Commit graph

14089 commits

Author SHA1 Message Date
Ravie 41ea78ac56 Simpler visuals code 2022-02-28 23:45:57 +01:00
bors[bot] 60fbe85836
Merge #4766
4766: Fix specteam 1 not showing teammates while spectating/freecam in solo r=def- a=sjrc6

I believe this is the correct solution to https://github.com/ddnet/ddnet/issues/4646. 

I think the only reason specteam was working is because the CanCollide check would return false for tees outside your team most of the time (since they don't collide). But when you are in solo then you can't collide with anyone, so you won't even be able to see your own team in freecam.

## Checklist

- [x] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: Tater <Mr.Potatooh@gmail.com>
2022-02-28 19:41:04 +00:00
Tater 959e7c2763 Fixed specteam 1 not showing teammates while spectating/freecam in solo 2022-02-28 12:47:01 -06:00
Dennis Felsing 3cd7058fe6 Show correct server address when connecting 2022-02-28 19:38:59 +01:00
bors[bot] b3e7164905
Merge #4764
4764: Support NO_COLOR environment variable r=heinrich5991 a=def-

<!-- What is the motivation for the changes of this pull request -->
See also https://no-color.org/
## Checklist

- [ ] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: def <dennis@felsin9.de>
2022-02-27 09:56:25 +00:00
def fd44f4523a Support NO_COLOR environment variable 2022-02-27 09:30:51 +01:00
Ravie 603089754f Some fixes 2022-02-27 00:44:34 +01:00
Ravie 2745c1a694 Knife tool 2022-02-26 18:49:06 +01:00
def a85d2f3d54 Set gfx_opengl_major 1 as default on 32bit x86
Multiple reports that BiT3 doesn't load with higher OpenGL
2022-02-26 11:53:03 +01:00
bors[bot] ce3539e285
Merge #4760
4760: Update local hook collision line every frame.  r=def- a=sjrc6

Changed the data source for local player angle so it updates every frame instead of once per tick.

I tested and it's still accurate even when mouse position is very close to the center. 

## Checklist

- [x] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [x] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: Tater <Mr.Potatooh@gmail.com>
2022-02-25 13:27:52 +00:00
Tater ccc23161f6 Update players.cpp
Local Hook Collision line updates every frame instead of every tick
2022-02-25 06:22:51 -06:00
bors[bot] a8e8619af7
Merge #4759
4759: Add module offset r=def- a=Jupeyy

Get module offset, so we can at least recover the DDNet.exe paths:
`Error occurred on Wednesday, February 23, 2022 at 20:34:57. (with offset 00007FF7C4A00000)`
(Address - Offset) + (Image-Base)
(ImageBase  = winedump -f DDNet.exe (image base: usually 0x140000000)

Tested on windows 64-bit

08ab91c489

ez download from github actions:
https://github.com/Jupeyy/drmingw/actions/runs/1889238377

## Checklist

- [ ] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: Jupeyy <jupjopjap@gmail.com>
Co-authored-by: Dennis Felsing <dennis@felsin9.de>
2022-02-24 10:59:52 +00:00
Dennis Felsing af36070c91 Update ddnet-libs, fix shellcheck 2022-02-24 10:51:31 +01:00
Jupeyy 8bed1c7267 Add module offset 2022-02-24 10:45:58 +01:00
bors[bot] 03fc4d8f6e
Merge #4758
4758: Fix logging into rcon with dummy r=def- a=heinrich5991

Fixes #4721.

<!-- What is the motivation for the changes of this pull request -->

## Checklist

- [x] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: heinrich5991 <heinrich5991@gmail.com>
2022-02-23 21:28:28 +00:00
heinrich5991 eff9abf769 Fix logging into rcon with dummy
Fixes #4721.
2022-02-23 20:42:08 +01:00
bors[bot] ba0e4a44bc
Merge #4756
4756: Drop non RGBA image in skins r=def- a=Chairn

[src/game/client/components/skins.cpp](https://github.com/ddnet/ddnet/compare/master...Chairn:pr_skin?expand=1#diff-ae0c2e268081e8cb36b27c928f0daa590313583f43469bd486e63140404f360d) is using some fixed step suitable for RGBA png but it can be given a RGB which surprisingly doesn't crash it. Anyway, RGB pictures cannot be used as skins:
![image](https://user-images.githubusercontent.com/10178629/155204240-41ea5b9a-bd31-4208-abbd-47834998044c.png)


## Checklist

- [x] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: Chairn <chairn.nq@hotmail.fr>
2022-02-22 23:41:20 +00:00
Chairn c0d398df38 CheckImageFormatRGBA --> IsImageFormatRGBA 2022-02-23 00:39:31 +01:00
Chairn 0ea66bca57 Clang format 2022-02-22 20:21:43 +01:00
Chairn 76064bd1c8 Drop non RGBA images 2022-02-22 20:21:34 +01:00
bors[bot] 883c17cd2c
Merge #4741
4741: Validate variables of the snap-item base class r=def- a=Robyt3

See https://github.com/teeworlds/teeworlds/pull/2688.

