ddnet/src/engine/server/server.c

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#include <stdio.h>
#include <string.h>
#include <stdlib.h>
#include <engine/system.h>
#include <engine/config.h>
#include <engine/interface.h>
#include <engine/protocol.h>
#include <engine/snapshot.h>
#include <engine/compression.h>
#include <engine/network.h>
#include <engine/config.h>
#include <engine/packer.h>
#include <mastersrv/mastersrv.h>
static SNAPBUILD builder;
static int64 lasttick;
static int64 lastheartbeat;
static NETADDR4 master_server;
static int biggest_snapshot;
void *snap_new_item(int type, int id, int size)
{
dbg_assert(type >= 0 && type <=0xffff, "incorrect type");
dbg_assert(id >= 0 && id <=0xffff, "incorrect id");
return snapbuild_new_item(&builder, type, id, size);
}
typedef struct
{
short next;
short state; // 0 = free, 1 = alloced, 2 = timed
int timeout_tick;
} SNAP_ID;
static const int MAX_IDS = 8*1024; // should be lowered
static SNAP_ID snap_ids[8*1024];
static int snap_first_free_id;
static int snap_first_timed_id;
static int snap_last_timed_id;
static int snap_id_usage;
static int snap_id_inusage;
static int snap_id_inited = 0;
static void snap_init_id()
{
int i;
for(i = 0; i < MAX_IDS; i++)
{
snap_ids[i].next = i+1;
snap_ids[i].state = 0;
}
snap_ids[MAX_IDS-1].next = -1;
snap_first_free_id = 0;
snap_first_timed_id = -1;
snap_last_timed_id = -1;
snap_id_usage = 0;
snap_id_inusage = 0;
snap_id_inited = 1;
}
int snap_new_id()
{
dbg_assert(snap_id_inited == 1, "requesting id too soon");
// process timed ids
while(snap_first_timed_id != -1 && snap_ids[snap_first_timed_id].timeout_tick < server_tick())
{
int next_timed = snap_ids[snap_first_timed_id].next;
// add it to the free list
snap_ids[snap_first_timed_id].next = snap_first_free_id;
snap_ids[snap_first_timed_id].state = 0;
snap_first_free_id = snap_first_timed_id;
// remove it from the timed list
snap_first_timed_id = next_timed;
if(snap_first_timed_id == -1)
snap_last_timed_id = -1;
snap_id_usage--;
}
int id = snap_first_free_id;
dbg_assert(id != -1, "id error");
snap_first_free_id = snap_ids[snap_first_free_id].next;
snap_ids[id].state = 1;
snap_id_usage++;
snap_id_inusage++;
return id;
}
void snap_free_id(int id)
{
dbg_assert(snap_ids[id].state == 1, "id is not alloced");
snap_id_inusage--;
snap_ids[id].state = 2;
snap_ids[id].timeout_tick = server_tick() + server_tickspeed()*5;
snap_ids[id].next = -1;
if(snap_last_timed_id != -1)
{
snap_ids[snap_last_timed_id].next = id;
snap_last_timed_id = id;
}
else
{
snap_first_timed_id = id;
snap_last_timed_id = id;
}
}
enum
{
SRVCLIENT_STATE_EMPTY = 0,
SRVCLIENT_STATE_CONNECTING = 1,
SRVCLIENT_STATE_INGAME = 2,
};
//
typedef struct
{
// connection state info
int state;
int latency;
int last_acked_snapshot;
SNAPSTORAGE snapshots;
char name[MAX_NAME_LENGTH];
char clan[MAX_CLANNAME_LENGTH];
} CLIENT;
static CLIENT clients[MAX_CLIENTS];
static int current_tick = 0;
static NETSERVER *net;
int server_tick()
{
return current_tick;
}
int server_tickspeed()
{
return SERVER_TICK_SPEED;
}
int server_init()
{
int i;
for(i = 0; i < MAX_CLIENTS; i++)
{
clients[i].state = SRVCLIENT_STATE_EMPTY;
clients[i].name[0] = 0;
clients[i].clan[0] = 0;
snapstorage_init(&clients[i].snapshots);
}
current_tick = 0;
return 0;
}
int server_getclientinfo(int client_id, CLIENT_INFO *info)
{
dbg_assert(client_id >= 0 && client_id < MAX_CLIENTS, "client_id is not valid");
dbg_assert(info != 0, "info can not be null");
if(clients[client_id].state == SRVCLIENT_STATE_INGAME)
{
info->name = clients[client_id].name;
info->latency = clients[client_id].latency;
return 1;
}
return 0;
}
int server_send_msg(int client_id)
{
const MSG_INFO *info = msg_get_info();
NETPACKET packet;
