ddnet/src/engine/server/es_server.c

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2007-11-25 19:42:40 +00:00
/* copyright (c) 2007 magnus auvinen, see licence.txt for more info */
#include <stdio.h>
#include <string.h>
#include <stdlib.h>
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#include <engine/e_system.h>
#include <engine/e_config.h>
#include <engine/e_engine.h>
#include <engine/e_interface.h>
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#include <engine/e_protocol.h>
#include <engine/e_snapshot.h>
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#include <engine/e_compression.h>
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#include <engine/e_network.h>
#include <engine/e_config.h>
#include <engine/e_packer.h>
#include <engine/e_datafile.h>
#include <mastersrv/mastersrv.h>
static SNAPBUILD builder;
static int64 game_start_time;
static int current_tick = 0;
static int browseinfo_gametype = -1;
static int browseinfo_progression = -1;
static int64 lastheartbeat;
static NETADDR4 master_server;
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static char current_map[64];
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static int current_map_crc;
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void *snap_new_item(int type, int id, int size)
{
dbg_assert(type >= 0 && type <=0xffff, "incorrect type");
dbg_assert(id >= 0 && id <=0xffff, "incorrect id");
return snapbuild_new_item(&builder, type, id, size);
}
typedef struct
{
short next;
short state; /* 0 = free, 1 = alloced, 2 = timed */
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int timeout;
} SNAP_ID;
static const int MAX_IDS = 16*1024; /* should be lowered */
static SNAP_ID snap_ids[16*1024];
static int snap_first_free_id;
static int snap_first_timed_id;
static int snap_last_timed_id;
static int snap_id_usage;
static int snap_id_inusage;
static int snap_id_inited = 0;
enum
{
SRVCLIENT_STATE_EMPTY = 0,
SRVCLIENT_STATE_CONNECTING,
SRVCLIENT_STATE_READY,
SRVCLIENT_STATE_INGAME
};
typedef struct
{
int data[MAX_INPUT_SIZE];
int pred_tick; /* tick that the client predicted for the input */
int game_tick; /* the tick that was chosen for the input */
int64 timeleft; /* how much time in ms there were left before this should be applied */
} CLIENT_INPUT;
/* */
typedef struct
{
/* connection state info */
int state;
int latency;
int last_acked_snapshot;
SNAPSTORAGE snapshots;
CLIENT_INPUT inputs[200]; /* TODO: handle input better */
int current_input;
char name[MAX_NAME_LENGTH];
char clan[MAX_CLANNAME_LENGTH];
int score;
} CLIENT;
static CLIENT clients[MAX_CLIENTS];
static NETSERVER *net;
static void snap_init_id()
{
int i;
for(i = 0; i < MAX_IDS; i++)
{
snap_ids[i].next = i+1;
snap_ids[i].state = 0;
}
snap_ids[MAX_IDS-1].next = -1;
snap_first_free_id = 0;
snap_first_timed_id = -1;
snap_last_timed_id = -1;
snap_id_usage = 0;
snap_id_inusage = 0;
snap_id_inited = 1;
}
static void snap_remove_first_timeout()
{
int next_timed = snap_ids[snap_first_timed_id].next;
/* add it to the free list */
snap_ids[snap_first_timed_id].next = snap_first_free_id;
snap_ids[snap_first_timed_id].state = 0;
snap_first_free_id = snap_first_timed_id;
/* remove it from the timed list */
snap_first_timed_id = next_timed;
if(snap_first_timed_id == -1)
snap_last_timed_id = -1;
snap_id_usage--;
}
int snap_new_id()
{
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int id;
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int64 now = time_get();
dbg_assert(snap_id_inited == 1, "requesting id too soon");
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/* process timed ids */
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while(snap_first_timed_id != -1 && snap_ids[snap_first_timed_id].timeout < now)
snap_remove_first_timeout();
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id = snap_first_free_id;
dbg_assert(id != -1, "id error");
snap_first_free_id = snap_ids[snap_first_free_id].next;
snap_ids[id].state = 1;
snap_id_usage++;
snap_id_inusage++;
return id;
}
void snap_timeout_ids()
{
/* process timed ids */
while(snap_first_timed_id != -1)
snap_remove_first_timeout();
}
void snap_free_id(int id)
{
dbg_assert(snap_ids[id].state == 1, "id is not alloced");
snap_id_inusage--;
snap_ids[id].state = 2;
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snap_ids[id].timeout = time_get()+time_freq()*5;
snap_ids[id].next = -1;
