Enable threaded sound loading per default again

Change `cl_threadsoundloading` default to `1` again. The default was previously set to `0` in 1287cc3f20 because the setting may have caused crashes. Now that `mem_alloc` is replaced with `malloc` and therefore thread-safe we can enable this setting again per default.
This commit is contained in:
Robert Müller 2023-05-24 21:01:54 +02:00
parent 70b5e4b5bd
commit b5637df2bf

View file

@ -71,7 +71,7 @@ MACRO_CONFIG_INT(ClEyeWheel, cl_eye_wheel, 1, 0, 1, CFGFLAG_CLIENT | CFGFLAG_SAV
MACRO_CONFIG_INT(ClEyeDuration, cl_eye_duration, 999999, 1, 999999, CFGFLAG_CLIENT | CFGFLAG_SAVE, "How long the eyes emotes last")
MACRO_CONFIG_INT(ClAirjumpindicator, cl_airjumpindicator, 1, 0, 1, CFGFLAG_CLIENT | CFGFLAG_SAVE, "")
MACRO_CONFIG_INT(ClThreadsoundloading, cl_threadsoundloading, 0, 0, 1, CFGFLAG_CLIENT | CFGFLAG_SAVE, "Load sound files threaded")
MACRO_CONFIG_INT(ClThreadsoundloading, cl_threadsoundloading, 1, 0, 1, CFGFLAG_CLIENT | CFGFLAG_SAVE, "Load sound files threaded")
MACRO_CONFIG_INT(ClWarningTeambalance, cl_warning_teambalance, 1, 0, 1, CFGFLAG_CLIENT | CFGFLAG_SAVE, "Warn about team balance")