ddnet/shader
Jupeyy 26bd800d63 calculate the LOD on CPU side and restrict mipmap levels for huge
textures to remove bad looking mipmap generations at high zoom levels
2017-10-09 18:58:44 +02:00
..
bordertile.frag update shaders to not use any decrecated GLSL function/variable 2017-09-13 01:36:17 +02:00
bordertile.vert only use 4x2 matrix 2017-09-27 12:15:30 +02:00
bordertileline.frag update shaders to not use any decrecated GLSL function/variable 2017-09-13 01:36:17 +02:00
bordertileline.vert only use 4x2 matrix 2017-09-27 12:15:30 +02:00
bordertilelinetex.frag update shaders to not use any decrecated GLSL function/variable 2017-09-13 01:36:17 +02:00
bordertilelinetex.vert calculate the LOD on CPU side and restrict mipmap levels for huge 2017-10-09 18:58:44 +02:00
bordertiletex.frag update shaders to not use any decrecated GLSL function/variable 2017-09-13 01:36:17 +02:00
bordertiletex.vert calculate the LOD on CPU side and restrict mipmap levels for huge 2017-10-09 18:58:44 +02:00
prim.frag out the frag color 2017-09-13 18:49:43 +02:00
prim.vert only use 4x2 matrix 2017-09-27 12:15:30 +02:00
tile.frag only use 4x2 matrix 2017-09-27 12:15:30 +02:00
tile.vert only use 4x2 matrix 2017-09-27 12:15:30 +02:00
tiletex.frag update shaders to not use any decrecated GLSL function/variable 2017-09-13 01:36:17 +02:00
tiletex.vert calculate the LOD on CPU side and restrict mipmap levels for huge 2017-10-09 18:58:44 +02:00