f4721b74b
Fix: automapper skips tiles when it shouldn't
In case of something like: INDEX 0 OR 1 all tiles need to be automapped.
2019-12-05 15:28:35 +01:00
bors[bot] 33d88f647c
Merge #1974
1974: more typesafty in the graphics. introduced the IGraphics::CTextureHandle r=def- a=ChillerDragon

Edited by @ChillerDragon to fit in ddnet
(cherry picked from commit cb95e8dfe8)

Co-authored-by: Magnus Auvinen <magnus.auvinen@gmail.com>
2019-11-27 17:55:45 +00:00
bors[bot] d589f266dc
Merge #1973
1973: Rename rifle to laser r=def- a=ChillerDragon

This makes it easier to copy code from/to 0.7
23df3c609e

For the user only the rcon command to give/remove ``laser``/``unlaser`` changes.

Co-authored-by: ChillerDragon <chillerdragon@gmail.com>
2019-11-27 17:36:03 +00:00
Magnus Auvinen 6a6a5f00c9 more typesafty in the graphics. introduced the IGraphics::CTextureHandle
Edited by @ChillerDragon to fit in ddnet
(cherry picked from commit cb95e8dfe8)
2019-11-22 18:08:37 +01:00
ChillerDragon 96c9b1ab73 Rename rifle to laser
This makes it easier to copy code from/to 0.7
23df3c609e
2019-11-22 15:37:18 +01:00
ChillerDragon 227a223c32 Fix a few names in popups 2019-11-22 12:28:34 +01:00
Learath ba12250892 Constrain ValueSelector to integer multiples of Step 2019-09-22 14:21:17 +03:00
Learath 37d9e4fa26 Add a saner way to select angles. Close #1916 2019-09-20 23:57:35 +03:00
Learath 918003911c Fix bug handling speedup brushes 2019-09-20 21:52:28 +03:00
heinrich5991 1e2b8a4a3e Replace str_comp_num with str_startswith 2019-07-31 21:20:03 +02:00
12pm 5f7a09dfe3 Correctly embed replacing images 2019-07-17 03:00:09 +02:00
ChillerDragon 6172a9dca0 Use the float type explicitly 2019-07-08 23:08:42 +02:00
heinrich5991 b90dd43118 Fix -Wdeprecated-copy from GCC9 2019-06-26 11:53:39 +02:00
fokkonaut 18e704017c Add missing letter to explanations 2019-06-02 18:01:28 +02:00
bors[bot] a2f44299e0 Merge #1678
1678: Handle colors in console r=def- a=Learath2

DEPENDS: #1654 

A better way to fix #1581 possibly deprecates #1597 

Co-authored-by: Learath <learath2@gmail.com>
2019-04-30 19:39:56 +00:00
12pm 3f76e17830 Fix FillSelection with no selected brush
As reported by BannZay on Discord
2019-04-30 14:24:13 +02:00
Learath 6c371a9a57 Even more refactoring 2019-04-27 01:11:15 +03:00
Learath 15058330fa Don't inherit from vector, more cleanup 2019-04-27 00:47:34 +03:00
Learath 93d14a1eca Inconvenience for windows 2019-04-26 22:36:49 +03:00
Learath 65a17599e1 Add ColorHSVA, phase out more vec3's 2019-04-26 15:06:32 +03:00
Dennis Felsing ab8b807c5d Shorten strings correctly (fixes #1652)
Using a string to format itself is undefined behaviour.
2019-04-25 08:19:31 +02:00
trml 0b3f3b03b5 Rewrite of prediction code, with additional prediction 2019-04-21 16:12:20 +02:00
12pm 7901cc26ad More reasonable layer size limits 2019-04-17 21:48:23 +02:00
12pm 50236ca45c Add editor copy & paste 2019-04-17 21:47:52 +02:00
def 9f3df78cae Fix typo 2019-04-16 20:37:12 +02:00
def f1cf222e95 Editor: Don't enter directory name in filename in save menu 2019-04-13 13:21:05 +02:00
def 598c8cf1c6 Editor: Left align "New folder" button in save menu 2019-04-13 13:21:00 +02:00
def 87f588d8a3 Editor: Don't jump to first entry in file list when editing
Fixes saving a new map when a subdirectory already exists
2019-04-13 13:20:56 +02:00
bors[bot] 826a7781ae Merge #1621
1621: Actually enable -Wuseless-cast r=heinrich5991 a=def-

It's not supported in C and we only checked using a C compiler.

