ddnet/src/game/server/entities/door.h

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#ifndef GAME_SERVER_ENTITY_DOOR_H
#define GAME_SERVER_ENTITY_DOOR_H
#include <game/server/entity.h>
class CTrigger;
class CDoor : public CEntity
{
vec2 m_To;
int m_EvalTick;
bool m_Opened;
bool HitCharacter();
public:
void Open(int Tick);
void Close();
CDoor(GameWorld *pGameWorld, vec2 Pos, float Rotation, int Length, bool Opened);
virtual void Reset();
virtual void Tick();
virtual void Snap(int SnappingClient);
};
#endif