Jupeyy
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cc54c4acdf
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also out the LOD to the fragment shader to make sure we use the same LOD
on every hardware
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2017-10-14 23:27:14 +02:00 |
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Jupeyy
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5c25a7415d
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no need for subtracting here anymore
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2017-10-09 19:44:22 +02:00 |
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Jupeyy
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26bd800d63
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calculate the LOD on CPU side and restrict mipmap levels for huge
textures to remove bad looking mipmap generations at high zoom levels
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2017-10-09 18:58:44 +02:00 |
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Jupeyy
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a85f542d1d
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only use 4x2 matrix
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2017-09-27 12:15:30 +02:00 |
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Jupeyy
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a530764ec1
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only upload vec2 for vertex
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2017-09-14 02:48:39 +02:00 |
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Jupeyy
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948d768c9c
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out the frag color
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2017-09-13 18:49:43 +02:00 |
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Jupeyy
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cf7878f46a
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update shaders to not use any decrecated GLSL function/variable
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2017-09-13 01:36:17 +02:00 |
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Jupeyy
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8d982df9f2
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add various shaders for various GPU tasks
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2017-09-12 20:05:05 +02:00 |
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Jupeyy
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2bc27e5f9d
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remove quad shaders renamed to prim(primitive)
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2017-09-12 20:04:34 +02:00 |
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Jupeyy
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1053bc735d
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initial port to opengl3.3 (without any optimazations)
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2017-09-02 15:24:07 +02:00 |
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