c0d3d3v
d125c91825
send normal shields to old clients
2022-06-02 15:27:57 +02:00
trml
95c4c2db1c
Move switch state to gamecore
2022-06-02 00:51:25 +02:00
Robert Müller
7474ca201f
Remove dead code
2022-05-31 19:32:07 +02:00
Robert Müller
06cd4e9ab3
Organize game-server includes
2022-05-29 21:24:43 +02:00
Dennis Felsing
298287fb4e
Implement shields that remove specific weapon ( fixes #4572 )
...
Thanks to Cellegen for graphics.
Functionality works, still a bit buggy sprite display, maybe someone can
quickly spot what I'm doing wrong
2022-04-28 16:49:32 +02:00
Chairn
21e64cbdcb
Added external linkage instead of static const
2022-04-03 01:12:27 +02:00
def
8134f9fa55
Enable -Wshadow=local
...
> Warn when a local variable shadows another local variable or parameter.
Found one actual bug in graphics_threaded.cpp
Should reduce confusion in the future when reading source code
2022-03-20 13:24:34 +01:00
c0d3d3v
e01b1c5b3d
use TEAM_SPECTATORS and SPEC_FREEVIEW instead of -1
2022-03-07 22:16:28 +01:00
c0d3d3v
3438642dd8
fix 4781 and refactor of the client id for server demos
2022-03-07 19:03:43 +01:00
trml
ae8ccdf97a
Don't send entityex to old clients or for stationary pickups
2021-11-06 12:13:42 +01:00
fokkonaut
5d86646985
Fix pickup network clipping
2021-10-26 15:34:00 +02:00
trml
e2dbba3146
Network clipping for entityex in CPickup and CProjectile, snap gamecontroller before gameworld, bound checks for switchers in client
2021-10-25 02:34:28 +02:00
trml
8448f9ef04
Predict switch projectiles and pickups, make blinking effect client-side
2021-09-19 14:14:00 +02:00
trml
c194c7e710
Send extended entity info
2021-09-13 22:22:02 +02:00
Edgar
1148d0aaa4
fix style
2021-08-15 10:11:00 +02:00
Edgar
34bf70ab5f
Fix collecting weapon in solo part not making any sound.
...
Fixes #3822
2021-08-15 09:12:59 +02:00
def
cd8e67df66
Handle switch number 0
...
Thanks to ReD for report
2021-01-20 20:00:25 +01:00
Alexander Akulich
b0db610a47
Entities: Get rid of direct m_ID access
2021-01-10 14:25:12 +03:00
Alexander Akulich
035a50dd0b
Entities: Get rid of direct m_ProximityRadius access
2021-01-10 14:25:12 +03:00
Alexander Akulich
f16937b361
gamecontext.h: Remove unused player.h include
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See the upstream commit 24bda2faa0
2021-01-10 14:25:12 +03:00
Alexander Akulich
164cb9907a
player.h: Remove unused character.h include
...
See the upstream commit 24bda2faa0
2021-01-10 14:25:12 +03:00
def
3be8a592e5
Run clang-format
...
Purely automatic change. In case of conflict with this change, apply the
other change and rerun the formatting to restore it:
$ python scripts/fix_style.py
2020-09-26 21:50:15 +02:00
Tim Schumacher
442148a194
Begin work on 0.7 support
2020-06-19 20:27:15 +03:00
fokkonaut
da72907b79
Fix ninja not getting removed
2020-03-24 21:43:26 +01:00
fokkonaut
69a6e94833
Fix two bugs
2020-03-17 13:55:30 +01:00
fokkonaut
d22a1a8f06
Remove setting ammo for freeze to 0
2020-03-16 11:52:53 +01:00
ChillerDragon
96c9b1ab73
Rename rifle to laser
...
This makes it easier to copy code from/to 0.7
23df3c609e
2019-11-22 15:37:18 +01:00
Learath
5626259b27
Rework pause. Fixes force_pause
2017-04-09 00:20:41 +02:00
necropotame
b8e4e5beea
Fix style in several places
2017-03-22 19:45:14 +01:00
BannZay
a96ebde93a
getting jetpack through remote
2016-10-10 15:18:06 +03:00
def
3804c16f02
Fix a bunch of crashes on server demo recording
2014-09-26 03:20:47 +02:00
def
94c3547b0f
Fix: armor does not switch away from pistol
2014-06-17 23:55:23 +02:00
def
d158267e92
Better broadcasting for spectators
2014-01-13 17:00:49 +01:00
def
28980ef2ba
Hopefully fix 64 players
2014-01-02 01:56:09 +01:00
GreYFoX
cd4ba53bae
Merge branch 'master' of git://github.com/teeworlds/teeworlds into DDRace
...
