Commit graph

136 commits

Author SHA1 Message Date
oy 2104835d77 update server info for connected clients if map or gametype changes. Closes #108 2010-06-07 13:34:47 +02:00
Choupom 747d972d38 fixed so we can run a map which is in a folder 2010-06-05 10:44:50 +02:00
SushiTee 0115161463 mergend stuff 2010-06-03 15:21:12 +02:00
oy 5988b9d388 - show connecting players with rcon status command
- make it possible to limit the number of clients with the same ip that can connect to the server
2010-06-03 14:48:32 +02:00
SushiTee c37335b115 shortened IsAuthed a bit 2010-06-02 21:33:19 +02:00
NoxNebula dd19074deb Admin-Kick-Protection
Add IsAuthed(int ClientID); function.
Add kickprotection for admins (Remote Console logged in players)
Add Anti-Self-Kick (minor)
2010-06-03 03:27:34 +08:00
NoxNebula 9a5a19e7c7 Admin-Kick-Protection
Add IsAuthed(int ClientID); function.
Add kickprotection for admins (Remote Console logged in players)
Add Anti-Self-Kick (minor)
2010-06-02 09:40:08 +02:00
Thomas 361380d630 *some esthetic changes
*split "CHud::RenderGoals()"
*added "reload" command
*added the ability to show last chat lines (+show_chat)
*updated french.txt
2010-05-30 12:01:11 +00:00
Magnus Auvinen 72c06a2589 copied refactor to trunk 2010-05-29 07:25:38 +00:00
Magnus Auvinen 8b3c16e615 major engine cleanup. dependency on baselib removed. engine is now C code (not ansi tho). some other cruft removed aswell 2007-08-22 07:52:33 +00:00
Magnus Auvinen 2cde04ddce merged over all stuff from 0.2 to trunk 2007-08-14 18:37:16 +00:00
Jakob Fries e4829981b1 2007-08-05 15:56:32 +00:00
Jakob Fries 6ec3e70bab config is now stored in ~/teewars on macs 2007-08-05 15:23:23 +00:00
Magnus Auvinen 640b2bd953 made so that you can bind the server to a specific address 2007-08-05 14:19:13 +00:00
Magnus Auvinen 4e9bc6ecfc fixed error message on server when trying to start without a proper map 2007-08-05 11:25:29 +00:00
Magnus Auvinen 1eadf9942a fixed handling of versions. added error messages when disconnected. updated the connecting gui. fixed no streched clouds 2007-08-04 18:23:26 +00:00
Magnus Auvinen 3014707fe5 fixed problem with server and client getting out of sync 2007-07-30 22:57:35 +00:00
Magnus Auvinen f826bc6cac larger update. reduced the amount of video memory used from ~60 to ~36mb on a typical map 2007-07-30 19:46:31 +00:00
Magnus Auvinen 8233a44b60 an update :D 2007-07-29 22:09:15 +00:00
Magnus Auvinen c043fbe7e7 fixed server config variables. fixed better naming of maps 2007-07-26 20:07:45 +00:00
Magnus Auvinen ddfcd38ef4 fixed so the server reports number of players correctly 2007-07-26 19:26:36 +00:00
Magnus Auvinen 1aecc644de fixed errors in the network code 2007-07-25 07:24:57 +00:00
Magnus Auvinen 5bd2c434f6 epic commit. removed tga support, removed BGR support. fixed one config for editor, server and client, optimized tilemap rendering (this needs some cleanup), added tools to fix alpha outline quirk and glitches in the tilemap reindering 2007-07-24 22:53:43 +00:00
Magnus Auvinen 40eaf9431b fixed some serverbrosers related stuff 2007-07-23 21:21:30 +00:00
Jakob Fries 100ade6463 firewall message fixed 2007-07-23 13:17:26 +00:00
Magnus Auvinen 4a2f1d3beb small updates 2007-07-22 12:27:49 +00:00
Olle Rosenquist 26dd1c20ce Updated stuff 2007-07-22 11:53:15 +00:00
Magnus Auvinen 3b1871499c laggometer, smaller gfx fixes 2007-07-22 09:15:34 +00:00
Magnus Auvinen 9ef96af054 fixed alot of masterserver fixes 2007-07-21 21:28:56 +00:00
Magnus Auvinen 0c786f6002 fixed nasty error in the network 2007-07-21 19:02:47 +00:00
Magnus Auvinen 9e4aea97bd lots of cool new features :D new master server 2007-07-21 18:07:27 +00:00
Magnus Auvinen 568b9f1f4a added chat, better damage indicators 2007-07-14 13:09:42 +00:00
Magnus Auvinen 125d04e51f large rewrite and code cleanup 2007-07-13 13:40:04 +00:00
Tomas Landin 3088c7d418 Fixed line-endings from <CR> to <LF> (wouldn't build at all otherwise) 2007-05-27 18:31:20 +00:00
Magnus Auvinen bdcc0b09dd major update. added png support. fixed abit with the network 2007-05-27 00:47:07 +00:00
Magnus Auvinen 82023866ab large change. moved around all source. splitted server and client into separate files 2007-05-24 20:54:08 +00:00