diff --git a/src/game/client/components/background.cpp b/src/game/client/components/background.cpp index 5e3dfcbf2..187bf6ecb 100644 --- a/src/game/client/components/background.cpp +++ b/src/game/client/components/background.cpp @@ -78,7 +78,6 @@ void CBackground::LoadBackground() else if(m_pMap->Load(aBuf)) { m_pLayers->InitBackground(m_pMap); - RenderTools()->RenderTilemapGenerateSkip(m_pLayers); NeedImageLoading = true; m_Loaded = true; } diff --git a/src/game/client/components/menu_background.cpp b/src/game/client/components/menu_background.cpp index bf60c8267..13909711d 100644 --- a/src/game/client/components/menu_background.cpp +++ b/src/game/client/components/menu_background.cpp @@ -255,7 +255,6 @@ void CMenuBackground::LoadMenuBackground(bool HasDayHint, bool HasNightHint) if(m_Loaded) { m_pLayers->InitBackground(m_pMap); - RenderTools()->RenderTilemapGenerateSkip(m_pLayers); NeedImageLoading = true; CMapLayers::OnMapLoad(); diff --git a/src/game/client/gameclient.cpp b/src/game/client/gameclient.cpp index 4be0e7f67..debfb5516 100644 --- a/src/game/client/gameclient.cpp +++ b/src/game/client/gameclient.cpp @@ -422,8 +422,6 @@ void CGameClient::OnConnected() m_Layers.Init(Kernel()); m_Collision.Init(Layers()); - RenderTools()->RenderTilemapGenerateSkip(Layers()); - CRaceHelper::ms_aFlagIndex[0] = -1; CRaceHelper::ms_aFlagIndex[1] = -1; diff --git a/src/game/client/render.cpp b/src/game/client/render.cpp index f508755e5..95732fc22 100644 --- a/src/game/client/render.cpp +++ b/src/game/client/render.cpp @@ -774,37 +774,3 @@ void CRenderTools::MapscreenToWorld(float CenterX, float CenterY, float Parallax pPoints[2] = pPoints[0] + Width; pPoints[3] = pPoints[1] + Height; } - -void CRenderTools::RenderTilemapGenerateSkip(class CLayers *pLayers) -{ - for(int g = 0; g < pLayers->NumGroups(); g++) - { - CMapItemGroup *pGroup = pLayers->GetGroup(g); - - for(int l = 0; l < pGroup->m_NumLayers; l++) - { - CMapItemLayer *pLayer = pLayers->GetLayer(pGroup->m_StartLayer + l); - - if(pLayer->m_Type == LAYERTYPE_TILES) - { - CMapItemLayerTilemap *pTmap = (CMapItemLayerTilemap *)pLayer; - CTile *pTiles = (CTile *)pLayers->Map()->GetData(pTmap->m_Data); - for(int y = 0; y < pTmap->m_Height; y++) - { - for(int x = 1; x < pTmap->m_Width;) - { - int sx; - for(sx = 1; x + sx < pTmap->m_Width && sx < 255; sx++) - { - if(pTiles[y * pTmap->m_Width + x + sx].m_Index) - break; - } - - pTiles[y * pTmap->m_Width + x].m_Skip = sx - 1; - x += sx; - } - } - } - } - } -} diff --git a/src/game/client/render.h b/src/game/client/render.h index 25695f965..cf0b0ea00 100644 --- a/src/game/client/render.h +++ b/src/game/client/render.h @@ -103,8 +103,6 @@ public: void DrawCircle(float x, float y, float r, int Segments); // larger rendering methods - void RenderTilemapGenerateSkip(class CLayers *pLayers); - void GetRenderTeeBodySize(class CAnimState *pAnim, CTeeRenderInfo *pInfo, vec2 &BodyOffset, float &Width, float &Height); void GetRenderTeeFeetSize(class CAnimState *pAnim, CTeeRenderInfo *pInfo, vec2 &FeetOffset, float &Width, float &Height); diff --git a/src/game/layers.cpp b/src/game/layers.cpp index 6d833a076..db8db09d8 100644 --- a/src/game/layers.cpp +++ b/src/game/layers.cpp @@ -107,6 +107,8 @@ void CLayers::Init(class IKernel *pKernel) } } } + + InitTilemapSkip(); } void CLayers::InitBackground(class IMap *pMap) @@ -157,6 +159,42 @@ void CLayers::InitBackground(class IMap *pMap) } } } + + InitTilemapSkip(); +} + +void CLayers::InitTilemapSkip() +{ + for(int g = 0; g < NumGroups(); g++) + { + const CMapItemGroup *pGroup = GetGroup(g); + + for(int l = 0; l < pGroup->m_NumLayers; l++) + { + const CMapItemLayer *pLayer = GetLayer(pGroup->m_StartLayer + l); + + if(pLayer->m_Type == LAYERTYPE_TILES) + { + const CMapItemLayerTilemap *pTilemap = (CMapItemLayerTilemap *)pLayer; + CTile *pTiles = (CTile *)m_pMap->GetData(pTilemap->m_Data); + for(int y = 0; y < pTilemap->m_Height; y++) + { + for(int x = 1; x < pTilemap->m_Width;) + { + int SkippedX; + for(SkippedX = 1; x + SkippedX < pTilemap->m_Width && SkippedX < 255; SkippedX++) + { + if(pTiles[y * pTilemap->m_Width + x + SkippedX].m_Index) + break; + } + + pTiles[y * pTilemap->m_Width + x].m_Skip = SkippedX - 1; + x += SkippedX; + } + } + } + } + } } CMapItemGroup *CLayers::GetGroup(int Index) const diff --git a/src/game/layers.h b/src/game/layers.h index fa8d6ac93..10dc2df27 100644 --- a/src/game/layers.h +++ b/src/game/layers.h @@ -16,24 +16,27 @@ class CLayers CMapItemLayerTilemap *m_pGameLayer; class IMap *m_pMap; + void InitTilemapSkip(); + public: CLayers(); void Init(class IKernel *pKernel); void InitBackground(class IMap *pMap); - int NumGroups() const { return m_GroupsNum; }; - class IMap *Map() const { return m_pMap; }; - CMapItemGroup *GameGroup() const { return m_pGameGroup; }; - CMapItemLayerTilemap *GameLayer() const { return m_pGameLayer; }; + int NumGroups() const { return m_GroupsNum; } + int NumLayers() const { return m_LayersNum; } + class IMap *Map() const { return m_pMap; } + CMapItemGroup *GameGroup() const { return m_pGameGroup; } + CMapItemLayerTilemap *GameLayer() const { return m_pGameLayer; } CMapItemGroup *GetGroup(int Index) const; CMapItemLayer *GetLayer(int Index) const; // DDRace - CMapItemLayerTilemap *TeleLayer() const { return m_pTeleLayer; }; - CMapItemLayerTilemap *SpeedupLayer() const { return m_pSpeedupLayer; }; - CMapItemLayerTilemap *FrontLayer() const { return m_pFrontLayer; }; - CMapItemLayerTilemap *SwitchLayer() const { return m_pSwitchLayer; }; - CMapItemLayerTilemap *TuneLayer() const { return m_pTuneLayer; }; + CMapItemLayerTilemap *TeleLayer() const { return m_pTeleLayer; } + CMapItemLayerTilemap *SpeedupLayer() const { return m_pSpeedupLayer; } + CMapItemLayerTilemap *FrontLayer() const { return m_pFrontLayer; } + CMapItemLayerTilemap *SwitchLayer() const { return m_pSwitchLayer; } + CMapItemLayerTilemap *TuneLayer() const { return m_pTuneLayer; } private: CMapItemLayerTilemap *m_pTeleLayer;