From 4c0886f087352f006b88dc80bb28e16ecd07b530 Mon Sep 17 00:00:00 2001 From: Magnus Auvinen Date: Sat, 29 May 2010 11:26:17 +0000 Subject: [PATCH] renamned m_pCarryingCCharacter correctly --- src/game/server/gamemodes/ctf.cpp | 40 +++++++++++++++---------------- src/game/server/gamemodes/ctf.h | 2 +- 2 files changed, 21 insertions(+), 21 deletions(-) diff --git a/src/game/server/gamemodes/ctf.cpp b/src/game/server/gamemodes/ctf.cpp index 3da883422..05eb973e7 100644 --- a/src/game/server/gamemodes/ctf.cpp +++ b/src/game/server/gamemodes/ctf.cpp @@ -42,13 +42,13 @@ int CGameControllerCTF::OnCharacterDeath(class CCharacter *pVictim, class CPlaye for(int i = 0; i < 2; i++) { CFlag *F = m_apFlags[i]; - if(F && pKiller && pKiller->GetCharacter() && F->m_pCarryingCCharacter == pKiller->GetCharacter()) + if(F && pKiller && pKiller->GetCharacter() && F->m_pCarryingCharacter == pKiller->GetCharacter()) HadFlag |= 2; - if(F && F->m_pCarryingCCharacter == pVictim) + if(F && F->m_pCarryingCharacter == pVictim) { GameServer()->CreateSoundGlobal(SOUND_CTF_DROP); F->m_DropTick = Server()->Tick(); - F->m_pCarryingCCharacter = 0; + F->m_pCarryingCharacter = 0; F->m_Vel = vec2(0,0); if(pKiller && pKiller->GetTeam() != pVictim->GetPlayer()->GetTeam()) @@ -69,7 +69,7 @@ bool CGameControllerCTF::CanBeMovedOnBalance(int Cid) for(int fi = 0; fi < 2; fi++) { CFlag *F = m_apFlags[fi]; - if(F->m_pCarryingCCharacter == Character) + if(F->m_pCarryingCharacter == Character) return false; } } @@ -98,10 +98,10 @@ void CGameControllerCTF::Tick() } // - if(F->m_pCarryingCCharacter) + if(F->m_pCarryingCharacter) { // update flag position - F->m_Pos = F->m_pCarryingCCharacter->m_Pos; + F->m_Pos = F->m_pCarryingCharacter->m_Pos; if(m_apFlags[fi^1] && m_apFlags[fi^1]->m_AtStand) { @@ -109,21 +109,21 @@ void CGameControllerCTF::Tick() { // CAPTURE! \o/ m_aTeamscore[fi^1] += 100; - F->m_pCarryingCCharacter->GetPlayer()->m_Score += 5; + F->m_pCarryingCharacter->GetPlayer()->m_Score += 5; dbg_msg("game", "flag_capture player='%d:%s'", - F->m_pCarryingCCharacter->GetPlayer()->GetCID(), - Server()->ClientName(F->m_pCarryingCCharacter->GetPlayer()->GetCID())); + F->m_pCarryingCharacter->GetPlayer()->GetCID(), + Server()->ClientName(F->m_pCarryingCharacter->GetPlayer()->GetCID())); char Buf[512]; float CaptureTime = (Server()->Tick() - F->m_GrabTick)/(float)Server()->TickSpeed(); if(CaptureTime <= 60) { - str_format(Buf, sizeof(Buf), "The %s flag was captured by %s (%d.%s%d seconds)", fi ? "blue" : "red", Server()->ClientName(F->m_pCarryingCCharacter->GetPlayer()->GetCID()), (int)CaptureTime%60, ((int)(CaptureTime*100)%100)<10?"0":"", (int)(CaptureTime*100)%100); + str_format(Buf, sizeof(Buf), "The %s flag was captured by %s (%d.%s%d seconds)", fi ? "blue" : "red", Server()->ClientName(F->m_pCarryingCharacter->GetPlayer()->GetCID()), (int)CaptureTime%60, ((int)(CaptureTime*100)%100)<10?"0":"", (int)(CaptureTime*100)%100); } else { - str_format(Buf, sizeof(Buf), "The %s flag was captured by %s", fi ? "blue" : "red", Server()->ClientName(F->m_pCarryingCCharacter->GetPlayer()->GetCID())); + str_format(Buf, sizeof(Buf), "The %s flag was captured by %s", fi ? "blue" : "red", Server()->ClientName(F->m_pCarryingCharacter->GetPlayer()->GetCID())); } GameServer()->SendChat(-1, -2, Buf); for(int i = 0; i < 2; i++) @@ -168,12 +168,12 @@ void CGameControllerCTF::Tick() } F->m_AtStand = 0; - F->m_pCarryingCCharacter = apCloseCCharacters[i]; - F->m_pCarryingCCharacter->GetPlayer()->m_Score += 1; + F->m_pCarryingCharacter = apCloseCCharacters[i]; + F->m_pCarryingCharacter->GetPlayer()->m_Score += 1; dbg_msg("game", "flag_grab player='%d:%s'", - F->m_pCarryingCCharacter->GetPlayer()->GetCID(), - Server()->ClientName(F->m_pCarryingCCharacter->GetPlayer()->GetCID())); + F->m_pCarryingCharacter->GetPlayer()->GetCID(), + Server()->ClientName(F->m_pCarryingCharacter->GetPlayer()->GetCID())); for(int c = 0; c < MAX_CLIENTS; c++) { @@ -189,7 +189,7 @@ void CGameControllerCTF::Tick() } } - if(!F->m_pCarryingCCharacter && !F->m_AtStand) + if(!F->m_pCarryingCharacter && !F->m_AtStand) { if(Server()->Tick() > F->m_DropTick + Server()->TickSpeed()*30) { @@ -212,7 +212,7 @@ CFlag::CFlag(CGameWorld *pGameWorld, int Team) { m_Team = Team; m_ProximityRadius = m_PhysSize; - m_pCarryingCCharacter = 0x0; + m_pCarryingCharacter = 0x0; m_GrabTick = 0; Reset(); @@ -220,7 +220,7 @@ CFlag::CFlag(CGameWorld *pGameWorld, int Team) void CFlag::Reset() { - m_pCarryingCCharacter = 0x0; + m_pCarryingCharacter = 0x0; m_AtStand = 1; m_Pos = m_StandPos; m_Vel = vec2(0,0); @@ -237,6 +237,6 @@ void CFlag::Snap(int SnappingClient) if(m_AtStand) pFlag->m_CarriedBy = -2; - else if(m_pCarryingCCharacter && m_pCarryingCCharacter->GetPlayer()) - pFlag->m_CarriedBy = m_pCarryingCCharacter->GetPlayer()->GetCID(); + else if(m_pCarryingCharacter && m_pCarryingCharacter->GetPlayer()) + pFlag->m_CarriedBy = m_pCarryingCharacter->GetPlayer()->GetCID(); } diff --git a/src/game/server/gamemodes/ctf.h b/src/game/server/gamemodes/ctf.h index b86ad6889..afb6feee1 100644 --- a/src/game/server/gamemodes/ctf.h +++ b/src/game/server/gamemodes/ctf.h @@ -21,7 +21,7 @@ class CFlag : public CEntity { public: static const int m_PhysSize = 14; - CCharacter *m_pCarryingCCharacter; + CCharacter *m_pCarryingCharacter; vec2 m_Vel; vec2 m_StandPos;