2008-08-27 15:48:50 +00:00
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#include <game/client/component.hpp>
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#include <game/client/lineinput.hpp>
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class CHAT : public COMPONENT
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{
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LINEINPUT input;
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enum
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{
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MAX_LINES = 10,
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};
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struct LINE
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{
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int tick;
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int client_id;
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int team;
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int name_color;
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char name[64];
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char text[512];
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};
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LINE lines[MAX_LINES];
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int current_line;
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// chat
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enum
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{
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MODE_NONE=0,
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MODE_ALL,
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MODE_TEAM,
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};
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int mode;
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2008-08-27 19:41:02 +00:00
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static void con_say(void *result, void *user_data);
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static void con_sayteam(void *result, void *user_data);
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static void con_chat(void *result, void *user_data);
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public:
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2008-08-27 15:48:50 +00:00
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void add_line(int client_id, int team, const char *line);
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//void chat_reset();
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//bool chat_input_handle(INPUT_EVENT e, void *user_data);
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void enable_mode(int team);
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void say(int team, const char *line);
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2008-08-27 19:41:02 +00:00
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virtual void on_init();
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2008-08-27 15:48:50 +00:00
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virtual void on_reset();
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virtual void on_render();
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virtual void on_message(int msgtype, void *rawmsg);
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virtual bool on_input(INPUT_EVENT e);
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};
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