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only upload vec2 for vertex
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@ -1,6 +1,6 @@
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#version 330
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layout (location = 0) in vec3 inVertex;
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layout (location = 0) in vec2 inVertex;
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layout (location = 1) in vec2 inVertexTexCoord;
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layout (location = 2) in vec4 inVertexColor;
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@ -11,7 +11,7 @@ noperspective out vec4 vertColor;
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void main()
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{
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gl_Position = Pos * vec4(inVertex, 1.0);
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gl_Position = Pos * vec4(inVertex, -5.0, 1.0);
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texCoord = inVertexTexCoord;
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vertColor = inVertexColor;
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}
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