mem_zero(&packet, sizeof(NETPACKET));
packet.client_id = client_id;
packet.data = info->data;
packet.data_size = info->size;
if(info->flags&MSGFLAG_VITAL)
packet.flags = PACKETFLAG_VITAL;
if(client_id == -1)
{
// broadcast
int i;
for(i = 0; i < MAX_CLIENTS; i++)
if(clients[i].state == SRVCLIENT_STATE_INGAME)
{
packet.client_id = i;
netserver_send(net, &packet);
}
}
else
netserver_send(net, &packet);
return 0;
}
static void server_do_tick()
{
current_tick++;
mods_tick();
}
static void server_do_snap()
{
mods_presnap();
int i;
for( i = 0; i < MAX_CLIENTS; i++)
{
if(clients[i].state == SRVCLIENT_STATE_INGAME)
{
char data[MAX_SNAPSHOT_SIZE];
char deltadata[MAX_SNAPSHOT_SIZE];
char compdata[MAX_SNAPSHOT_SIZE];
snapbuild_init(&builder);
mods_snap(i);
// finish snapshot
int snapshot_size = snapbuild_finish(&builder, data);
// remove old snapshos
// keep 1 seconds worth of snapshots
snapstorage_purge_until(&clients[i].snapshots, current_tick-SERVER_TICK_SPEED);
// save it the snapshot
snapstorage_add(&clients[i].snapshots, current_tick, time_get(), snapshot_size, data);
// find snapshot that we can preform delta against
static SNAPSHOT emptysnap;
emptysnap.data_size = 0;
emptysnap.num_items = 0;
SNAPSHOT *deltashot = &emptysnap;
int deltashot_size;
int delta_tick = -1;
{
deltashot_size = snapstorage_get(&clients[i].snapshots, clients[i].last_acked_snapshot, 0, &deltashot);
if(deltashot_size >= 0)
//{
delta_tick = clients[i].last_acked_snapshot;
//deltashot = (SNAPSHOT *)delta_data;
//}
}
// create delta
int deltasize = snapshot_create_delta(deltashot, (SNAPSHOT*)data, deltadata);
if(deltasize)
{
// compress it
unsigned char intdata[MAX_SNAPSHOT_SIZE];
int intsize = intpack_compress(deltadata, deltasize, intdata);
int compsize = zerobit_compress(intdata, intsize, compdata);
snapshot_size = compsize;
if(snapshot_size > biggest_snapshot)
biggest_snapshot = snapshot_size;
const int max_size = MAX_SNAPSHOT_PACKSIZE;
int numpackets = (snapshot_size+max_size-1)/max_size;
(void)numpackets;
int n, left;
for(n = 0, left = snapshot_size; left; n++)
{
int chunk = left < max_size ? left : max_size;
left -= chunk;
msg_pack_start_system(NETMSG_SNAP, 0);
msg_pack_int(current_tick);
msg_pack_int(current_tick-delta_tick); // compressed with
msg_pack_int(chunk);
msg_pack_raw(&compdata[n*max_size], chunk);
msg_pack_end();
server_send_msg(i);
}
}
else
{
msg_pack_start_system(NETMSG_SNAPEMPTY, 0);
msg_pack_int(current_tick);
msg_pack_int(current_tick-delta_tick); // compressed with
msg_pack_end();
server_send_msg(i);
}
}
}
mods_postsnap();
}
static int new_client_callback(int cid, void *user)
{
clients[cid].state = SRVCLIENT_STATE_CONNECTING;
clients[cid].name[0] = 0;
clients[cid].clan[0] = 0;
snapstorage_purge_all(&clients[cid].snapshots);
clients[cid].last_acked_snapshot = -1;
return 0;
}
static int del_client_callback(int cid, void *user)
{
clients[cid].state = SRVCLIENT_STATE_EMPTY;
clients[cid].name[0] = 0;
clients[cid].clan[0] = 0;
snapstorage_purge_all(&clients[cid].snapshots);
mods_client_drop(cid);
return 0;
}
static void server_send_map(int cid)
{
msg_pack_start_system(NETMSG_MAP, MSGFLAG_VITAL);
msg_pack_string(config.sv_map, 0);
msg_pack_end();
server_send_msg(cid);
}
static void server_send_heartbeat()
{
NETPACKET packet;
packet.client_id = -1;
packet.address = master_server;
packet.flags = PACKETFLAG_CONNLESS;
packet.data_size = sizeof(SERVERBROWSE_HEARTBEAT);
packet.data = SERVERBROWSE_HEARTBEAT;
netserver_send(net, &packet);
}
static void server_process_client_packet(NETPACKET *packet)
{
int cid = packet->client_id;
int sys;
int msg = msg_unpack_start(packet->data, packet->data_size, &sys);
if(sys)
{
// system message
if(msg == NETMSG_INFO)
{
char version[64];
