2010-11-20 10:37:14 +00:00
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/* (c) Magnus Auvinen. See licence.txt in the root of the distribution for more information. */
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/* If you are missing that file, acquire a complete release at teeworlds.com. */
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2010-05-29 07:25:38 +00:00
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#ifndef GAME_CLIENT_COMPONENTS_CAMERA_H
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#define GAME_CLIENT_COMPONENTS_CAMERA_H
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#include <base/vmath.h>
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2020-06-30 22:19:17 +00:00
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#include <game/bezier.h>
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2010-05-29 07:25:38 +00:00
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#include <game/client/component.h>
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class CCamera : public CComponent
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2011-03-12 17:07:57 +00:00
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{
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2020-09-18 16:45:42 +00:00
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friend class CMenuBackground;
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2011-03-12 17:07:57 +00:00
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enum
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{
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2020-09-18 16:45:42 +00:00
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CAMTYPE_UNDEFINED = -1,
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2011-03-12 17:07:57 +00:00
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CAMTYPE_SPEC,
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CAMTYPE_PLAYER,
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};
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int m_CamType;
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2020-10-18 14:51:26 +00:00
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vec2 m_LastPos[NUM_DUMMIES];
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2011-03-12 17:07:57 +00:00
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vec2 m_PrevCenter;
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2010-10-17 08:43:27 +00:00
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2020-06-30 22:19:17 +00:00
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bool m_Zooming;
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CCubicBezier m_ZoomSmoothing;
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float m_ZoomSmoothingStart;
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float m_ZoomSmoothingEnd;
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void ScaleZoom(float Factor);
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void ChangeZoom(float Target);
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float ZoomProgress(float CurrentTime) const;
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2020-09-06 22:19:38 +00:00
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float MinZoomLevel();
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float MaxZoomLevel();
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2020-09-26 19:41:58 +00:00
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2010-05-29 07:25:38 +00:00
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public:
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vec2 m_Center;
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2015-01-10 00:10:51 +00:00
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bool m_ZoomSet;
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2010-05-29 07:25:38 +00:00
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float m_Zoom;
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2020-07-08 06:29:04 +00:00
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float m_ZoomSmoothingTarget;
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2010-05-29 07:25:38 +00:00
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CCamera();
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virtual void OnRender();
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2011-04-09 06:41:31 +00:00
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// DDRace
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2010-10-17 08:43:27 +00:00
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virtual void OnConsoleInit();
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2011-12-20 20:45:07 +00:00
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virtual void OnReset();
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2015-05-11 10:21:34 +00:00
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2011-04-09 06:41:31 +00:00
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private:
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2011-08-13 00:11:06 +00:00
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static void ConZoomPlus(IConsole::IResult *pResult, void *pUserData);
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static void ConZoomMinus(IConsole::IResult *pResult, void *pUserData);
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static void ConZoomReset(IConsole::IResult *pResult, void *pUserData);
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2010-05-29 07:25:38 +00:00
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};
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2014-05-22 15:03:52 +00:00
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#endif
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