Co-authored-by: Dennis Felsing <dennis@felsin9.de>
2019-04-12 00:08:19 +00:00
12pm a1dd2e45a5 Fix non destructive drawing with hookthrough shortcut
Fixes #1623
2019-04-11 21:43:22 +02:00
Dennis Felsing cde07b420b Implement changes suggested by -Wuseless-cast
But don't enable it yet because I'm not sure what the best way is.
2019-04-11 19:54:43 +02:00
def 94f3d97ddf Remove unmaintained Android code (fixes #1575) 2019-04-10 19:40:50 +02:00
def 11127f9344 Release fixes 2019-04-10 17:57:56 +02:00
Dennis Felsing 2d69935a6b Add explanations for TILE_THROUGH_CUT/ALL/DIR 2019-04-10 15:48:23 +02:00
Dennis Felsing bdb579330d Improve game tile explanations a bit
As suggested by Bojidar and jao
2019-04-09 14:23:40 +02:00
def 05fe69751d Add jao's explanations for telegun 2019-04-08 22:36:47 +02:00
def eda16acbca Explain game tiles and entities in editor (fixes #1600)
- Explanations by Lady Saavik taken from https://ddnet.tw/explain/
- CCW/CW were mixed up in enum names, fixed
- Make sure that the texts fits, otherwise reduce font size
- Still need explanations for Portal tiles
2019-04-08 19:39:56 +02:00
def 9df30dc235 Localize mentions 2019-04-06 15:18:40 +02:00
12pm 98bfeb3e72 Notify about chat mentions in editor 2019-04-06 11:32:50 +02:00
12pm 4efc0e3b82 Make world offset calculation more accurate
Noticed that after some time groups with a parallax different than 100 were incorrectly rendered in the editor
2019-04-03 01:05:38 +02:00
bors[bot] 5c919b6aab Merge #1549
1549: Allow editing texture UV offsets in Quad properties r=def- a=bojidar-bg

Partial manual cherrypick of de82ad7a26.

Co-authored-by: Bojidar Marinov <bojidar.marinov.bg@gmail.com>
2019-03-29 13:11:18 +00:00
Bojidar Marinov 6ca6fce0b2
Allow editing texture UV offsets in Quad properties.
Manual cherrypick of de82ad7a26, original code by @cinaera
2019-03-29 13:38:21 +02:00
12pm 427171bb17 Merge "Add Quad/Sound" + shortcut to add them at mouse position, add quads true to size 2019-03-28 13:41:07 +01:00
12pm 0abbba4c5d Add non-destructive brush drawing
New brush draw mode that doesn't override existing tiles. Empty brush still acts as an eraser. Button and ctrl+d shortcut to toggle it.
2019-03-26 19:19:25 +01:00
bors[bot] 958778b441 Merge #1531
1531: Don't rotate static game tiles and fix switch rotation r=def- a=12pm

Should be handy for mapping.
Can be disabled by activating unused tiles (don't think it's worth a separate toggle and if you want to do it, you're doing something unusal)

Co-authored-by: 12pm <30786226+12pm@users.noreply.github.com>
2019-03-24 19:43:27 +00:00
12pm 4ca69a39de Default layer names to the selected image/sound
And don't paste default names into the edit field
2019-03-24 03:22:29 +01:00
12pm dff702bd2c Don't rotate static game tiles and fix switch rotation
Should be handy for mapping.
Can be disabled by activating unused tiles (don't think it's worth a separate toggle and if you want to do it, you're doing something unusal)
2019-03-23 01:11:32 +01:00
def 1e4890c499 More error checking in system.c (fixes #1317) 2019-03-19 23:16:29 +01:00
Dennis Felsing 1fec65572b
Merge pull request #1500 from 12pm/extraeditor-fix
Fix editor render glitch
2019-03-18 07:58:12 +01:00
12pm 90e2b355ae Fix editor render glitch 2019-03-18 02:34:24 +01:00
12pm 8fb77f1a26 Fit sound name in select button too 2019-03-18 01:14:32 +01:00
12pm ffe50b3b25 Don't change active edit box corners to default 2019-03-12 22:25:01 +01:00