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Merge #4101
4101: Fix long maps not showing as finished (fixes #4092) r=edg-l a=def- Only used client-side so no protocol change <!-- What is the motivation for the changes of this pull request --> ## Checklist - [x] Tested the change ingame - [ ] Provided screenshots if it is a visual change - [ ] Tested in combination with possibly related configuration options - [ ] Written a unit test if it works standalone, system.c especially - [ ] Considered possible null pointers and out of bounds array indexing - [ ] Changed no physics that affect existing maps - [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional) Co-authored-by: def <dennis@felsin9.de>
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1aeb09f4f8
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@ -2,6 +2,7 @@
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#define ENGINE_SHARED_SERVERINFO_H
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#define ENGINE_SHARED_SERVERINFO_H
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#include "protocol.h"
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#include "protocol.h"
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#include <engine/map.h>
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typedef struct _json_value json_value;
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typedef struct _json_value json_value;
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class CServerInfo;
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class CServerInfo;
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@ -27,7 +28,7 @@ public:
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bool m_Passworded;
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bool m_Passworded;
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char m_aGameType[16];
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char m_aGameType[16];
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char m_aName[64];
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char m_aName[64];
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char m_aMapName[32];
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char m_aMapName[MAX_MAP_LENGTH];
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char m_aVersion[32];
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char m_aVersion[32];
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bool operator==(const CServerInfo2 &Other) const;
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bool operator==(const CServerInfo2 &Other) const;
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