Conflicts:
bam.lua
scripts/build.py
scripts/make_release.py
src/engine/server.h
src/game/client/gameclient.cpp
src/game/server/gamecontext.cpp
src/game/server/gamecontext.h
src/game/server/gamecontroller.cpp
src/game/server/gamecontroller.h
src/game/server/player.cpp
src/game/version.h
2012-04-12 02:09:31 +02:00
oy
dfe91338f0
added pause command. Closes #15
2012-01-10 00:49:31 +01:00
GreYFoX
df0798a673
Fixed pickup sounds. Closes #111
2011-11-08 14:15:31 +02:00
GreYFoX
7e24be5d83
Version 1.091a
2011-08-31 12:10:15 +02:00
GreYFoX
0df6d0541f
Merge branch 'master' of git://github.com/oy/teeworlds into HEAD
...
Conflicts:
bam.lua
src/engine/console.h
src/engine/server.h
src/engine/server/server.cpp
src/engine/shared/config.h
src/engine/shared/config_variables.h
src/engine/shared/console.cpp
src/engine/shared/console.h
src/game/client/components/binds.cpp
src/game/client/components/chat.h
src/game/client/components/console.cpp
src/game/client/components/console.h
src/game/client/components/controls.cpp
src/game/client/components/emoticon.h
src/game/client/components/maplayers.cpp
src/game/client/components/menus.h
src/game/client/components/scoreboard.h
src/game/client/components/spectator.h
src/game/client/components/voting.h
src/game/client/gameclient.cpp
src/game/client/gameclient.h
src/game/client/render.h
src/game/collision.cpp
src/game/editor/ed_layer_tiles.cpp
src/game/gamecore.cpp
src/game/gamecore.h
src/game/layers.cpp
src/game/layers.h
src/game/mapitems.h
src/game/server/entities/character.cpp
src/game/server/entities/laser.cpp
src/game/server/entities/laser.h
src/game/server/entities/pickup.cpp
src/game/server/entities/pickup.h
src/game/server/entities/projectile.cpp
src/game/server/gamecontext.cpp
src/game/server/gamecontroller.cpp
src/game/server/gamecontroller.h
src/game/server/gameworld.cpp
src/game/server/gameworld.h
src/game/server/player.cpp
src/game/variables.h
2011-04-14 01:27:49 +02:00
oy
06115dd49d
added "Whitespace and line Endings cleanup" by GreYFoX
2011-04-13 20:37:12 +02:00
GreYFoX
f7f6058a92
Merged Oy, Cleaned up, removed some useless features and code parts
...
Added Icon by landil
alot more...
2011-04-09 22:32:17 +02:00
GreYFoXGTi
f83132448d
Merged Oy, Isolated Freeze from Deep Freeze
2011-02-13 19:32:06 +02:00
GreYFoXGTi
1b2703aaba
Refactoring & fixed WEAPONSPEC_GUN in content.py
2011-02-12 21:18:41 +01:00
GreYFoXGTi
832bad08e6
Cleanup and Added All Left Masks
2011-01-29 16:18:36 +02:00
GreYFoXGTi
1f302ea22a
Made doors check for Collision or NoLaser
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* Renamed a Function
Signed-off-by: GreYFoXGTi <GreYFoXGTi@GMaiL.CoM>
2011-01-21 15:18:50 +02:00
GreYFoXGTi
7d6c546fcb
DDRace entities no longer uses NETOBJTYPE but instead CGameWorld::ENTTYPE
2011-01-20 22:01:21 +02:00
GreYFoXGTi
2151883b43
Merge branch 'master' of http://github.com/oy/teeworlds
...
Conflicts:
src/game/gamecore.cpp
src/game/server/entities/character.cpp
src/game/server/entities/laser.cpp
src/game/server/entities/pickup.cpp
src/game/server/entities/projectile.cpp
src/game/server/entity.h
src/game/server/gamecontext.cpp
src/game/server/player.cpp
src/game/variables.h
2011-01-20 16:10:32 +02:00
oy
19a9462fe8
removed double entity list in gameworld and cleaned up connected stuff
2011-01-19 18:27:50 +01:00
GreYFoXGTi
e803f30f52
Merge branch 'master' of http://github.com/oy/teeworlds
...
Conflicts:
src/game/server/entities/character.cpp
src/game/server/entities/flag.cpp
src/game/server/player.cpp
src/game/variables.h
2010-12-16 06:06:23 +02:00
oy
0121f27311
fixed server crash on too many snap items. Closes #317
2010-12-16 03:29:08 +01:00