if(snap_last_timed_id != -1)
{
snap_ids[snap_last_timed_id].next = id;
snap_last_timed_id = id;
}
else
{
snap_first_timed_id = id;
snap_last_timed_id = id;
}
}
const char *server_clientname(int client_id)
{
if(client_id < 0 || client_id > MAX_CLIENTS || clients[client_id].state < SRVCLIENT_STATE_READY)
return "(invalid client)";
return clients[client_id].name;
}
void server_setclientname(int client_id, const char *name)
{
if(client_id < 0 || client_id > MAX_CLIENTS || clients[client_id].state < SRVCLIENT_STATE_READY)
return;
strncpy(clients[client_id].name, name, MAX_NAME_LENGTH);
}
void server_setclientscore(int client_id, int score)
{
if(client_id < 0 || client_id > MAX_CLIENTS || clients[client_id].state < SRVCLIENT_STATE_READY)
return;
clients[client_id].score = score;
}
void server_setbrowseinfo(int game_type, int progression)
{
browseinfo_gametype = game_type;
browseinfo_progression = progression;
}
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void server_kick(int client_id, const char *reason)
{
if(clients[client_id].state != SRVCLIENT_STATE_EMPTY)
netserver_drop(net, client_id, reason);
}
int server_tick()
{
return current_tick;
}
int64 server_tick_start_time(int tick)
{
return game_start_time + (time_freq()*tick)/SERVER_TICK_SPEED;
}
int server_tickspeed()
{
return SERVER_TICK_SPEED;
}
int server_init()
{
int i;
for(i = 0; i < MAX_CLIENTS; i++)
{
clients[i].state = SRVCLIENT_STATE_EMPTY;
clients[i].name[0] = 0;
clients[i].clan[0] = 0;
snapstorage_init(&clients[i].snapshots);
}
current_tick = 0;
return 0;
}
int server_getclientinfo(int client_id, CLIENT_INFO *info)
{
dbg_assert(client_id >= 0 && client_id < MAX_CLIENTS, "client_id is not valid");
dbg_assert(info != 0, "info can not be null");
if(clients[client_id].state == SRVCLIENT_STATE_INGAME)
{
info->name = clients[client_id].name;
info->latency = clients[client_id].latency;
return 1;
}
return 0;
}
int server_send_msg(int client_id)
{
const MSG_INFO *info = msg_get_info();
NETPACKET packet;
mem_zero(&packet, sizeof(NETPACKET));
packet.client_id = client_id;
packet.data = info->data;
packet.data_size = info->size;
if(info->flags&MSGFLAG_VITAL)
packet.flags = PACKETFLAG_VITAL;
if(client_id == -1)
{
/* broadcast */
int i;
for(i = 0; i < MAX_CLIENTS; i++)
if(clients[i].state == SRVCLIENT_STATE_INGAME)
{
packet.client_id = i;
netserver_send(net, &packet);
}
}
else
netserver_send(net, &packet);
return 0;
}
static void server_do_snap()
{
int i, k;
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{
static PERFORMACE_INFO scope = {"presnap", 0};
perf_start(&scope);
mods_presnap();
perf_end();
}
for(i = 0; i < MAX_CLIENTS; i++)
{
if(clients[i].state == SRVCLIENT_STATE_INGAME)
{
char data[MAX_SNAPSHOT_SIZE];
char deltadata[MAX_SNAPSHOT_SIZE];
char compdata[MAX_SNAPSHOT_SIZE];
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int snapshot_size;
int crc;
static SNAPSHOT emptysnap;
SNAPSHOT *deltashot = &emptysnap;
int deltashot_size;
int delta_tick = -1;
int input_predtick = -1;
int64 timeleft = 0;
int deltasize;
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static PERFORMACE_INFO scope = {"build", 0};
perf_start(&scope);
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snapbuild_init(&builder);
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{
static PERFORMACE_INFO scope = {"modsnap", 0};
perf_start(&scope);
mods_snap(i);
perf_end();
}
/* finish snapshot */
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snapshot_size = snapbuild_finish(&builder, data);
crc = snapshot_crc((SNAPSHOT*)data);
/* remove old snapshos */
/* keep 1 seconds worth of snapshots */
snapstorage_purge_until(&clients[i].snapshots, current_tick-SERVER_TICK_SPEED);
/* save it the snapshot */
snapstorage_add(&clients[i].snapshots, current_tick, time_get(), snapshot_size, data);
/* find snapshot that we can preform delta against */
emptysnap.data_size = 0;
emptysnap.num_items = 0;
{
deltashot_size = snapstorage_get(&clients[i].snapshots, clients[i].last_acked_snapshot, 0, &deltashot);
if(deltashot_size >= 0)
delta_tick = clients[i].last_acked_snapshot;
}
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for(k = 0; k < 200; k++) /* TODO: do this better */
{
if(clients[i].inputs[k].game_tick == current_tick)
{
timeleft = clients[i].inputs[k].timeleft;
input_predtick = clients[i].inputs[k].pred_tick;
break;
}
}
/* create delta */
