ddnet/src/game/client
bors[bot] 6e5d0cce6f
Merge #3321
3321: Mod by zero r=def- a=Jupeyy

<!-- What is the motivation for the changes of this pull request -->

## Checklist

- [ ] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: Jupeyy <jupjopjap@gmail.com>
2020-11-17 17:08:04 +00:00
..
components Merge #3312 2020-11-17 11:19:28 +00:00
prediction Fix variable names manually 2020-11-02 22:40:40 +01:00
animstate.cpp Fix clang-analyzer-core.UndefinedBinaryOperatorResult 2020-10-14 15:45:47 +02:00
animstate.h Manual preparation for cleaner clang-format 2020-09-26 21:41:01 +02:00
component.h Run clang-format 2020-09-26 21:50:15 +02:00
gameclient.cpp Merge #3274 2020-11-09 10:44:56 +00:00
gameclient.h Merge #3077 2020-10-26 08:37:25 +00:00
lineinput.cpp Update DoEditBox logic to be the same as chat 2020-10-26 01:44:10 +08:00
lineinput.h Fix IME stuck when 0-len TEXTEDITING event is missing. 2020-10-25 23:48:12 +08:00
race.cpp Enable modernize-loop-convert clang-tidy check 2020-11-02 22:40:24 +01:00
race.h Fix all the header guards and adjust the script a little 2018-07-06 16:11:38 +02:00
render.cpp Respect outline in skin metrics 2020-11-12 08:45:10 +01:00
render.h Add skin metrics 2020-11-08 10:28:47 +01:00
render_map.cpp Mod by zero 2020-11-17 18:01:23 +01:00
skin.h Respect outline in skin metrics 2020-11-12 08:45:10 +01:00
ui.cpp Don't trigger text alignment for editboxes 2020-11-15 07:15:38 +01:00
ui.h Don't trigger text alignment for editboxes 2020-11-15 07:15:38 +01:00