2199: Fix storing incomplete game uuid on /save r=heinrich5991 a=Zwelf
Previously the formatted game uuid was cut off after 15 bytes. Therefore only 52 out of 128 bit of the uuid were stored.
introduced in 69fd7f1767
Tested /save and /load afterwards. /load shouldn't be affected at all, because the uuid isn't parsed anyway.
Co-authored-by: Zwelf <zwelf@strct.cc>
2192: Reserve bytes for the type and token r=heinrich5991 a=Learath2
I'm guessing this also caused #2149
It just required a weird combination of players and name length to trigger (or max packet)...
Co-authored-by: Learath <learath2@gmail.com>
2191: write automapper version, was not initialized r=heinrich5991 a=Patiga
write automapper version, was not initialized
Co-authored-by: patiga <patigatus21@gmail.com>
2180: Don't count freshly loaded map as modified (fixes#2178) r=Learath2 a=def-
The reason is that we increased the sensitivity of the modified flag to
include adding layers and groups, and simply loading the map already
adds those, so every loaded map was considered modified.
Co-authored-by: def <dennis@felsin9.de>
The reason is that we increased the sensitivity of the modified flag to
include adding layers and groups, and simply loading the map already
adds those, so every loaded map was considered modified.
2161: Small prediction fixes/update r=def- a=trml
I looked through the latest changes in the server code, and made some updates to the prediction with it. This includes the hammer-out-of-freeze server fix and a small fix for stopper prediction. Also cleaned up some code, and fixed predicted smoke-trails slightly so they don't go through walls in certain cases.
Co-authored-by: trml <trml@users.noreply.github.com>
2164: Fix empty sound (fixes#2163) r=heinrich5991 a=def-
The problem was that the string is empty after going through the trim, thus the main displaying loop doesn't run, but the sound still does. Verified that it works.
Co-authored-by: def <dennis@felsin9.de>