/*#ifndef GAME_SERVER_ENTITIES_FLAG_H #define GAME_SERVER_ENTITIES_FLAG_H #include class CFlag : public CEntity { public: static const int m_PhysSize = 14; class CCharacter *m_pCarryingCCharacter; vec2 m_Vel; int m_Team; CFlag(CGameWorld *pGameWorld, int Team, vec2 Pos, class CCharacter *pOwner); virtual void Reset(); virtual void Tick(); virtual void Snap(int SnappingClient); }; #endif*/