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{
static PERFORMACE_INFO scope = {"delta", 0};
perf_start(&scope);
deltasize = snapshot_create_delta(deltashot, (SNAPSHOT*)data, deltadata);
perf_end();
}
if(deltasize)
{
/* compress it */
unsigned char intdata[MAX_SNAPSHOT_SIZE];
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int intsize;
int snapshot_size;
const int max_size = MAX_SNAPSHOT_PACKSIZE;
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int numpackets;
int n, left;
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{
static PERFORMACE_INFO scope = {"compress", 0};
perf_start(&scope);
{
static PERFORMACE_INFO scope = {"int", 0};
perf_start(&scope);
intsize = intpack_compress(deltadata, deltasize, intdata);
perf_end();
}
{
static PERFORMACE_INFO scope = {"zero", 0};
perf_start(&scope);
snapshot_size = zerobit_compress(intdata, intsize, compdata);
perf_end();
}
perf_end();
}
numpackets = (snapshot_size+max_size-1)/max_size;
for(n = 0, left = snapshot_size; left; n++)
{
int chunk = left < max_size ? left : max_size;
left -= chunk;
if(numpackets == 1)
msg_pack_start_system(NETMSG_SNAPSINGLE, 0);
else
msg_pack_start_system(NETMSG_SNAP, 0);
msg_pack_int(current_tick);
msg_pack_int(current_tick-delta_tick); /* compressed with */
msg_pack_int(input_predtick);
msg_pack_int((timeleft*1000)/time_freq());
if(numpackets != 1)
{
msg_pack_int(numpackets);
msg_pack_int(n);
}
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msg_pack_int(crc);
msg_pack_int(chunk);
msg_pack_raw(&compdata[n*max_size], chunk);
msg_pack_end();
server_send_msg(i);
}
}
else
{
msg_pack_start_system(NETMSG_SNAPEMPTY, 0);
msg_pack_int(current_tick);
msg_pack_int(current_tick-delta_tick); /* compressed with */
msg_pack_int(input_predtick);
msg_pack_int((timeleft*1000)/time_freq());
msg_pack_end();
server_send_msg(i);
}
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perf_end();
}
}
mods_postsnap();
}
static int new_client_callback(int cid, void *user)
{
int i;
clients[cid].state = SRVCLIENT_STATE_CONNECTING;
clients[cid].name[0] = 0;
clients[cid].clan[0] = 0;
/* reset input */
for(i = 0; i < 200; i++)
{
clients[cid].inputs[i].game_tick = -1;
clients[cid].inputs[i].pred_tick = -1;
}
clients[cid].current_input = 0;
snapstorage_purge_all(&clients[cid].snapshots);
clients[cid].last_acked_snapshot = -1;
clients[cid].score = 0;
return 0;
}
static int del_client_callback(int cid, void *user)
{
/* notify the mod about the drop */
if(clients[cid].state == SRVCLIENT_STATE_READY ||
clients[cid].state == SRVCLIENT_STATE_INGAME)
{
mods_client_drop(cid);
}
clients[cid].state = SRVCLIENT_STATE_EMPTY;
clients[cid].name[0] = 0;
clients[cid].clan[0] = 0;
snapstorage_purge_all(&clients[cid].snapshots);
return 0;
}
static void server_send_map(int cid)
{
msg_pack_start_system(NETMSG_MAP, MSGFLAG_VITAL);
msg_pack_string(config.sv_map, 0);
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msg_pack_int(current_map_crc);
msg_pack_end();
server_send_msg(cid);
}
static void server_send_heartbeat()
{
static unsigned char data[sizeof(SERVERBROWSE_HEARTBEAT) + 2];
unsigned short port = config.sv_port;
NETPACKET packet;
mem_copy(data, SERVERBROWSE_HEARTBEAT, sizeof(SERVERBROWSE_HEARTBEAT));
packet.client_id = -1;
packet.address = master_server;
packet.flags = PACKETFLAG_CONNLESS;
packet.data_size = sizeof(SERVERBROWSE_HEARTBEAT) + 2;
packet.data = &data;
/* supply the set port that the master can use if it has problems */
if(config.sv_external_port)
port = config.sv_external_port;
data[sizeof(SERVERBROWSE_HEARTBEAT)] = port >> 8;
data[sizeof(SERVERBROWSE_HEARTBEAT)+1] = port&0xff;
netserver_send(net, &packet);
}
static void server_process_client_packet(NETPACKET *packet)
{
int cid = packet->client_id;
int sys;
int msg = msg_unpack_start(packet->data, packet->data_size, &sys);
if(sys)
{
/* system message */
if(msg == NETMSG_INFO)
{
char version[64];
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const char *password;
strncpy(version, msg_unpack_string(), 64);
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if(strcmp(version, mods_net_version()) != 0)
{
/* OH FUCK! wrong version, drop him */
char reason[256];
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sprintf(reason, "wrong version. server is running %s.", mods_net_version());
netserver_drop(net, cid, reason);
return;
}
strncpy(clients[cid].name, msg_unpack_string(), MAX_NAME_LENGTH);
