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21 lines
429 B
C
21 lines
429 B
C
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/*#ifndef GAME_SERVER_ENTITIES_FLAG_H
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#define GAME_SERVER_ENTITIES_FLAG_H
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#include <game/server/entity.h>
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class CFlag : public CEntity
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{
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public:
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static const int m_PhysSize = 14;
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class CCharacter *m_pCarryingCCharacter;
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vec2 m_Vel;
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int m_Team;
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CFlag(CGameWorld *pGameWorld, int Team, vec2 Pos, class CCharacter *pOwner);
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virtual void Reset();
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virtual void Tick();
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virtual void Snap(int SnappingClient);
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};
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#endif*/
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