ddnet/src/engine/client/opengl_sl_program.h

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#pragma once
#include "GL/glew.h"
class CGLSL;
class CGLSLProgram {
public:
void CreateProgram();
void DeleteProgram();
bool AddShader(CGLSL* pShader);
void LinkProgram();
void UseProgram();
GLuint GetProgramID();
void DetachShader(CGLSL* pShader);
//Support various types
void SetUniformVec4(int Loc, int Count, const float* Value);
void SetUniform(int Loc, const int Value);
void SetUniform(int Loc, const unsigned int Value);
void SetUniform(int Loc, const bool Value);
void SetUniform(int Loc, const float Value);
//for performance reason we do not use SetUniform with using strings... save the Locations of the variables instead
int GetUniformLoc(const char* Name);
CGLSLProgram();
~CGLSLProgram();
protected:
GLuint m_ProgramID;
bool m_IsLinked;
};
class CGLSLQuadProgram : public CGLSLProgram {
public:
int m_LocPos;
int m_LocIsTextured;
int m_LocTextureSampler;
};