ddnet/src/game
2008-03-22 15:29:01 +00:00
..
client added compatible version filter. cleaned up the server browser a bit. increased rifle ammo to 10 2008-03-22 14:26:17 +00:00
editor added shortcuts n,m for flipping tiles 2008-03-22 11:13:21 +00:00
generated cleaned up code structure a bit 2007-12-15 10:24:49 +00:00
server changed the bindings commands to bind, unbind and dump_binds. added broadcast messages. fixed so that cl_editor works 2008-03-22 11:45:48 +00:00
g_collision.cpp large update. cleaned up some code. added new effects for almost everything 2008-01-29 21:39:41 +00:00
g_collision.h new mapformat in place. continued the cleanup. some effects are gone, gonna be redone so no biggie. CTF isn't working now. 2008-01-13 11:15:32 +00:00
g_game.cpp made the hook length more apparent 2008-03-22 13:03:52 +00:00
g_game.h changed how the tuning is set 2008-03-22 14:42:35 +00:00
g_layers.cpp larger restructure to improve security 2008-02-24 16:03:58 +00:00
g_layers.h large update. cleaned up some code. added new effects for almost everything 2008-01-29 21:39:41 +00:00
g_mapitems.h added the rifle to the maps and removed it from the starting inventory 2008-03-21 19:05:35 +00:00
g_math.h cleaned up the console code. added the ability to tune the game in runtime. 2008-02-02 12:38:36 +00:00
g_protocol.def made the hook length more apparent 2008-03-22 13:03:52 +00:00
g_protocol.h larger restructure to improve security 2008-02-24 16:03:58 +00:00
g_tuning.h tweaked hook length 2008-03-22 12:59:16 +00:00
g_variables.h fixed correct default start page 2008-03-22 15:29:01 +00:00
g_version.h done some more latency work. added the extra message for projectiles to reduce latency 2008-02-10 15:32:30 +00:00
g_vmath.h fixed non-intersecting hook problem. hook length is more visible now. fixed damange system (thanks to shootme) 2008-03-19 23:08:26 +00:00