ddnet/src/game/server/entities/door.h

27 lines
488 B
C
Raw Normal View History

#ifndef GAME_SERVER_ENTITY_DOOR_H
#define GAME_SERVER_ENTITY_DOOR_H
#include <game/server/entity.h>
class CTrigger;
class CDoor : public CEntity
{
vec2 m_To;
int m_EvalTick;
bool m_Opened[MAX_CLIENTS];
bool HitCharacter(int Team);
public:
void Open(int Tick, bool ActivatedTeam[]);
void Close();
CDoor(CGameWorld *pGameWorld, vec2 Pos, float Rotation, int Length, bool Opened);
virtual void Reset();
virtual void Tick();
virtual void Snap(int SnappingClient);
};
#endif