Fixes 

```
/src/game/client/components/players.cpp:95:102: runtime error: index 552473416 out of bounds for type 'CCharacterInfo [64]'
    #0 0x5575323d614b in CPlayers::RenderHook(CNetObj_Character const*, CNetObj_Character const*, CTeeRenderInfo const*, int, float) /src/game/client/components/players.cpp:95
    #1 0x557532401969 in CPlayers::OnRender() /src/game/client/components/players.cpp:701
    #2 0x5575324ec369 in CGameClient::OnRender() /src/game/client/gameclient.cpp:598
    #3 0x557531bf1310 in CClient::Render() /src/engine/client/client.cpp:1179
    #4 0x557531c42a48 in CClient::Run() /src/engine/client/client.cpp:3152
    #5 0x557531ca0c1a in main /src/engine/client/client.cpp:4424
    #6 0x7f6fc51340b2 in __libc_start_main (/lib/x86_64-linux-gnu/libc.so.6+0x270b2)
    #7 0x557531a3576d in _start (/build-asan/DDNet+0x1bc076d)
```

## Checklist

- [X] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [X] Considered possible null pointers and out of bounds array indexing
- [X] Changed no physics that affect existing maps
- [X] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: Redix <redix@hotmail.de>
2022-02-21 19:16:21 +00:00
bors[bot] 2915f4b4bd
Merge #4730
4730: Add link to doxygen generated docs hosted on wiki.ddnet.tw r=def- a=edg-l

I plan on documenting more stuff (in a manner that `@heinrich5991` is fine with it) so i think it would be great to mention it on the readme.

The docs are regenerated every 30 minutes using latest master.


Co-authored-by: Edgar <git@edgarluque.com>
2022-02-21 17:03:51 +00:00
Edgar b96379bbce
ups 2022-02-21 17:58:24 +01:00
Dennis Felsing e2c48ec47e Don't try to send messages outside of sv_max_clients (fixes# 4750) 2022-02-21 16:33:53 +01:00
Dennis Felsing cc4be4b3b1 s/errornous/erroneous/g 2022-02-21 15:54:55 +01:00
Edgar 7889b2ed77
Update README.md 2022-02-21 11:18:57 +01:00
Dennis Felsing 8787bbc2ce Fix test run instructions
As reported by ReiTW
2022-02-21 09:46:05 +01:00
bors[bot] 4581233882
Merge #4746
4746: Fix listbox item double click behavior r=def- a=Robyt3

Closes #4745.

## Checklist

- [X] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: Robert Müller <robytemueller@gmail.com>
2022-02-20 19:24:01 +00:00
Robert Müller 9ebb85f520 Fix listbox item double click behavior 2022-02-20 19:58:24 +01:00
bors[bot] 2fd4389311
Merge #4740
4740: Update French flag (fixes #4738) r=Jupeyy a=def-

by Nouaa

Blue color was changed recently

<!-- What is the motivation for the changes of this pull request -->

## Checklist

- [x] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: def <dennis@felsin9.de>
2022-02-20 10:11:36 +00:00
bors[bot] bd30039ba9
Merge #4742
4742: Update Scottish flag (fixes #4739) r=Jupeyy a=def-

by SoulyVEVO

<!-- What is the motivation for the changes of this pull request -->

## Checklist

- [x] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: def <dennis@felsin9.de>
2022-02-20 09:55:23 +00:00
bors[bot] 4584eb1fda
Merge #4743
4743: Fix broken checkbox r=def- a=simpygirl

Fixes broken checkbox, occurs when cl_show_hook_coll_other is set to 2.

