4622: Refactoring: move RenderTilemapGenerateSkip to CLayers, Add CLayers::NumLayers r=def- a=Robyt3

- Move `CRenderTools::RenderTilemapGenerateSkip` to `CLayers::InitTilemapSkip`, as it can be a private function in `CLayers`.
- Add missing `CLayers::NumLayers` accessor.
- Improve code style.

## Checklist

- [X] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [X] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: Robert Müller <robert.mueller@uni-siegen.de>
This commit is contained in:
bors[bot] 2022-01-20 21:54:42 +00:00 committed by GitHub
commit 6d3aaaeff9
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GPG key ID: 4AEE18F83AFDEB23
7 changed files with 50 additions and 49 deletions

View file

@ -78,7 +78,6 @@ void CBackground::LoadBackground()
else if(m_pMap->Load(aBuf))
{
m_pLayers->InitBackground(m_pMap);
RenderTools()->RenderTilemapGenerateSkip(m_pLayers);
NeedImageLoading = true;
m_Loaded = true;
}

View file

@ -255,7 +255,6 @@ void CMenuBackground::LoadMenuBackground(bool HasDayHint, bool HasNightHint)
if(m_Loaded)
{
m_pLayers->InitBackground(m_pMap);
RenderTools()->RenderTilemapGenerateSkip(m_pLayers);
NeedImageLoading = true;
CMapLayers::OnMapLoad();

View file

@ -422,8 +422,6 @@ void CGameClient::OnConnected()
m_Layers.Init(Kernel());
m_Collision.Init(Layers());
RenderTools()->RenderTilemapGenerateSkip(Layers());
CRaceHelper::ms_aFlagIndex[0] = -1;
CRaceHelper::ms_aFlagIndex[1] = -1;

View file

@ -774,37 +774,3 @@ void CRenderTools::MapscreenToWorld(float CenterX, float CenterY, float Parallax
pPoints[2] = pPoints[0] + Width;
pPoints[3] = pPoints[1] + Height;
}
void CRenderTools::RenderTilemapGenerateSkip(class CLayers *pLayers)
{
for(int g = 0; g < pLayers->NumGroups(); g++)
{
CMapItemGroup *pGroup = pLayers->GetGroup(g);
for(int l = 0; l < pGroup->m_NumLayers; l++)
{
CMapItemLayer *pLayer = pLayers->GetLayer(pGroup->m_StartLayer + l);
if(pLayer->m_Type == LAYERTYPE_TILES)
{
CMapItemLayerTilemap *pTmap = (CMapItemLayerTilemap *)pLayer;
CTile *pTiles = (CTile *)pLayers->Map()->GetData(pTmap->m_Data);
for(int y = 0; y < pTmap->m_Height; y++)
{
for(int x = 1; x < pTmap->m_Width;)
{
int sx;
for(sx = 1; x + sx < pTmap->m_Width && sx < 255; sx++)
{
if(pTiles[y * pTmap->m_Width + x + sx].m_Index)
break;
}
pTiles[y * pTmap->m_Width + x].m_Skip = sx - 1;
x += sx;
}
}
}
}
}
}

View file

@ -103,8 +103,6 @@ public:
void DrawCircle(float x, float y, float r, int Segments);
// larger rendering methods
void RenderTilemapGenerateSkip(class CLayers *pLayers);
void GetRenderTeeBodySize(class CAnimState *pAnim, CTeeRenderInfo *pInfo, vec2 &BodyOffset, float &Width, float &Height);
void GetRenderTeeFeetSize(class CAnimState *pAnim, CTeeRenderInfo *pInfo, vec2 &FeetOffset, float &Width, float &Height);

View file

@ -107,6 +107,8 @@ void CLayers::Init(class IKernel *pKernel)
}
}
}
InitTilemapSkip();
}
void CLayers::InitBackground(class IMap *pMap)
@ -157,6 +159,42 @@ void CLayers::InitBackground(class IMap *pMap)
}
}
}
InitTilemapSkip();
}
void CLayers::InitTilemapSkip()
{
for(int g = 0; g < NumGroups(); g++)
{
const CMapItemGroup *pGroup = GetGroup(g);
for(int l = 0; l < pGroup->m_NumLayers; l++)
{
const CMapItemLayer *pLayer = GetLayer(pGroup->m_StartLayer + l);
if(pLayer->m_Type == LAYERTYPE_TILES)
{
const CMapItemLayerTilemap *pTilemap = (CMapItemLayerTilemap *)pLayer;
CTile *pTiles = (CTile *)m_pMap->GetData(pTilemap->m_Data);
for(int y = 0; y < pTilemap->m_Height; y++)
{
for(int x = 1; x < pTilemap->m_Width;)
{
int SkippedX;
for(SkippedX = 1; x + SkippedX < pTilemap->m_Width && SkippedX < 255; SkippedX++)
{
if(pTiles[y * pTilemap->m_Width + x + SkippedX].m_Index)
break;
}
pTiles[y * pTilemap->m_Width + x].m_Skip = SkippedX - 1;
x += SkippedX;
}
}
}
}
}
}
CMapItemGroup *CLayers::GetGroup(int Index) const

View file

@ -16,24 +16,27 @@ class CLayers
CMapItemLayerTilemap *m_pGameLayer;
class IMap *m_pMap;
void InitTilemapSkip();
public:
CLayers();
void Init(class IKernel *pKernel);
void InitBackground(class IMap *pMap);
int NumGroups() const { return m_GroupsNum; };
class IMap *Map() const { return m_pMap; };
CMapItemGroup *GameGroup() const { return m_pGameGroup; };
CMapItemLayerTilemap *GameLayer() const { return m_pGameLayer; };
int NumGroups() const { return m_GroupsNum; }
int NumLayers() const { return m_LayersNum; }
class IMap *Map() const { return m_pMap; }
CMapItemGroup *GameGroup() const { return m_pGameGroup; }
CMapItemLayerTilemap *GameLayer() const { return m_pGameLayer; }
CMapItemGroup *GetGroup(int Index) const;
CMapItemLayer *GetLayer(int Index) const;
// DDRace
CMapItemLayerTilemap *TeleLayer() const { return m_pTeleLayer; };
CMapItemLayerTilemap *SpeedupLayer() const { return m_pSpeedupLayer; };
CMapItemLayerTilemap *FrontLayer() const { return m_pFrontLayer; };
CMapItemLayerTilemap *SwitchLayer() const { return m_pSwitchLayer; };
CMapItemLayerTilemap *TuneLayer() const { return m_pTuneLayer; };
CMapItemLayerTilemap *TeleLayer() const { return m_pTeleLayer; }
CMapItemLayerTilemap *SpeedupLayer() const { return m_pSpeedupLayer; }
CMapItemLayerTilemap *FrontLayer() const { return m_pFrontLayer; }
CMapItemLayerTilemap *SwitchLayer() const { return m_pSwitchLayer; }
CMapItemLayerTilemap *TuneLayer() const { return m_pTuneLayer; }
private:
CMapItemLayerTilemap *m_pTeleLayer;