ddnet/src/engine/client/opengl_sl_program.h

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#ifndef ENGINE_CLIENT_OPENGL_SL_PROGRAM_H
#define ENGINE_CLIENT_OPENGL_SL_PROGRAM_H
#include <GL/glew.h>
class CGLSL;
class CGLSLProgram
{
public:
void CreateProgram();
void DeleteProgram();
bool AddShader(CGLSL *pShader);
void LinkProgram();
void UseProgram();
GLuint GetProgramID();
void DetachShader(CGLSL *pShader);
void DetachShaderByID(GLuint ShaderID);
void DetachAllShaders();
//Support various types
void SetUniformVec2(int Loc, int Count, const float *pValue);
void SetUniformVec4(int Loc, int Count, const float *pValue);
void SetUniform(int Loc, const int Value);
void SetUniform(int Loc, const unsigned int Value);
void SetUniform(int Loc, const bool Value);
void SetUniform(int Loc, const float Value);
void SetUniform(int Loc, int Count, const float *pValues);
//for performance reason we do not use SetUniform with using strings... save the Locations of the variables instead
int GetUniformLoc(const char *Name);
CGLSLProgram();
virtual ~CGLSLProgram();
protected:
GLuint m_ProgramID;
bool m_IsLinked;
};
class CGLSLTWProgram : public CGLSLProgram
{
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public:
CGLSLTWProgram() :
m_LocPos(-1), m_LocTextureSampler(-1), m_LastTextureSampler(-1), m_LastIsTextured(-1)
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{
m_LastScreen[0] = m_LastScreen[1] = m_LastScreen[2] = m_LastScreen[3] = -1.f;
}
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int m_LocPos;
int m_LocTextureSampler;
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int m_LastTextureSampler;
int m_LastIsTextured;
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float m_LastScreen[4];
};
class CGLSLTextProgram : public CGLSLTWProgram
{
public:
CGLSLTextProgram() :
CGLSLTWProgram()
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{
m_LastColor[0] = m_LastColor[1] = m_LastColor[2] = m_LastColor[3] = -1.f;
m_LastOutlineColor[0] = m_LastOutlineColor[1] = m_LastOutlineColor[2] = m_LastOutlineColor[3] = -1.f;
m_LastTextSampler = m_LastTextOutlineSampler = -1;
m_LastTextureSize = -1;
}
int m_LocColor;
int m_LocOutlineColor;
int m_LocTextSampler;
int m_LocTextOutlineSampler;
int m_LocTextureSize;
float m_LastColor[4];
float m_LastOutlineColor[4];
int m_LastTextSampler;
int m_LastTextOutlineSampler;
int m_LastTextureSize;
};
class CGLSLPrimitiveProgram : public CGLSLTWProgram
{
public:
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};
class CGLSLPrimitiveExProgram : public CGLSLTWProgram
{
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public:
CGLSLPrimitiveExProgram() :
CGLSLTWProgram()
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{
m_LastRotation = 0.f;
m_LastCenter[0] = m_LastCenter[1] = 0.f;
m_LastVertciesColor[0] = m_LastVertciesColor[1] = m_LastVertciesColor[2] = m_LastVertciesColor[3] = -1.f;
}
int m_LocRotation;
int m_LocCenter;
int m_LocVertciesColor;
float m_LastRotation;
float m_LastCenter[2];
float m_LastVertciesColor[4];
};
class CGLSLSpriteMultipleProgram : public CGLSLTWProgram
{
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public:
CGLSLSpriteMultipleProgram() :
CGLSLTWProgram()
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{
m_LastCenter[0] = m_LastCenter[1] = 0.f;
m_LastVertciesColor[0] = m_LastVertciesColor[1] = m_LastVertciesColor[2] = m_LastVertciesColor[3] = -1.f;
}
int m_LocRSP;
int m_LocCenter;
int m_LocVertciesColor;
float m_LastCenter[2];
float m_LastVertciesColor[4];
};
class CGLSLQuadProgram : public CGLSLTWProgram
{
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public:
int m_LocColors;
int m_LocOffsets;
int m_LocRotations;
};
class CGLSLTileProgram : public CGLSLTWProgram
{
public:
CGLSLTileProgram() :
m_LocColor(-1), m_LocOffset(-1), m_LocDir(-1), m_LocNum(-1), m_LocJumpIndex(-1) {}
int m_LocColor;
int m_LocOffset;
int m_LocDir;
int m_LocNum;
int m_LocJumpIndex;
};
#endif // ENGINE_CLIENT_OPENGL_SL_PROGRAM_H