ddnet/src/engine/e_network.h

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/* copyright (c) 2007 magnus auvinen, see licence.txt for more info */
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typedef struct
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{
/* -1 means that it's a stateless packet */
/* 0 on the client means the server */
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int client_id;
NETADDR address; /* only used when client_id == -1 */
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int flags;
int data_size;
const void *data;
} NETCHUNK;
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/*typedef struct
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{
int send_bytes;
int recv_bytes;
int send_packets;
int recv_packets;
int resend_packets;
int resend_bytes;
} NETSTATS;*/
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typedef struct NETSERVER NETSERVER;
typedef struct NETCLIENT NETCLIENT;
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enum
{
NETFLAG_ALLOWSTATELESS=1,
NETSENDFLAG_VITAL=1,
NETSENDFLAG_CONNLESS=2,
NETSENDFLAG_FLUSH=4,
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NETSTATE_OFFLINE=0,
NETSTATE_CONNECTING,
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NETSTATE_ONLINE
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};
typedef int (*NETFUNC_DELCLIENT)(int cid, void *user);
typedef int (*NETFUNC_NEWCLIENT)(int cid, void *user);
/* both */
void netcommon_openlog(const char *filename);
void netcommon_init();
/* server side */
NETSERVER *netserver_open(NETADDR bindaddr, int max_clients, int flags);
int netserver_set_callbacks(NETSERVER *s, NETFUNC_NEWCLIENT new_client, NETFUNC_DELCLIENT del_client, void *user);
int netserver_recv(NETSERVER *s, NETCHUNK *chunk);
int netserver_send(NETSERVER *s, NETCHUNK *chunk);
int netserver_close(NETSERVER *s);
int netserver_update(NETSERVER *s);
NETSOCKET netserver_socket(NETSERVER *s);
int netserver_drop(NETSERVER *s, int client_id, const char *reason);
int netserver_client_addr(NETSERVER *s, int client_id, NETADDR *addr);
int netserver_max_clients(NETSERVER *s);
/*void netserver_stats(NETSERVER *s, NETSTATS *stats);*/
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/* client side */
NETCLIENT *netclient_open(NETADDR bindaddr, int flags);
int netclient_disconnect(NETCLIENT *c, const char *reason);
int netclient_connect(NETCLIENT *c, NETADDR *addr);
int netclient_recv(NETCLIENT *c, NETCHUNK *chunk);
int netclient_send(NETCLIENT *c, NETCHUNK *chunk);
int netclient_close(NETCLIENT *c);
int netclient_update(NETCLIENT *c);
int netclient_state(NETCLIENT *c);
int netclient_flush(NETCLIENT *c);
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int netclient_gotproblems(NETCLIENT *c);
/*void netclient_stats(NETCLIENT *c, NETSTATS *stats);*/
const char *netclient_error_string(NETCLIENT *c);
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#ifdef __cplusplus
class net_server
{
NETSERVER *ptr;
public:
net_server() : ptr(0) {}
~net_server() { close(); }
int open(NETADDR bindaddr, int max, int flags) { ptr = netserver_open(bindaddr, max, flags); return ptr != 0; }
int close() { int r = netserver_close(ptr); ptr = 0; return r; }
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int set_callbacks(NETFUNC_NEWCLIENT new_client, NETFUNC_DELCLIENT del_client, void *user)
{ return netserver_set_callbacks(ptr, new_client, del_client, user); }
int recv(NETCHUNK *chunk) { return netserver_recv(ptr, chunk); }
int send(NETCHUNK *chunk) { return netserver_send(ptr, chunk); }
int update() { return netserver_update(ptr); }
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int drop(int client_id, const char *reason) { return netserver_drop(ptr, client_id, reason); }
int max_clients() { return netserver_max_clients(ptr); }
/*void stats(NETSTATS *stats) { netserver_stats(ptr, stats); }*/
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};
class net_client
{
NETCLIENT *ptr;
public:
net_client() : ptr(0) {}
~net_client() { close(); }
int open(NETADDR bindaddr, int flags) { ptr = netclient_open(bindaddr, flags); return ptr != 0; }
int close() { int r = netclient_close(ptr); ptr = 0; return r; }
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int connect(NETADDR *addr) { return netclient_connect(ptr, addr); }
int disconnect(const char *reason) { return netclient_disconnect(ptr, reason); }
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int recv(NETCHUNK *chunk) { return netclient_recv(ptr, chunk); }
int send(NETCHUNK *chunk) { return netclient_send(ptr, chunk); }
int update() { return netclient_update(ptr); }
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const char *error_string() { return netclient_error_string(ptr); }
int state() { return netclient_state(ptr); }
/*void stats(NETSTATS *stats) { netclient_stats(ptr, stats); }*/
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};
#endif