ddnet/src/game/server/entities/door.h

42 lines
781 B
C
Raw Normal View History

#ifndef GAME_SERVER_ENTITY_DOOR_H
#define GAME_SERVER_ENTITY_DOOR_H
#include <game/server/entity.h>
class CTrigger;
class CDoor : public CEntity
{
vec2 m_To;
2010-09-01 09:50:42 +00:00
int m_EvalTick[MAX_CLIENTS];
bool m_Opened[MAX_CLIENTS];
bool HitCharacter(int Team);
enum
{
DOORED_R = 1,
DOORED_L = 2,
DOORED_T = 4,
DOORED_B = 8
};
enum
{
DOOR_VER = 1,/*LIKE '|' */
DOOR_HOR = 2,/*LIKE '--' */
DOOR_DIAGBACK = 4,/*LIKE '\' */
DOOR_DIAGFORW = 8 /*LIKE '/' *///xD
};
bool DoDoored(CCharacter* pChar);
int m_Angle;
public:
void Open(int Tick, bool ActivatedTeam[]);
2010-09-01 10:22:15 +00:00
void Close(int Team);
CDoor(CGameWorld *pGameWorld, vec2 Pos, float Rotation, int Length, bool Opened);
virtual void Reset();
virtual void Tick();
virtual void Snap(int SnappingClient);
};
#endif