strncpy(clients[cid].clan, msg_unpack_string(), MAX_CLANNAME_LENGTH);
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password = msg_unpack_string();
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if(config.password[0] != 0 && strcmp(config.password, password) != 0)
{
/* wrong password */
netserver_drop(net, cid, "wrong password");
return;
}
server_send_map(cid);
}
else if(msg == NETMSG_READY)
{
if(clients[cid].state == SRVCLIENT_STATE_CONNECTING)
{
dbg_msg("server", "player is ready. cid=%x", cid);
clients[cid].state = SRVCLIENT_STATE_READY;
mods_connected(cid);
}
}
else if(msg == NETMSG_ENTERGAME)
{
if(clients[cid].state != SRVCLIENT_STATE_INGAME)
{
dbg_msg("server", "player as entered the game. cid=%x", cid);
clients[cid].state = SRVCLIENT_STATE_INGAME;
mods_client_enter(cid);
}
}
else if(msg == NETMSG_INPUT)
{
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int tick, size, i;
CLIENT_INPUT *input;
int64 tagtime;
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clients[cid].last_acked_snapshot = msg_unpack_int();
if(snapstorage_get(&clients[cid].snapshots, clients[cid].last_acked_snapshot, &tagtime, 0) >= 0)
clients[cid].latency = (int)(((time_get()-tagtime)*1000)/time_freq());
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tick = msg_unpack_int();
size = msg_unpack_int();
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input = &clients[cid].inputs[clients[cid].current_input];
input->timeleft = server_tick_start_time(tick)-time_get();
input->pred_tick = tick;
if(tick <= server_tick())
tick = server_tick()+1;
input->game_tick = tick;
for(i = 0; i < size/4; i++)
input->data[i] = msg_unpack_int();
clients[cid].current_input++;
clients[cid].current_input %= 200;
}
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else if(msg == NETMSG_CMD)
{
const char *pw = msg_unpack_string();
const char *cmd = msg_unpack_string();
if(config.rcon_password[0] != 0 && strcmp(pw, config.rcon_password) == 0)
{
dbg_msg("server", "cid=%d rcon='%s'", cid, cmd);
config_set(cmd);
}
}
else
{
dbg_msg("server", "strange message cid=%d msg=%d data_size=%d", cid, msg, packet->data_size);
}
}
else
{
/* game message */
mods_message(msg, cid);
}
}
static void server_send_serverinfo(NETADDR4 *addr)
{
NETPACKET packet;
PACKER p;
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char buf[128];
/* count the players */
int c = 0;
int i;
for(i = 0; i < MAX_CLIENTS; i++)
{
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if(clients[i].state != SRVCLIENT_STATE_EMPTY)
c++;
}
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packer_reset(&p);
packer_add_raw(&p, SERVERBROWSE_INFO, sizeof(SERVERBROWSE_INFO));
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packer_add_string(&p, mods_net_version(), 32);
packer_add_string(&p, config.sv_name, 64);
packer_add_string(&p, config.sv_map, 32);
/* gametype */
sprintf(buf, "%d", browseinfo_gametype);
packer_add_string(&p, buf, 2);
/* flags */
i = 0;
if(strlen(config.password))
i |= 1;
sprintf(buf, "%d", i);
packer_add_string(&p, buf, 2);
/* progression */
sprintf(buf, "%d", browseinfo_progression);
packer_add_string(&p, buf, 4);
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sprintf(buf, "%d", c); packer_add_string(&p, buf, 3); /* num players */
sprintf(buf, "%d", netserver_max_clients(net)); packer_add_string(&p, buf, 3); /* max players */
for(i = 0; i < MAX_CLIENTS; i++)
{
if(clients[i].state != SRVCLIENT_STATE_EMPTY)
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{
packer_add_string(&p, clients[i].name, 48); /* player name */
sprintf(buf, "%d", clients[i].score); packer_add_string(&p, buf, 6); /* player score */
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}
}
packet.client_id = -1;
packet.address = *addr;
packet.flags = PACKETFLAG_CONNLESS;
packet.data_size = packer_size(&p);
packet.data = packer_data(&p);
netserver_send(net, &packet);
}
static void server_send_fwcheckresponse(NETADDR4 *addr)
{
NETPACKET packet;
packet.client_id = -1;
packet.address = *addr;
packet.flags = PACKETFLAG_CONNLESS;
packet.data_size = sizeof(SERVERBROWSE_FWRESPONSE);
packet.data = SERVERBROWSE_FWRESPONSE;
netserver_send(net, &packet);
}
static void server_pump_network()
{
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NETPACKET packet;
netserver_update(net);
/* process packets */
while(netserver_recv(net, &packet))
{
if(packet.client_id == -1)
