ddnet/src/game/client/components/chat.hpp

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#include <game/client/component.hpp>
#include <game/client/lineinput.hpp>
class CHAT : public COMPONENT
{
LINEINPUT input;
enum
{
MAX_LINES = 10,
};
struct LINE
{
int tick;
int client_id;
int team;
int name_color;
char name[64];
char text[512];
};
LINE lines[MAX_LINES];
int current_line;
// chat
enum
{
MODE_NONE=0,
MODE_ALL,
MODE_TEAM,
};
int mode;
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static void con_say(void *result, void *user_data);
static void con_sayteam(void *result, void *user_data);
static void con_chat(void *result, void *user_data);
public:
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bool is_active() const { return mode != MODE_NONE; }
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void add_line(int client_id, int team, const char *line);
void enable_mode(int team);
void say(int team, const char *line);
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virtual void on_console_init();
virtual void on_reset();
virtual void on_render();
virtual void on_message(int msgtype, void *rawmsg);
virtual bool on_input(INPUT_EVENT e);
};