ddnet/src/game/server/entities/flag.h

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/*#ifndef GAME_SERVER_ENTITIES_FLAG_H
#define GAME_SERVER_ENTITIES_FLAG_H
#include <game/server/entity.h>
class CFlag : public CEntity
{
public:
static const int m_PhysSize = 14;
class CCharacter *m_pCarryingCCharacter;
vec2 m_Vel;
int m_Team;
CFlag(CGameWorld *pGameWorld, int Team, vec2 Pos, class CCharacter *pOwner);
virtual void Reset();
virtual void Tick();
virtual void Snap(int SnappingClient);
};
#endif*/