ddnet/src/game/editor/ed_layer_game.cpp

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#include "ed_editor.hpp"
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LAYER_GAME::LAYER_GAME(int w, int h)
: LAYER_TILES(w, h)
{
type_name = "Game";
game = 1;
}
LAYER_GAME::~LAYER_GAME()
{
}
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int LAYER_GAME::render_properties(RECT *toolbox)
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{
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int r = LAYER_TILES::render_properties(toolbox);
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image = -1;
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return r;
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}