5592: Do not overwrite predicteded CharacterCore with Snap Data r=def- a=C0D3D3V
Reverts this: 320e9e030f
I fist did that change to fix the weapon display in the new HUD. But it turned out that did not fix the Weapon display anyway (only partially on remote server but not local). And since we now have a better fix for the weapon display (by sending the correct weapon) we do no longer need to overwrite the predicted data.
rename ReadCharacterCore back to Read (Since we do not need ReadCharacter that I introduced)
fixes#5309
probably fixes#5559 (I can still not reproduce)
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Co-authored-by: c0d3d3v <c0d3d3v@mag-keinen-spam.de>
5590: Add basic extensible gitlab CI r=def- a=ChillerDragon
Add a very simple CI for gitlab. This is for ddnet forks that are hosted on gitlab. They can quickly get started with a simple ddnet pipeline that checks the build. And can be extend by adding files in `.gitlab/*.yml` without getting git conflicts with this upstream repository.
Co-authored-by: ChillerDragon <ChillerDragon@gmail.com>
5589: Use for-each loop in `CHud::ResetHudContainers` to reduce duplicate code r=def- a=Robyt3
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Co-authored-by: Robert Müller <robytemueller@gmail.com>
5544: Replaced float array with appropriate struct (vec or color) r=def- a=Chairn
I mostly touched the code in the graphic part for array of 2 floats into vec2.
For color, i replaced array of 4 floats with ColorRGBA where it made sense.
I had to change the logic order in `src/engine/client/graphics_threaded.cpp:1113` due to operator= from vec2 to vec3. I didn't see any visual change.
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Co-authored-by: Chairn <chairn.nq@hotmail.fr>
5564: Update language files and new German translations r=heinrich5991 a=def-
Lots of new translations recently
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Co-authored-by: Dennis Felsing <dennis@felsin9.de>
5345: Add Integration test to pr template r=heinrich5991 a=def-
5519: Library updates (2022-06-27) r=heinrich5991 a=def-
Should probably wait until after 16.2 release with them.
Vulkan 1.3.204.1 -> 1.3.216.0
curl 7.81.0 -> 7.84.0
FFmpeg 5.0 -> 5.0.1
freetype 2.11.1 -> 2.12.1
SQLite3 3.37.2 -> 3.39.0
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5572: Also make gameclient aware that snapshots have been purged (fixes#5571) r=heinrich5991 a=def-
Recreates SnapEntities internally
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Co-authored-by: def <dennis@felsin9.de>
Co-authored-by: Dennis Felsing <dennis@felsin9.de>
5574: Only MySQL >= 8.0.1 removed my_bool (fixes#5573) r=heinrich5991 a=def-
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Co-authored-by: Dennis Felsing <dennis@felsin9.de>
5585: Only announce birthday once (fixes#5576) r=heinrich5991 a=def-
No matter if you use /timecp or rename
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Co-authored-by: Dennis Felsing <dennis@felsin9.de>
5575: Remove sv_show_others from Tutorial map r=C0D3D3V a=def-
> Command 'sv_show_others' cannot be executed from a map.
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Co-authored-by: Dennis Felsing <dennis@felsin9.de>
5550: Time checkpoints changes r=def- a=C0D3D3V
Fixes#5348
The checkpoint mechanic was last time updated here af44a79b03 and CNetMsg_Sv_DDRaceTime was introduced here: 86365bedcd
The whole design of `CNetMsg_Sv_DDRaceTime` is basically pretty bad, and it was only tired to copy the old broadcast behaviour (that we still have for vanilla client).
We are basically only sending floats (multiplied by 100) instead of using our integer ticks.
Thats also the reason why checkpoints, close to the start (closer than one second), were not displayed (because it was forgotten to multiply m_time by 100 and so it was rounded to 0).
This PR adds a workaround for the problems, but this Net message is just designed wrong and should maybe in the future get updated to use ticks instead of rounded floats.
This PR allows to trigger Time Checkpoints in arbitrary order.
This PR does not make checkpoints unskippable, because we currently have no way to do this, and we have no effect tile that is not skippable (except probably solid blocks).
## Checklist
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- [ ] Written a unit test if it works standalone, system.c especially
- [x] Considered possible null pointers and out of bounds array indexing
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- [x] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)
Co-authored-by: c0d3d3v <c0d3d3v@mag-keinen-spam.de>
5566: Update brazilian_portuguese.txt r=def- a=rffontenelle
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5567: Update spanish.txt r=def- a=n0Ketchp
Updated new translations + changed ones to sound/look better.
<!-- What is the motivation for the changes of this pull request -->
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Co-authored-by: Rafael Fontenelle <rffontenelle@users.noreply.github.com>
Co-authored-by: noKetchup <93238471+n0Ketchp@users.noreply.github.com>
5563: Updated german language file r=def- a=blueskyGH
I updated the language file. Added new sentences and changed an existing one.
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Co-authored-by: blueskyGH <108560485+blueskyGH@users.noreply.github.com>
5561: Remove useless OpenGL 3.3 config r=def- a=Jupeyy
<!-- What is the motivation for the changes of this pull request -->
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Co-authored-by: Jupeyy <jupjopjap@gmail.com>
5556: Update Korean translations by CHaBek r=def- a=cwh7435
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Co-authored-by: CHaBek <44938972+cwh7435@users.noreply.github.com>
5554: Fix out of bounds read in checksum stuff r=def- a=heinrich5991
## Checklist
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Co-authored-by: heinrich5991 <heinrich5991@gmail.com>
5553: Fix skindownload by only allowing move assignments r=def- a=Jupeyy
fixes#5551
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Co-authored-by: Jupeyy <jupjopjap@gmail.com>
5552: Update simplified_chinese.txt r=def- a=Cheeser0613
rephrase old translation to match new patch
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Co-authored-by: Cheeser0613 <54943099+Cheeser0613@users.noreply.github.com>
5547: Minor tweaks to keep ODR across translation units r=def- a=Jupeyy
<!-- What is the motivation for the changes of this pull request -->
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Co-authored-by: Jupeyy <jupjopjap@gmail.com>
5546: Remove unused `#include <windows.h>` in engine client r=Jupeyy a=Robyt3
<!-- What is the motivation for the changes of this pull request -->
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Co-authored-by: Robert Müller <robytemueller@gmail.com>
5542: Fix HUD on KOG and do no longer show new DDRace HUD on old DDRace Servers r=def- a=C0D3D3V
I tested it on KOG and some other servers. Seems fine
I personally would have shown the new HUD also on old server. But I guess it is fine to show the old HUD on old servers.
If we decide for this solution... we can merge it also into 16.2 so that a HUD is shown on KoG servers
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- [x] Considered possible null pointers and out of bounds array indexing
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- [x] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)
Co-authored-by: c0d3d3v <c0d3d3v@mag-keinen-spam.de>
5541: Fix player input player flags translation with sixup, fix player flags output of `status` command r=def- a=Robyt3
Closes#5220.
## Checklist
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Co-authored-by: Robert Müller <robytemueller@gmail.com>
The sixup translated player flags were previously applied in `OnDirectInput` directly to the player input data.
However, the input data has already been copied at that point, so predicted inputs were using the incorrect flags.
This is fixed by moving the player flags translation to `OnClientPrepareInput`, which is called first and only once on each new player input before it is copied.