From b5637df2bfca27a5bb7e66f4b7fe2cbfffc2e659 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Robert=20M=C3=BCller?= Date: Wed, 24 May 2023 21:01:54 +0200 Subject: [PATCH] Enable threaded sound loading per default again Change `cl_threadsoundloading` default to `1` again. The default was previously set to `0` in 1287cc3f20d0472169b69205125e4f59d0ed16d6 because the setting may have caused crashes. Now that `mem_alloc` is replaced with `malloc` and therefore thread-safe we can enable this setting again per default. --- src/game/variables.h | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/game/variables.h b/src/game/variables.h index d1dcf7189..1fc9d0ccf 100644 --- a/src/game/variables.h +++ b/src/game/variables.h @@ -71,7 +71,7 @@ MACRO_CONFIG_INT(ClEyeWheel, cl_eye_wheel, 1, 0, 1, CFGFLAG_CLIENT | CFGFLAG_SAV MACRO_CONFIG_INT(ClEyeDuration, cl_eye_duration, 999999, 1, 999999, CFGFLAG_CLIENT | CFGFLAG_SAVE, "How long the eyes emotes last") MACRO_CONFIG_INT(ClAirjumpindicator, cl_airjumpindicator, 1, 0, 1, CFGFLAG_CLIENT | CFGFLAG_SAVE, "") -MACRO_CONFIG_INT(ClThreadsoundloading, cl_threadsoundloading, 0, 0, 1, CFGFLAG_CLIENT | CFGFLAG_SAVE, "Load sound files threaded") +MACRO_CONFIG_INT(ClThreadsoundloading, cl_threadsoundloading, 1, 0, 1, CFGFLAG_CLIENT | CFGFLAG_SAVE, "Load sound files threaded") MACRO_CONFIG_INT(ClWarningTeambalance, cl_warning_teambalance, 1, 0, 1, CFGFLAG_CLIENT | CFGFLAG_SAVE, "Warn about team balance")