## Checklist

- [x] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: simpygirl <simpygirl@fedora.email>
Co-authored-by: def <dennis@felsin9.de>
2022-02-20 09:41:29 +00:00
def cf23a73891 Fix style 2022-02-20 10:41:06 +01:00
bors[bot] eed7f9dfe0
Merge #4744
4744: Update and improve the Swedish translations r=def- a=simpygirl

## Checklist

- [x] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: simpygirl <simpygirl@fedora.email>
2022-02-20 09:14:10 +00:00
simpygirl 7034c5c47b Update Swedish translations 2022-02-20 05:02:04 +01:00
simpygirl 4e7b82a3fd Fix broken checkbox 2022-02-20 04:04:47 +01:00
def 9033607361 Update Scottish flag (fixes #4739)
by SoulyVEVO
2022-02-20 00:40:38 +01:00
def e3fff411d8 Update French flag (fixes #4738)
by Nouaa

Blue color was changed recently
2022-02-20 00:38:06 +01:00
bors[bot] 88c8884daa
Merge #4737
4737: Refactoring of g_Config.m_SvTeam, See #4601 r=def- a=C0D3D3V

This is just a small refactoring of g_Config.m_SvTeam as requested in #4601. Makes the code a little more readable. I'm not sure if `src/game/teamscore.h` is the best place for the enum (I'm not that familiar with the codebase yet), any opinions?


## Checklist

- [x] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [x] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: c0d3d3v <c0d3d3v@mag-keinen-spam.de>
2022-02-19 23:37:47 +00:00
Redix a121a53e26 Fix validation range of m_HookedPlayer in character snap items 2022-02-19 20:08:05 +01:00
Redix 5efa50ca28 Validate variables of the snap-item base class 2022-02-19 20:08:05 +01:00
c0d3d3v eac2d731b6
Refactoring of g_Config.m_SvTeam, See #4601 2022-02-19 18:11:15 +01:00
bors[bot] 40380d088f
Merge #4713
4713: Give the condition waits proper conditions r=def- a=Jupeyy

<!-- What is the motivation for the changes of this pull request -->

## Checklist

- [ ] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: Jupeyy <jupjopjap@gmail.com>
2022-02-19 12:48:40 +00:00
bors[bot] e79c166259
Merge #4697
4697: Show key presses in nameplates r=def- a=C0D3D3V


As described in [x](https://github.com/ddnet/ddnet/issues/4589) the arrows that show the key presses of the players are not visible in many situations, this is now my attempt to fix this by including the arrows in the nametags.

~~Also, I created a new option called `cl_show_direction_below` to show the arrows below the player. We can discuss whether this is useful, or whether it should simply be displayed as before only above the player.~~

## Checklist

- [x] Tested the change ingame
- [x] Provided screenshots if it is a visual change
https://streamable.com/czk2ht
See also https://github.com/ddnet/ddnet/issues/4589
- [x] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [x] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: c0d3d3v <c0d3d3v@mag-keinen-spam.de>
2022-02-19 12:36:50 +00:00
c0d3d3v d43ed14897
render key presses independent of m_ClNameplates 2022-02-19 13:31:34 +01:00
bors[bot] a5b3bd9fa0
Merge #4733
4733: Fix MinGW warnings (fixes #4731) r=Jupeyy a=def-

`@Jupeyy` `@Robyt3` `@Zwelf` 

## Checklist

- [ ] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: Dennis Felsing <dennis@felsin9.de>
2022-02-19 08:51:54 +00:00
bors[bot] 3f729ea2bd
Merge #4736
4736: Add live freeze graphics in switch layer (fixes #4735) r=Jupeyy a=def-

<!-- What is the motivation for the changes of this pull request -->

## Checklist

- [x] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: Dennis Felsing <dennis@felsin9.de>
2022-02-19 08:37:09 +00:00
Dennis Felsing 4de7f74dda Add live freeze graphics in switch layer (fixes #4735) 2022-02-19 00:15:09 +01:00
bors[bot] 501364cffe
Merge #4734
4734: No chat messages for live freeze r=Jupeyy a=def-

Since you have visual indication already, as suggested by fokkonaut and
Konsti

<!-- What is the motivation for the changes of this pull request -->

## Checklist

- [ ] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: Dennis Felsing <dennis@felsin9.de>
2022-02-18 17:11:17 +00:00
bors[bot] b793e1e41b
Merge #4729
4729: Add exception handling for Windows r=def- a=Jupeyy

Only tested on wine yet.

I am using https://github.com/jrfonseca/drmingw

We don't need to ship debug symbols, but need to keep a copy of DDNet.exe with debug symbols. Using addr2line works on the addresses printed by this tool.

currently crash reports go into %appdata%/Teeworlds/dumps (that dir seems to be rarely used anyway, but can also change to /crashlogs or smth)



## Checklist

- [ ] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: Jupeyy <jupjopjap@gmail.com>
Co-authored-by: Dennis Felsing <dennis@felsin9.de>
2022-02-18 13:51:58 +00:00