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21 lines
301 B
C++
21 lines
301 B
C++
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#include <game/client/gc_mapres_tilemap.h>
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#include "editor.hpp"
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LAYER_GAME::LAYER_GAME(int w, int h)
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: LAYER_TILES(w, h)
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{
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type_name = "Game";
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game = 1;
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}
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LAYER_GAME::~LAYER_GAME()
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{
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}
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void LAYER_GAME::render_properties(RECT *toolbox)
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{
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LAYER_TILES::render_properties(toolbox);
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image = -1;
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}
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