Remove unnecessary initialization of sound listener position

The initial value is already the zero-position and the listener position is always set while online.
This commit is contained in:
Robert Müller 2024-05-26 11:03:02 +02:00
parent f9df4a85be
commit 6c6fd86d1d

View file

@ -79,8 +79,6 @@ void CSounds::OnInit()
Sound()->SetChannel(CSounds::CHN_GLOBAL, m_GameSoundVolume, 0.0f);
Sound()->SetChannel(CSounds::CHN_MAPSOUND, m_MapSoundVolume, 1.0f);
Sound()->SetListenerPos(0.0f, 0.0f);
ClearQueue();
// load sounds