#include #include "editor.hpp" LAYER_GAME::LAYER_GAME(int w, int h) : LAYER_TILES(w, h) { type_name = "Game"; game = 1; } LAYER_GAME::~LAYER_GAME() { } void LAYER_GAME::render_properties(RECT *toolbox) { LAYER_TILES::render_properties(toolbox); image = -1; }