From 6c6fd86d1d48e9cbce0094631ca1a34e0587e97a Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Robert=20M=C3=BCller?= Date: Sun, 26 May 2024 11:03:02 +0200 Subject: [PATCH] Remove unnecessary initialization of sound listener position The initial value is already the zero-position and the listener position is always set while online. --- src/game/client/components/sounds.cpp | 2 -- 1 file changed, 2 deletions(-) diff --git a/src/game/client/components/sounds.cpp b/src/game/client/components/sounds.cpp index 073fc40be..6d38d943c 100644 --- a/src/game/client/components/sounds.cpp +++ b/src/game/client/components/sounds.cpp @@ -79,8 +79,6 @@ void CSounds::OnInit() Sound()->SetChannel(CSounds::CHN_GLOBAL, m_GameSoundVolume, 0.0f); Sound()->SetChannel(CSounds::CHN_MAPSOUND, m_MapSoundVolume, 1.0f); - Sound()->SetListenerPos(0.0f, 0.0f); - ClearQueue(); // load sounds