strncpy(version, msg_unpack_string(), 64);
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if(strcmp(version, mods_net_version()) != 0)
{
// OH FUCK! wrong version, drop him
char reason[256];
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sprintf(reason, "wrong version. server is running %s.", mods_net_version());
netserver_drop(net, cid, reason);
return;
}
strncpy(clients[cid].name, msg_unpack_string(), MAX_NAME_LENGTH);
strncpy(clients[cid].clan, msg_unpack_string(), MAX_CLANNAME_LENGTH);
const char *password = msg_unpack_string();
const char *skin = msg_unpack_string();
(void)password; // ignore these variables
(void)skin;
server_send_map(cid);
}
else if(msg == NETMSG_ENTERGAME)
{
if(clients[cid].state != SRVCLIENT_STATE_INGAME)
{
dbg_msg("server", "player as entered the game. cid=%x", cid);
clients[cid].state = SRVCLIENT_STATE_INGAME;
mods_client_enter(cid);
}
}
else if(msg == NETMSG_INPUT)
{
int input[MAX_INPUT_SIZE];
int size = msg_unpack_int();
int i;
for(i = 0; i < size/4; i++)
input[i] = msg_unpack_int();
mods_client_input(cid, input);
}
else if(msg == NETMSG_SNAPACK)
{
clients[cid].last_acked_snapshot = msg_unpack_int();
int64 tagtime;
if(snapstorage_get(&clients[cid].snapshots, clients[cid].last_acked_snapshot, &tagtime, 0) >= 0)
clients[cid].latency = (int)(((time_get()-tagtime)*1000)/time_freq());
}
else
{
dbg_msg("server", "strange message cid=%d msg=%d data_size=%d", cid, msg, packet->data_size);
}
}
else
{
// game message
mods_message(msg, cid);
}
}
static void server_send_serverinfo(NETADDR4 *addr)
{
NETPACKET packet;
PACKER p;
packer_reset(&p);
packer_add_raw(&p, SERVERBROWSE_INFO, sizeof(SERVERBROWSE_INFO));
packer_add_string(&p, config.sv_name, 128);
packer_add_string(&p, config.sv_map, 128);
packer_add_int(&p, netserver_max_clients(net)); // max_players
int c = 0;
int i;
for(i = 0; i < MAX_CLIENTS; i++)
{
if(!clients[i].state != SRVCLIENT_STATE_EMPTY)
c++;
}
packer_add_int(&p, c); // num_players
packet.client_id = -1;
packet.address = *addr;
packet.flags = PACKETFLAG_CONNLESS;
packet.data_size = packer_size(&p);
packet.data = packer_data(&p);
netserver_send(net, &packet);
}
static void server_send_fwcheckresponse(NETADDR4 *addr)
{
NETPACKET packet;
packet.client_id = -1;
packet.address = *addr;
packet.flags = PACKETFLAG_CONNLESS;
packet.data_size = sizeof(SERVERBROWSE_FWRESPONSE);
packet.data = SERVERBROWSE_FWRESPONSE;
netserver_send(net, &packet);
}
static void server_pump_network()
{
netserver_update(net);
// process packets
NETPACKET packet;
while(netserver_recv(net, &packet))
{
if(packet.client_id == -1)
{
// stateless
if(packet.data_size == sizeof(SERVERBROWSE_GETINFO) &&
memcmp(packet.data, SERVERBROWSE_GETINFO, sizeof(SERVERBROWSE_GETINFO)) == 0)
{
server_send_serverinfo(&packet.address);
}
else if(packet.data_size == sizeof(SERVERBROWSE_FWCHECK) &&
memcmp(packet.data, SERVERBROWSE_FWCHECK, sizeof(SERVERBROWSE_FWCHECK)) == 0)
{
server_send_fwcheckresponse(&packet.address);
}
else if(packet.data_size == sizeof(SERVERBROWSE_FWOK) &&
memcmp(packet.data, SERVERBROWSE_FWOK, sizeof(SERVERBROWSE_FWOK)) == 0)
{
if(config.debug)
dbg_msg("server", "no firewall/nat problems detected");
}
else if(packet.data_size == sizeof(SERVERBROWSE_FWERROR) &&
memcmp(packet.data, SERVERBROWSE_FWERROR, sizeof(SERVERBROWSE_FWERROR)) == 0)
{
dbg_msg("server", "ERROR: the master server reports that clients can not connect to this server.");
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dbg_msg("server", "ERROR: configure your firewall/nat to let trough udp on port %d.", config.sv_port);
}
}
else
server_process_client_packet(&packet);
}
}
static int server_run()
{
biggest_snapshot = 0;
net_init(); // For Windows compatibility.
