renamned m_pCarryingCCharacter correctly

This commit is contained in:
Magnus Auvinen 2010-05-29 11:26:17 +00:00
parent f41fa4baba
commit 4c0886f087
2 changed files with 21 additions and 21 deletions

View file

@ -42,13 +42,13 @@ int CGameControllerCTF::OnCharacterDeath(class CCharacter *pVictim, class CPlaye
for(int i = 0; i < 2; i++)
{
CFlag *F = m_apFlags[i];
if(F && pKiller && pKiller->GetCharacter() && F->m_pCarryingCCharacter == pKiller->GetCharacter())
if(F && pKiller && pKiller->GetCharacter() && F->m_pCarryingCharacter == pKiller->GetCharacter())
HadFlag |= 2;
if(F && F->m_pCarryingCCharacter == pVictim)
if(F && F->m_pCarryingCharacter == pVictim)
{
GameServer()->CreateSoundGlobal(SOUND_CTF_DROP);
F->m_DropTick = Server()->Tick();
F->m_pCarryingCCharacter = 0;
F->m_pCarryingCharacter = 0;
F->m_Vel = vec2(0,0);
if(pKiller && pKiller->GetTeam() != pVictim->GetPlayer()->GetTeam())
@ -69,7 +69,7 @@ bool CGameControllerCTF::CanBeMovedOnBalance(int Cid)
for(int fi = 0; fi < 2; fi++)
{
CFlag *F = m_apFlags[fi];
if(F->m_pCarryingCCharacter == Character)
if(F->m_pCarryingCharacter == Character)
return false;
}
}
@ -98,10 +98,10 @@ void CGameControllerCTF::Tick()
}
//
if(F->m_pCarryingCCharacter)
if(F->m_pCarryingCharacter)
{
// update flag position
F->m_Pos = F->m_pCarryingCCharacter->m_Pos;
F->m_Pos = F->m_pCarryingCharacter->m_Pos;
if(m_apFlags[fi^1] && m_apFlags[fi^1]->m_AtStand)
{
@ -109,21 +109,21 @@ void CGameControllerCTF::Tick()
{
// CAPTURE! \o/
m_aTeamscore[fi^1] += 100;
F->m_pCarryingCCharacter->GetPlayer()->m_Score += 5;
F->m_pCarryingCharacter->GetPlayer()->m_Score += 5;
dbg_msg("game", "flag_capture player='%d:%s'",
F->m_pCarryingCCharacter->GetPlayer()->GetCID(),
Server()->ClientName(F->m_pCarryingCCharacter->GetPlayer()->GetCID()));
F->m_pCarryingCharacter->GetPlayer()->GetCID(),
Server()->ClientName(F->m_pCarryingCharacter->GetPlayer()->GetCID()));
char Buf[512];
float CaptureTime = (Server()->Tick() - F->m_GrabTick)/(float)Server()->TickSpeed();
if(CaptureTime <= 60)
{
str_format(Buf, sizeof(Buf), "The %s flag was captured by %s (%d.%s%d seconds)", fi ? "blue" : "red", Server()->ClientName(F->m_pCarryingCCharacter->GetPlayer()->GetCID()), (int)CaptureTime%60, ((int)(CaptureTime*100)%100)<10?"0":"", (int)(CaptureTime*100)%100);
str_format(Buf, sizeof(Buf), "The %s flag was captured by %s (%d.%s%d seconds)", fi ? "blue" : "red", Server()->ClientName(F->m_pCarryingCharacter->GetPlayer()->GetCID()), (int)CaptureTime%60, ((int)(CaptureTime*100)%100)<10?"0":"", (int)(CaptureTime*100)%100);
}
else
{
str_format(Buf, sizeof(Buf), "The %s flag was captured by %s", fi ? "blue" : "red", Server()->ClientName(F->m_pCarryingCCharacter->GetPlayer()->GetCID()));
str_format(Buf, sizeof(Buf), "The %s flag was captured by %s", fi ? "blue" : "red", Server()->ClientName(F->m_pCarryingCharacter->GetPlayer()->GetCID()));
}
GameServer()->SendChat(-1, -2, Buf);
for(int i = 0; i < 2; i++)
@ -168,12 +168,12 @@ void CGameControllerCTF::Tick()
}
F->m_AtStand = 0;
F->m_pCarryingCCharacter = apCloseCCharacters[i];
F->m_pCarryingCCharacter->GetPlayer()->m_Score += 1;
F->m_pCarryingCharacter = apCloseCCharacters[i];
F->m_pCarryingCharacter->GetPlayer()->m_Score += 1;
dbg_msg("game", "flag_grab player='%d:%s'",
F->m_pCarryingCCharacter->GetPlayer()->GetCID(),
Server()->ClientName(F->m_pCarryingCCharacter->GetPlayer()->GetCID()));
F->m_pCarryingCharacter->GetPlayer()->GetCID(),
Server()->ClientName(F->m_pCarryingCharacter->GetPlayer()->GetCID()));
for(int c = 0; c < MAX_CLIENTS; c++)
{
@ -189,7 +189,7 @@ void CGameControllerCTF::Tick()
}
}
if(!F->m_pCarryingCCharacter && !F->m_AtStand)
if(!F->m_pCarryingCharacter && !F->m_AtStand)
{
if(Server()->Tick() > F->m_DropTick + Server()->TickSpeed()*30)
{
@ -212,7 +212,7 @@ CFlag::CFlag(CGameWorld *pGameWorld, int Team)
{
m_Team = Team;
m_ProximityRadius = m_PhysSize;
m_pCarryingCCharacter = 0x0;
m_pCarryingCharacter = 0x0;
m_GrabTick = 0;
Reset();
@ -220,7 +220,7 @@ CFlag::CFlag(CGameWorld *pGameWorld, int Team)
void CFlag::Reset()
{
m_pCarryingCCharacter = 0x0;
m_pCarryingCharacter = 0x0;
m_AtStand = 1;
m_Pos = m_StandPos;
m_Vel = vec2(0,0);
@ -237,6 +237,6 @@ void CFlag::Snap(int SnappingClient)
if(m_AtStand)
pFlag->m_CarriedBy = -2;
else if(m_pCarryingCCharacter && m_pCarryingCCharacter->GetPlayer())
pFlag->m_CarriedBy = m_pCarryingCCharacter->GetPlayer()->GetCID();
else if(m_pCarryingCharacter && m_pCarryingCharacter->GetPlayer())
pFlag->m_CarriedBy = m_pCarryingCharacter->GetPlayer()->GetCID();
}

View file

@ -21,7 +21,7 @@ class CFlag : public CEntity
{
public:
static const int m_PhysSize = 14;
CCharacter *m_pCarryingCCharacter;
CCharacter *m_pCarryingCharacter;
vec2 m_Vel;
vec2 m_StandPos;