{
/* stateless */
if(packet.data_size == sizeof(SERVERBROWSE_GETINFO) &&
memcmp(packet.data, SERVERBROWSE_GETINFO, sizeof(SERVERBROWSE_GETINFO)) == 0)
{
server_send_serverinfo(&packet.address);
}
else if(packet.data_size == sizeof(SERVERBROWSE_FWCHECK) &&
memcmp(packet.data, SERVERBROWSE_FWCHECK, sizeof(SERVERBROWSE_FWCHECK)) == 0)
{
server_send_fwcheckresponse(&packet.address);
}
else if(packet.data_size == sizeof(SERVERBROWSE_FWOK) &&
memcmp(packet.data, SERVERBROWSE_FWOK, sizeof(SERVERBROWSE_FWOK)) == 0)
{
if(config.debug)
dbg_msg("server", "no firewall/nat problems detected");
}
else if(packet.data_size == sizeof(SERVERBROWSE_FWERROR) &&
memcmp(packet.data, SERVERBROWSE_FWERROR, sizeof(SERVERBROWSE_FWERROR)) == 0)
{
dbg_msg("server", "ERROR: the master server reports that clients can not connect to this server.");
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dbg_msg("server", "ERROR: configure your firewall/nat to let trough udp on port %d.", config.sv_port);
}
}
else
server_process_client_packet(&packet);
}
}
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static int server_load_map(const char *mapname)
{
DATAFILE *df;
char buf[512];
sprintf(buf, "data/maps/%s.map", mapname);
df = datafile_load(buf);
if(!df)
return 0;
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/* reinit snapshot ids */
snap_timeout_ids();
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/* get the crc of the map */
current_map_crc = datafile_crc(buf);
dbg_msg("server", "%s crc is %08x", buf, current_map_crc);
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strcpy(current_map, mapname);
map_set(df);
return 1;
}
static int server_run()
{
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NETADDR4 bindaddr;
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net_init();
snap_init_id();
/* load map */
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if(!server_load_map(config.sv_map))
{
dbg_msg("server", "failed to load map. mapname='%s'", config.sv_map);
return -1;
}
/* start server */
if(strlen(config.sv_bindaddr) && net_host_lookup(config.sv_bindaddr, config.sv_port, &bindaddr) != 0)
{
/* sweet! */
}
else
{
mem_zero(&bindaddr, sizeof(bindaddr));
bindaddr.port = config.sv_port;
}
net = netserver_open(bindaddr, config.sv_max_clients, 0);
if(!net)
{
dbg_msg("server", "couldn't open socket. port might already be in use");
return -1;
}
netserver_set_callbacks(net, new_client_callback, del_client_callback, 0);
dbg_msg("server", "server name is '%s'", config.sv_name);
dbg_msg("server", "masterserver is '%s'", config.masterserver);
if(net_host_lookup(config.masterserver, MASTERSERVER_PORT, &master_server) != 0)
{
/* TODO: fix me */
/*master_server = netaddr4(0, 0, 0, 0, 0); */
}
mods_init();
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dbg_msg("server", "version %s", mods_net_version());
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/* start game */
{
int64 time_per_heartbeat = time_freq() * 30;
int64 reporttime = time_get();
int reportinterval = 3;
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int64 simulationtime = 0;
int64 snaptime = 0;
int64 networktime = 0;
int64 totaltime = 0;
lastheartbeat = 0;
game_start_time = time_get();
if(config.debug)
dbg_msg("server", "baseline memory usage %dk", mem_allocated()/1024);
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while(1)
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{
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static PERFORMACE_INFO rootscope = {"root", 0};
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int64 t = time_get();
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perf_start(&rootscope);
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/* load new map TODO: don't poll this */
if(strcmp(config.sv_map, current_map) != 0 || config.sv_map_reload)
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{
config.sv_map_reload = 0;
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/* load map */
if(server_load_map(config.sv_map))
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{
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int c;
/* new map loaded */
mods_shutdown();
for(c = 0; c < MAX_CLIENTS; c++)
{
if(clients[c].state == SRVCLIENT_STATE_EMPTY)
continue;
server_send_map(c);
clients[c].state = SRVCLIENT_STATE_CONNECTING;
clients[c].last_acked_snapshot = -1;