snap_init_id();
// load map
if(!map_load(config.sv_map))
{
dbg_msg("server", "failed to load map. mapname='%s'", config.sv_map);
return -1;
}
// start server
NETADDR4 bindaddr;
if(strlen(config.sv_bindaddr) && net_host_lookup(config.sv_bindaddr, config.sv_port, &bindaddr) != 0)
{
// sweet!
}
else
{
mem_zero(&bindaddr, sizeof(bindaddr));
bindaddr.port = config.sv_port;
}
net = netserver_open(bindaddr, config.sv_max_clients, 0);
if(!net)
{
dbg_msg("server", "couldn't open socket. port might already be in use");
return -1;
}
netserver_set_callbacks(net, new_client_callback, del_client_callback, 0);
dbg_msg("server", "server name is '%s'", config.sv_name);
dbg_msg("server", "masterserver is '%s'", config.masterserver);
if (net_host_lookup(config.masterserver, MASTERSERVER_PORT, &master_server) != 0)
{
// TODO: fix me
//master_server = netaddr4(0, 0, 0, 0, 0);
}
mods_init();
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dbg_msg("server", "version %s", mods_net_version());
int64 time_per_tick = time_freq()/SERVER_TICK_SPEED;
int64 time_per_heartbeat = time_freq() * 30;
int64 starttime = time_get();
lasttick = starttime;
lastheartbeat = 0;
int64 reporttime = time_get();
int reportinterval = 3;
int64 simulationtime = 0;
int64 snaptime = 0;
int64 networktime = 0;
int64 totaltime = 0;
while(1)
{
int64 t = time_get();
if(t-lasttick > time_per_tick)
{
{
int64 start = time_get();
server_do_tick();
simulationtime += time_get()-start;
}
{
int64 start = time_get();
server_do_snap();
snaptime += time_get()-start;
}
lasttick += time_per_tick;
}
if(config.sv_sendheartbeats)
{
if (t > lastheartbeat+time_per_heartbeat)
{
server_send_heartbeat();
lastheartbeat = t+time_per_heartbeat;
}
}
{
int64 start = time_get();
server_pump_network();
networktime += time_get()-start;
}
if(reporttime < time_get())
{
if(config.debug)
{
dbg_msg("server", "sim=%.02fms snap=%.02fms net=%.02fms total=%.02fms load=%.02f%% ids=%d/%d",
(simulationtime/reportinterval)/(double)time_freq()*1000,
(snaptime/reportinterval)/(double)time_freq()*1000,
(networktime/reportinterval)/(double)time_freq()*1000,
(totaltime/reportinterval)/(double)time_freq()*1000,
(totaltime)/reportinterval/(double)time_freq()*100.0f,
snap_id_inusage, snap_id_usage);
}
simulationtime = 0;
snaptime = 0;
networktime = 0;
totaltime = 0;
reporttime += time_freq()*reportinterval;
}
totaltime += time_get()-t;
thread_sleep(1);
}
mods_shutdown();
map_unload();
return 0;
}
int main(int argc, char **argv)
{
dbg_msg("server", "starting...");
config_reset();
#ifdef CONF_PLATFORM_MACOSX
const char *config_filename = "~/.teewars";
#else
const char *config_filename = "default.cfg";
#endif
int i;
for(i = 1; i < argc; i++)
{
if(argv[i][0] == '-' && argv[i][1] == 'f' && argv[i][2] == 0 && argc - i > 1)
{
config_filename = argv[i+1];
i++;
}
}
config_load(config_filename);
// parse arguments
for(i = 1; i < argc; i++)
config_set(argv[i]);
server_run();
return 0;
}
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