ddnet/src/game/client/components/camera.h

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/* (c) Magnus Auvinen. See licence.txt in the root of the distribution for more information. */
/* If you are missing that file, acquire a complete release at teeworlds.com. */
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#ifndef GAME_CLIENT_COMPONENTS_CAMERA_H
#define GAME_CLIENT_COMPONENTS_CAMERA_H
#include <base/vmath.h>
#include <game/client/component.h>
class CCamera : public CComponent
{
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static void ConZoomPlus(IConsole::IResult *pResult, void *pUserData, int ClientID);
static void ConZoomMinus(IConsole::IResult *pResult, void *pUserData, int ClientID);
static void ConZoomReset(IConsole::IResult *pResult, void *pUserData, int ClientID);
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public:
vec2 m_Center;
float m_Zoom;
bool m_WasSpectator;
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CCamera();
virtual void OnRender();
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virtual void OnConsoleInit();
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};
#endif