snapstorage_purge_all(&clients[c].snapshots);
}
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game_start_time = time_get();
current_tick = 0;
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mods_init();
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}
else
{
dbg_msg("server", "failed to load map. mapname='%s'", config.sv_map);
config_set_sv_map(&config, current_map);
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}
}
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if(t > server_tick_start_time(current_tick+1))
{
current_tick++;
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/* apply new input */
{
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static PERFORMACE_INFO scope = {"input", 0};
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int c, i;
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perf_start(&scope);
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for(c = 0; c < MAX_CLIENTS; c++)
{
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if(clients[c].state == SRVCLIENT_STATE_EMPTY)
continue;
for(i = 0; i < 200; i++)
{
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if(clients[c].inputs[i].game_tick == server_tick())
{
mods_client_input(c, clients[c].inputs[i].data);
break;
}
}
}
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perf_end();
}
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/* progress game */
{
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static PERFORMACE_INFO scope = {"tick", 0};
perf_start(&scope);
mods_tick();
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perf_end();
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}
/* snap game */
if(config.sv_bandwidth_mode == 0 ||
(config.sv_bandwidth_mode == 1 && current_tick%2) ||
(config.sv_bandwidth_mode == 2 && (current_tick%3) == 0 ))
/* if(current_tick&1) */
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{
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static PERFORMACE_INFO scope = {"snap", 0};
perf_start(&scope);
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server_do_snap();
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perf_end();
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}
}
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if(config.sv_sendheartbeats)
{
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if (t > lastheartbeat+time_per_heartbeat)
{
server_send_heartbeat();
lastheartbeat = t+time_per_heartbeat;
}
}
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{
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static PERFORMACE_INFO scope = {"net", 0};
perf_start(&scope);
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server_pump_network();
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perf_end();
}
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perf_end();
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if(reporttime < time_get())
{
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if(config.debug)
{
static NETSTATS prev_stats;
NETSTATS stats;
netserver_stats(net, &stats);
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perf_next();
perf_dump(&rootscope);
/*
dbg_msg("server", "sim=%.02fms snap=%.02fms net=%.02fms tot=%.02fms load=%.02f%%",
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(simulationtime/reportinterval)/(double)time_freq()*1000,
(snaptime/reportinterval)/(double)time_freq()*1000,
(networktime/reportinterval)/(double)time_freq()*1000,
(totaltime/reportinterval)/(double)time_freq()*1000,
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(totaltime)/reportinterval/(double)time_freq()*100.0f);*/
dbg_msg("server", "send=%8d recv=%8d",
(stats.send_bytes - prev_stats.send_bytes)/reportinterval,
(stats.recv_bytes - prev_stats.recv_bytes)/reportinterval);
prev_stats = stats;
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}
simulationtime = 0;
snaptime = 0;
networktime = 0;
totaltime = 0;
reporttime += time_freq()*reportinterval;
}
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totaltime += time_get()-t;
thread_sleep(1);
}
}
mods_shutdown();
map_unload();
return 0;
}
int main(int argc, char **argv)
{
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dbg_msg("server", "starting...");
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engine_init("Teewars", argc, argv);
server_run();
return 0;
}
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